mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-15 14:51:13 +00:00
821 lines
30 KiB
C++
821 lines
30 KiB
C++
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#include "vk_postprocess.h"
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#include "vk_renderbuffers.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_buffers.h"
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#include "vulkan/system/vk_swapchain.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "r_videoscale.h"
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#include "w_wad.h"
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EXTERN_CVAR(Int, gl_dither_bpc)
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VkPostprocess::VkPostprocess()
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{
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}
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VkPostprocess::~VkPostprocess()
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{
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}
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void VkPostprocess::SetActiveRenderTarget()
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{
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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VkPPImageTransition imageTransition;
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imageTransition.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
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imageTransition.execute(fb->GetDrawCommands());
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fb->GetRenderState()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
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}
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void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
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{
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auto fb = GetVulkanFrameBuffer();
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int sceneWidth = fb->GetBuffers()->GetSceneWidth();
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int sceneHeight = fb->GetBuffers()->GetSceneHeight();
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VkPPRenderState renderstate;
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hw_postprocess.exposure.Render(&renderstate, sceneWidth, sceneHeight);
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hw_postprocess.customShaders.Run(&renderstate, "beforebloom");
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hw_postprocess.bloom.RenderBloom(&renderstate, sceneWidth, sceneHeight, fixedcm);
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SetActiveRenderTarget();
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afterBloomDrawEndScene2D();
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hw_postprocess.tonemap.Render(&renderstate);
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hw_postprocess.colormap.Render(&renderstate, fixedcm);
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hw_postprocess.lens.Render(&renderstate);
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hw_postprocess.fxaa.Render(&renderstate);
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hw_postprocess.customShaders.Run(&renderstate, "scene");
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}
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void VkPostprocess::BlitSceneToPostprocess()
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{
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auto fb = GetVulkanFrameBuffer();
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fb->GetRenderState()->EndRenderPass();
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auto buffers = fb->GetBuffers();
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auto cmdbuffer = fb->GetDrawCommands();
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mCurrentPipelineImage = 0;
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VkPPImageTransition imageTransition0;
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imageTransition0.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
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imageTransition0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
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imageTransition0.execute(fb->GetDrawCommands());
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if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
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{
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auto sceneColor = buffers->SceneColor.get();
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VkImageResolve resolve = {};
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resolve.srcOffset = { 0, 0, 0 };
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resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolve.srcSubresource.mipLevel = 0;
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resolve.srcSubresource.baseArrayLayer = 0;
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resolve.srcSubresource.layerCount = 1;
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resolve.dstOffset = { 0, 0, 0 };
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resolve.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolve.dstSubresource.mipLevel = 0;
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resolve.dstSubresource.baseArrayLayer = 0;
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resolve.dstSubresource.layerCount = 1;
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resolve.extent = { (uint32_t)sceneColor->width, (uint32_t)sceneColor->height, 1 };
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cmdbuffer->resolveImage(
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sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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buffers->PipelineImage[mCurrentPipelineImage]->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &resolve);
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}
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else
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{
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auto sceneColor = buffers->SceneColor.get();
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VkImageBlit blit = {};
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blit.srcOffsets[0] = { 0, 0, 0 };
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blit.srcOffsets[1] = { sceneColor->width, sceneColor->height, 1 };
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blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.srcSubresource.mipLevel = 0;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 1;
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blit.dstOffsets[0] = { 0, 0, 0 };
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blit.dstOffsets[1] = { sceneColor->width, sceneColor->height, 1 };
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blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.dstSubresource.mipLevel = 0;
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.layerCount = 1;
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cmdbuffer->blitImage(
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sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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buffers->PipelineImage[mCurrentPipelineImage]->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit, VK_FILTER_NEAREST);
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}
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}
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void VkPostprocess::ImageTransitionScene(bool undefinedSrcLayout)
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{
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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VkPPImageTransition imageTransition;
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imageTransition.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
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imageTransition.addImage(buffers->SceneFog.get(), &buffers->SceneFogLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
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imageTransition.addImage(buffers->SceneNormal.get(), &buffers->SceneNormalLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
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imageTransition.addImage(buffers->SceneDepthStencil.get(), &buffers->SceneDepthStencilLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
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imageTransition.execute(fb->GetDrawCommands());
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}
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void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dstlayout, VkImageLayout finallayout)
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{
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auto fb = GetVulkanFrameBuffer();
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fb->GetRenderState()->EndRenderPass();
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auto srcimage = fb->GetBuffers()->PipelineImage[mCurrentPipelineImage].get();
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auto srclayout = &fb->GetBuffers()->PipelineLayout[mCurrentPipelineImage];
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auto cmdbuffer = fb->GetDrawCommands();
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*dstlayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // needed by VkPPImageTransition.addImage. Actual layout is undefined.
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VkPPImageTransition imageTransition0;
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imageTransition0.addImage(srcimage, srclayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
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imageTransition0.addImage(dstimage, dstlayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
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imageTransition0.execute(cmdbuffer);
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VkImageBlit blit = {};
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blit.srcOffsets[0] = { 0, 0, 0 };
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blit.srcOffsets[1] = { srcimage->width, srcimage->height, 1 };
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blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.srcSubresource.mipLevel = 0;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 1;
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blit.dstOffsets[0] = { 0, 0, 0 };
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blit.dstOffsets[1] = { dstimage->width, dstimage->height, 1 };
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blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.dstSubresource.mipLevel = 0;
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.layerCount = 1;
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cmdbuffer->blitImage(
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srcimage->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dstimage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit, VK_FILTER_NEAREST);
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VkPPImageTransition imageTransition1;
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imageTransition1.addImage(dstimage, dstlayout, finallayout, false);
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imageTransition1.execute(cmdbuffer);
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}
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void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool clearBorders)
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{
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auto fb = GetVulkanFrameBuffer();
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VkPPRenderState renderstate;
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hw_postprocess.customShaders.Run(&renderstate, "screen");
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PresentUniforms uniforms;
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if (!applyGamma /*|| framebuffer->IsHWGammaActive()*/)
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{
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uniforms.InvGamma = 1.0f;
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uniforms.Contrast = 1.0f;
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uniforms.Brightness = 0.0f;
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uniforms.Saturation = 1.0f;
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}
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else
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{
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uniforms.InvGamma = 1.0f / clamp<float>(Gamma, 0.1f, 4.f);
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uniforms.Contrast = clamp<float>(vid_contrast, 0.1f, 3.f);
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uniforms.Brightness = clamp<float>(vid_brightness, -0.8f, 0.8f);
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uniforms.Saturation = clamp<float>(vid_saturation, -15.0f, 15.f);
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uniforms.GrayFormula = static_cast<int>(gl_satformula);
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}
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uniforms.ColorScale = (gl_dither_bpc == -1) ? 255.0f : (float)((1 << gl_dither_bpc) - 1);
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uniforms.Scale = { screen->mScreenViewport.width / (float)fb->GetBuffers()->GetWidth(), -screen->mScreenViewport.height / (float)fb->GetBuffers()->GetHeight() };
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uniforms.Offset = { 0.0f, 1.0f };
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if (applyGamma && fb->swapChain->swapChainFormat.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT)
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{
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uniforms.InvGamma *= 2.2f;
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}
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renderstate.Clear();
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renderstate.Shader = &hw_postprocess.present.Present;
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renderstate.Uniforms.Set(uniforms);
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renderstate.Viewport = box;
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renderstate.SetInputCurrent(0, ViewportLinearScale() ? PPFilterMode::Linear : PPFilterMode::Nearest);
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renderstate.SetInputTexture(1, &hw_postprocess.present.Dither, PPFilterMode::Nearest, PPWrapMode::Repeat);
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renderstate.SetOutputSwapChain();
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renderstate.SetNoBlend();
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//if (clearBorders) renderstate.SetClearBorders();
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renderstate.Draw();
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}
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void VkPostprocess::AmbientOccludeScene(float m5)
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{
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auto fb = GetVulkanFrameBuffer();
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int sceneWidth = fb->GetBuffers()->GetSceneWidth();
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int sceneHeight = fb->GetBuffers()->GetSceneHeight();
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VkPPRenderState renderstate;
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hw_postprocess.ssao.Render(&renderstate, m5, sceneWidth, sceneHeight);
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ImageTransitionScene(false);
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}
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void VkPostprocess::BlurScene(float gameinfobluramount)
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{
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auto fb = GetVulkanFrameBuffer();
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int sceneWidth = fb->GetBuffers()->GetSceneWidth();
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int sceneHeight = fb->GetBuffers()->GetSceneHeight();
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VkPPRenderState renderstate;
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auto vrmode = VRMode::GetVRMode(true);
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int eyeCount = vrmode->mEyeCount;
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for (int i = 0; i < eyeCount; ++i)
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{
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hw_postprocess.bloom.RenderBlur(&renderstate, sceneWidth, sceneHeight, gameinfobluramount);
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if (eyeCount - i > 1) NextEye(eyeCount);
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}
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}
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void VkPostprocess::ClearTonemapPalette()
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{
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hw_postprocess.tonemap.ClearTonemapPalette();
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}
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void VkPostprocess::UpdateShadowMap()
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{
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if (screen->mShadowMap.PerformUpdate())
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{
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VkPPRenderState renderstate;
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hw_postprocess.shadowmap.Update(&renderstate);
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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VkPPImageTransition imageTransition;
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imageTransition.addImage(buffers->Shadowmap.get(), &buffers->ShadowmapLayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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imageTransition.execute(fb->GetDrawCommands());
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screen->mShadowMap.FinishUpdate();
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}
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}
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void VkPostprocess::BeginFrame()
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{
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if (!mDescriptorPool)
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{
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4);
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builder.setMaxSets(100);
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mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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mDescriptorPool->SetDebugName("VkPostprocess.mDescriptorPool");
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}
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}
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void VkPostprocess::RenderBuffersReset()
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{
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mRenderPassSetup.clear();
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}
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VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
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{
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int index = (((int)filter) << 2) | (int)wrap;
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auto &sampler = mSamplers[index];
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if (sampler)
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return sampler.get();
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SamplerBuilder builder;
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builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
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builder.setMinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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builder.setMagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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builder.setAddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT);
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sampler = builder.create(GetVulkanFrameBuffer()->device);
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sampler->SetDebugName("VkPostprocess.mSamplers");
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return sampler.get();
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}
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void VkPostprocess::NextEye(int eyeCount)
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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VkPPTexture::VkPPTexture(PPTexture *texture)
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{
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auto fb = GetVulkanFrameBuffer();
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VkFormat format;
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int pixelsize;
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switch (texture->Format)
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{
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default:
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case PixelFormat::Rgba8: format = VK_FORMAT_R8G8B8A8_UNORM; pixelsize = 4; break;
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case PixelFormat::Rgba16f: format = VK_FORMAT_R16G16B16A16_SFLOAT; pixelsize = 8; break;
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case PixelFormat::R32f: format = VK_FORMAT_R32_SFLOAT; pixelsize = 4; break;
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case PixelFormat::Rg16f: format = VK_FORMAT_R16G16_SFLOAT; pixelsize = 4; break;
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case PixelFormat::Rgba16_snorm: format = VK_FORMAT_R16G16B16A16_SNORM; pixelsize = 8; break;
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}
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(format);
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imgbuilder.setSize(texture->Width, texture->Height);
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if (texture->Data)
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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else
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
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if (!imgbuilder.isFormatSupported(fb->device))
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I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
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Image = imgbuilder.create(fb->device);
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Image->SetDebugName("VkPPTexture");
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Format = format;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(Image.get(), format);
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View = viewbuilder.create(fb->device);
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View->SetDebugName("VkPPTextureView");
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if (texture->Data)
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{
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size_t totalsize = texture->Width * texture->Height * pixelsize;
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BufferBuilder stagingbuilder;
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stagingbuilder.setSize(totalsize);
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stagingbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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Staging = stagingbuilder.create(fb->device);
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Staging->SetDebugName("VkPPTextureStaging");
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PipelineBarrier barrier0;
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barrier0.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
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barrier0.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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void *data = Staging->Map(0, totalsize);
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memcpy(data, texture->Data.get(), totalsize);
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Staging->Unmap();
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.depth = 1;
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region.imageExtent.width = texture->Width;
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region.imageExtent.height = texture->Height;
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fb->GetTransferCommands()->copyBufferToImage(Staging->buffer, Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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PipelineBarrier barrier1;
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barrier1.addImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier1.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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Layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else
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{
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PipelineBarrier barrier;
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barrier.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
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barrier.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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Layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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VkPPShader::VkPPShader(PPShader *shader)
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{
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auto fb = GetVulkanFrameBuffer();
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FString prolog;
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if (!shader->Uniforms.empty())
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prolog = UniformBlockDecl::Create("Uniforms", shader->Uniforms, -1);
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prolog += shader->Defines;
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ShaderBuilder vertbuilder;
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vertbuilder.setVertexShader(LoadShaderCode(shader->VertexShader, "", shader->Version));
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VertexShader = vertbuilder.create(fb->device);
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VertexShader->SetDebugName(shader->VertexShader.GetChars());
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ShaderBuilder fragbuilder;
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fragbuilder.setFragmentShader(LoadShaderCode(shader->FragmentShader, prolog, shader->Version));
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FragmentShader = fragbuilder.create(fb->device);
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FragmentShader->SetDebugName(shader->FragmentShader.GetChars());
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}
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FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
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{
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int lump = Wads.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
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FString code = Wads.ReadLump(lump).GetString().GetChars();
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FString patchedCode;
|
|
patchedCode.AppendFormat("#version %d\n", 450);
|
|
patchedCode << defines;
|
|
patchedCode << "#line 1\n";
|
|
patchedCode << code;
|
|
return patchedCode;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
void VkPPRenderState::Draw()
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
auto pp = fb->GetPostprocess();
|
|
|
|
fb->GetRenderState()->EndRenderPass();
|
|
|
|
VkPPRenderPassKey key;
|
|
key.BlendMode = BlendMode;
|
|
key.InputTextures = Textures.Size();
|
|
key.Uniforms = Uniforms.Data.Size();
|
|
key.Shader = GetVkShader(Shader);
|
|
key.SwapChain = (Output.Type == PPTextureType::SwapChain);
|
|
key.ShadowMapBuffers = ShadowMapBuffers;
|
|
if (Output.Type == PPTextureType::PPTexture)
|
|
key.OutputFormat = GetVkTexture(Output.Texture)->Format;
|
|
else if (Output.Type == PPTextureType::SwapChain)
|
|
key.OutputFormat = GetVulkanFrameBuffer()->swapChain->swapChainFormat.format;
|
|
else if (Output.Type == PPTextureType::ShadowMap)
|
|
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
|
|
else
|
|
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
|
|
|
|
if (Output.Type == PPTextureType::SceneColor)
|
|
key.Samples = fb->GetBuffers()->GetSceneSamples();
|
|
else
|
|
key.Samples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
auto &passSetup = pp->mRenderPassSetup[key];
|
|
if (!passSetup)
|
|
passSetup.reset(new VkPPRenderPassSetup(key));
|
|
|
|
int framebufferWidth = 0, framebufferHeight = 0;
|
|
VulkanDescriptorSet *input = GetInput(passSetup.get(), Textures, ShadowMapBuffers);
|
|
VulkanFramebuffer *output = GetOutput(passSetup.get(), Output, framebufferWidth, framebufferHeight);
|
|
|
|
RenderScreenQuad(passSetup.get(), input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size());
|
|
|
|
// Advance to next PP texture if our output was sent there
|
|
if (Output.Type == PPTextureType::NextPipelineTexture)
|
|
{
|
|
pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
|
|
}
|
|
}
|
|
|
|
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
auto cmdbuffer = fb->GetDrawCommands();
|
|
|
|
VkViewport viewport = { };
|
|
viewport.x = x;
|
|
viewport.y = y;
|
|
viewport.width = width;
|
|
viewport.height = height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
VkRect2D scissor = { };
|
|
scissor.offset.x = 0;
|
|
scissor.offset.y = 0;
|
|
scissor.extent.width = framebufferWidth;
|
|
scissor.extent.height = framebufferHeight;
|
|
|
|
RenderPassBegin beginInfo;
|
|
beginInfo.setRenderPass(passSetup->RenderPass.get());
|
|
beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
|
|
beginInfo.setFramebuffer(framebuffer);
|
|
beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
|
|
VkDeviceSize offsets[] = { 0 };
|
|
|
|
cmdbuffer->beginRenderPass(beginInfo);
|
|
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
|
|
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
|
|
cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
|
|
cmdbuffer->setViewport(0, 1, &viewport);
|
|
cmdbuffer->setScissor(0, 1, &scissor);
|
|
if (pushConstantsSize > 0)
|
|
cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
|
|
cmdbuffer->draw(4, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
|
|
cmdbuffer->endRenderPass();
|
|
}
|
|
|
|
VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
auto pp = fb->GetPostprocess();
|
|
auto descriptors = pp->mDescriptorPool->allocate(passSetup->DescriptorLayout.get());
|
|
descriptors->SetDebugName("VkPostprocess.descriptors");
|
|
|
|
WriteDescriptors write;
|
|
VkPPImageTransition imageTransition;
|
|
|
|
for (unsigned int index = 0; index < textures.Size(); index++)
|
|
{
|
|
const PPTextureInput &input = textures[index];
|
|
VulkanSampler *sampler = pp->GetSampler(input.Filter, input.Wrap);
|
|
TextureImage tex = GetTexture(input.Type, input.Texture);
|
|
|
|
write.addCombinedImageSampler(descriptors.get(), index, tex.view, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
imageTransition.addImage(tex.image, tex.layout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
|
|
}
|
|
|
|
if (bindShadowMapBuffers)
|
|
{
|
|
write.addBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightNodes->mBuffer.get());
|
|
write.addBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightLines->mBuffer.get());
|
|
write.addBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->LightList->mBuffer.get());
|
|
}
|
|
|
|
write.updateSets(fb->device);
|
|
imageTransition.execute(fb->GetDrawCommands());
|
|
|
|
VulkanDescriptorSet *set = descriptors.get();
|
|
fb->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
|
|
return set;
|
|
}
|
|
|
|
VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, int &framebufferWidth, int &framebufferHeight)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
|
|
TextureImage tex = GetTexture(output.Type, output.Texture);
|
|
|
|
VkImageView view;
|
|
int w, h;
|
|
if (tex.view)
|
|
{
|
|
VkPPImageTransition imageTransition;
|
|
imageTransition.addImage(tex.image, tex.layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
|
|
imageTransition.execute(fb->GetDrawCommands());
|
|
|
|
view = tex.view->view;
|
|
w = tex.image->width;
|
|
h = tex.image->height;
|
|
}
|
|
else
|
|
{
|
|
view = fb->swapChain->swapChainImageViews[fb->presentImageIndex];
|
|
w = fb->swapChain->actualExtent.width;
|
|
h = fb->swapChain->actualExtent.height;
|
|
}
|
|
|
|
auto &framebuffer = passSetup->Framebuffers[view];
|
|
if (!framebuffer)
|
|
{
|
|
FramebufferBuilder builder;
|
|
builder.setRenderPass(passSetup->RenderPass.get());
|
|
builder.setSize(w, h);
|
|
builder.addAttachment(view);
|
|
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
|
|
framebuffer->SetDebugName(tex.debugname);
|
|
}
|
|
|
|
framebufferWidth = w;
|
|
framebufferHeight = h;
|
|
return framebuffer.get();
|
|
}
|
|
|
|
VkPPRenderState::TextureImage VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
TextureImage tex = {};
|
|
|
|
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
|
|
{
|
|
int idx = fb->GetPostprocess()->mCurrentPipelineImage;
|
|
if (type == PPTextureType::NextPipelineTexture)
|
|
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
|
|
|
|
tex.image = fb->GetBuffers()->PipelineImage[idx].get();
|
|
tex.view = fb->GetBuffers()->PipelineView[idx].get();
|
|
tex.layout = &fb->GetBuffers()->PipelineLayout[idx];
|
|
tex.debugname = "PipelineTexture";
|
|
}
|
|
else if (type == PPTextureType::PPTexture)
|
|
{
|
|
auto vktex = GetVkTexture(pptexture);
|
|
tex.image = vktex->Image.get();
|
|
tex.view = vktex->View.get();
|
|
tex.layout = &vktex->Layout;
|
|
tex.debugname = "PPTexture";
|
|
}
|
|
else if (type == PPTextureType::SceneColor)
|
|
{
|
|
tex.image = fb->GetBuffers()->SceneColor.get();
|
|
tex.view = fb->GetBuffers()->SceneColorView.get();
|
|
tex.layout = &fb->GetBuffers()->SceneColorLayout;
|
|
tex.debugname = "SceneColor";
|
|
}
|
|
else if (type == PPTextureType::SceneNormal)
|
|
{
|
|
tex.image = fb->GetBuffers()->SceneNormal.get();
|
|
tex.view = fb->GetBuffers()->SceneNormalView.get();
|
|
tex.layout = &fb->GetBuffers()->SceneNormalLayout;
|
|
tex.debugname = "SceneNormal";
|
|
}
|
|
else if (type == PPTextureType::SceneFog)
|
|
{
|
|
tex.image = fb->GetBuffers()->SceneFog.get();
|
|
tex.view = fb->GetBuffers()->SceneFogView.get();
|
|
tex.layout = &fb->GetBuffers()->SceneFogLayout;
|
|
tex.debugname = "SceneFog";
|
|
}
|
|
else if (type == PPTextureType::SceneDepth)
|
|
{
|
|
tex.image = fb->GetBuffers()->SceneDepthStencil.get();
|
|
tex.view = fb->GetBuffers()->SceneDepthView.get();
|
|
tex.layout = &fb->GetBuffers()->SceneDepthStencilLayout;
|
|
tex.debugname = "SceneDepth";
|
|
}
|
|
else if (type == PPTextureType::ShadowMap)
|
|
{
|
|
tex.image = fb->GetBuffers()->Shadowmap.get();
|
|
tex.view = fb->GetBuffers()->ShadowmapView.get();
|
|
tex.layout = &fb->GetBuffers()->ShadowmapLayout;
|
|
tex.debugname = "Shadowmap";
|
|
}
|
|
else if (type == PPTextureType::SwapChain)
|
|
{
|
|
tex.image = nullptr;
|
|
tex.view = nullptr;
|
|
tex.layout = nullptr;
|
|
tex.debugname = "SwapChain";
|
|
}
|
|
else
|
|
{
|
|
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
|
|
{
|
|
if (!shader->Backend)
|
|
shader->Backend = std::make_unique<VkPPShader>(shader);
|
|
return static_cast<VkPPShader*>(shader->Backend.get());
|
|
}
|
|
|
|
VkPPTexture *VkPPRenderState::GetVkTexture(PPTexture *texture)
|
|
{
|
|
if (!texture->Backend)
|
|
texture->Backend = std::make_unique<VkPPTexture>(texture);
|
|
return static_cast<VkPPTexture*>(texture->Backend.get());
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
VkPPRenderPassSetup::VkPPRenderPassSetup(const VkPPRenderPassKey &key)
|
|
{
|
|
CreateDescriptorLayout(key);
|
|
CreatePipelineLayout(key);
|
|
CreateRenderPass(key);
|
|
CreatePipeline(key);
|
|
}
|
|
|
|
void VkPPRenderPassSetup::CreateDescriptorLayout(const VkPPRenderPassKey &key)
|
|
{
|
|
DescriptorSetLayoutBuilder builder;
|
|
for (int i = 0; i < key.InputTextures; i++)
|
|
builder.addBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
if (key.ShadowMapBuffers)
|
|
{
|
|
builder.addBinding(LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
builder.addBinding(LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
builder.addBinding(LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
}
|
|
DescriptorLayout = builder.create(GetVulkanFrameBuffer()->device);
|
|
DescriptorLayout->SetDebugName("VkPPRenderPassSetup.DescriptorLayout");
|
|
}
|
|
|
|
void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey &key)
|
|
{
|
|
PipelineLayoutBuilder builder;
|
|
builder.addSetLayout(DescriptorLayout.get());
|
|
if (key.Uniforms > 0)
|
|
builder.addPushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, key.Uniforms);
|
|
PipelineLayout = builder.create(GetVulkanFrameBuffer()->device);
|
|
PipelineLayout->SetDebugName("VkPPRenderPassSetup.PipelineLayout");
|
|
}
|
|
|
|
void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey &key)
|
|
{
|
|
GraphicsPipelineBuilder builder;
|
|
builder.addVertexShader(key.Shader->VertexShader.get());
|
|
builder.addFragmentShader(key.Shader->FragmentShader.get());
|
|
|
|
builder.addVertexBufferBinding(0, sizeof(FFlatVertex));
|
|
builder.addVertexAttribute(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(FFlatVertex, x));
|
|
builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
|
|
builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
|
|
builder.addDynamicState(VK_DYNAMIC_STATE_SCISSOR);
|
|
// Note: the actual values are ignored since we use dynamic viewport+scissor states
|
|
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
|
|
builder.setScissor(0.0f, 0.0f, 320.0f, 200.0f);
|
|
builder.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
|
|
builder.setBlendMode(key.BlendMode);
|
|
builder.setRasterizationSamples(key.Samples);
|
|
builder.setLayout(PipelineLayout.get());
|
|
builder.setRenderPass(RenderPass.get());
|
|
Pipeline = builder.create(GetVulkanFrameBuffer()->device);
|
|
Pipeline->SetDebugName("VkPPRenderPassSetup.Pipeline");
|
|
}
|
|
|
|
void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
|
|
{
|
|
RenderPassBuilder builder;
|
|
if (key.SwapChain)
|
|
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
|
else
|
|
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
builder.addSubpass();
|
|
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
builder.addExternalSubpassDependency(
|
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
|
|
RenderPass = builder.create(GetVulkanFrameBuffer()->device);
|
|
RenderPass->SetDebugName("VkPPRenderPassSetup.RenderPass");
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
void VkPPImageTransition::addImage(VulkanImage *image, VkImageLayout *layout, VkImageLayout targetLayout, bool undefinedSrcLayout)
|
|
{
|
|
if (*layout == targetLayout)
|
|
return;
|
|
|
|
VkAccessFlags srcAccess = 0;
|
|
VkAccessFlags dstAccess = 0;
|
|
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
|
|
switch (*layout)
|
|
{
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
srcAccess = VK_ACCESS_TRANSFER_READ_BIT;
|
|
srcStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
srcAccess = VK_ACCESS_SHADER_READ_BIT;
|
|
srcStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
srcAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
srcStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
srcAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
break;
|
|
default:
|
|
I_FatalError("Unimplemented src image layout transition\n");
|
|
}
|
|
|
|
switch (targetLayout)
|
|
{
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
dstAccess = VK_ACCESS_TRANSFER_READ_BIT;
|
|
dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
dstAccess = VK_ACCESS_SHADER_READ_BIT;
|
|
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
dstAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
dstAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
break;
|
|
default:
|
|
I_FatalError("Unimplemented dst image layout transition\n");
|
|
}
|
|
|
|
barrier.addImage(image, undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : *layout, targetLayout, srcAccess, dstAccess, aspectMask);
|
|
needbarrier = true;
|
|
*layout = targetLayout;
|
|
}
|
|
|
|
void VkPPImageTransition::execute(VulkanCommandBuffer *cmdbuffer)
|
|
{
|
|
if (needbarrier)
|
|
barrier.execute(cmdbuffer, srcStageMask, dstStageMask);
|
|
}
|