Commit graph

33 commits

Author SHA1 Message Date
Magnus Norddahl
d114575bd1 - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
Magnus Norddahl
f7069c4ddc - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
Magnus Norddahl
c010c5e818 - fully enable vk_hdr as a feature since it works now after the queue family selection was improved 2019-03-25 01:39:27 +01:00
Magnus Norddahl
88355393df - implement queue family transfers 2019-03-24 18:03:10 +01:00
Magnus Norddahl
c00a46043d - implement ssao 2019-03-16 23:37:38 +01:00
Magnus Norddahl
05f0730c9d - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00
Magnus Norddahl
cce96ca87a - implement shadow maps 2019-03-15 07:54:34 +01:00
Magnus Norddahl
836938440c - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
Magnus Norddahl
625cc11ea2 - capture screenshot support 2019-03-13 14:10:13 +01:00
Magnus Norddahl
d78cb959a7 - implement wipe screen copy 2019-03-13 02:23:33 +01:00
Magnus Norddahl
e5e9924c5e - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
Magnus Norddahl
903f8b6696 - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00
Magnus Norddahl
dca0b75038 - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00
Magnus Norddahl
db6a4781c8 - clip scissors (tired of my computer blue screening - thanks NVidia!)
- wrap viewport
2019-03-12 16:17:26 +01:00
Magnus Norddahl
aa84f7b3e6 - fix shaders only being loaded from the engine pk3 2019-03-12 15:02:21 +01:00
Magnus Norddahl
2ca112bef7 - create a helper for doing the PP image transitions 2019-03-10 01:47:55 +01:00
Magnus Norddahl
eb41e5fcd7 - fix transition error when no PP effects are active 2019-03-10 00:47:28 +01:00
Magnus Norddahl
fed0f0dfab - fix the multisample and image transition validation errors 2019-03-09 23:17:48 +01:00
Magnus Norddahl
5581fbfd93 - fix wrong layout and image format for the swap chain 2019-03-09 22:07:46 +01:00
Magnus Norddahl
ff68d2e651 - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
Magnus Norddahl
ca1d8191aa - enable the binding code for the ssao gbuffers 2019-03-08 03:17:59 +01:00
Magnus Norddahl
c0c2743e89 - add multisample support
- fix BlurScene
- create the gbuffers needed by ssao
2019-03-08 02:24:54 +01:00
Magnus Norddahl
6db231596f - hook up postprocessing 2019-03-07 18:05:12 +01:00
Magnus Norddahl
0679b493ec - hook up the present shader 2019-03-06 22:59:21 +01:00
Magnus Norddahl
30756ec112 - wrong image transition direction 2019-03-06 19:44:48 +01:00
Magnus Norddahl
a857bec846 - implemented VkPostprocess::GetInput 2019-03-06 19:42:02 +01:00
Magnus Norddahl
9d061cbef6 - implement VkPostprocess::GetOutput 2019-03-06 18:33:31 +01:00
Magnus Norddahl
40c14bcd67 - create pipeline images
- fix some minor typos
2019-03-06 17:59:11 +01:00
alexey.lysiuk
08d8ea5d31 - fixed compilation with GCC and Clang
src/rendering/vulkan/renderer/vk_postprocess.cpp:219:54: error: cannot pass non-trivial object of type 'const FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2019-03-06 11:39:39 +02:00
Magnus Norddahl
c280153ac2 - implement VkPostprocess::RenderScreenQuad 2019-03-05 23:31:38 +01:00
Magnus Norddahl
fb983186b1 - upload the pp textures 2019-03-05 20:39:27 +01:00
Magnus Norddahl
a07e4601e7 - compile the effect shaders 2019-03-05 19:49:06 +01:00
Magnus Norddahl
d65de299e8 - add some classes for managing postprocess and render buffers 2019-03-05 04:59:17 +01:00