gzdoom-gles/src/rendering/vulkan/renderer
2019-04-09 14:06:24 +02:00
..
vk_postprocess.cpp - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
vk_postprocess.h - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
vk_renderbuffers.cpp - implement ssao 2019-03-16 23:37:38 +01:00
vk_renderbuffers.h - initialize array 2019-03-24 18:32:36 +01:00
vk_renderpass.cpp - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
vk_renderpass.h - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
vk_renderstate.cpp - the material descriptor set must be bound again if the pipeline changes and the new shader uses more textures than the old one 2019-03-18 00:38:09 +01:00
vk_renderstate.h - minor adjustments 2019-03-17 21:14:51 +01:00