gzdoom-gles/src
Christoph Oelckers c623b04170 - copied some fixes for overlong config entries from Raze.
- renamed basictypes.h to basics.h to keep the file name in line with Raze and make comparisons easier.
2020-04-11 14:00:08 +02:00
..
console - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
g_statusbar -- revert last 2 commits 2020-03-22 07:29:22 -04:00
gamedata - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
intermission - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
maploader - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 13:21:15 +01:00
menu - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
playsim - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
posix - fixed compilation of Cocoa backend 2020-03-28 15:38:45 +02:00
r_data - fixed file existence check in TRNSLATE parser. 2020-03-17 07:57:59 +01:00
rendering - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
scripting Added Actor.CopyBloodColor to copy another existing actor's blood color. 2020-03-23 21:04:59 +01:00
sound - added line break to 'No GENMIDI lump' message 2020-03-13 13:33:11 +02:00
utility - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
win32 - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
__autostart.cpp
am_map.cpp Implement renderstyle and transparent actor sprite rendering in automap (#997) 2019-12-23 10:29:14 -05:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - removed the obsolete Doomsday 1.8-style texture pack support. 2020-04-04 12:55:24 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_main.cpp Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp 2020-04-08 18:51:38 +02:00
d_main.h Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_net.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - block StaticPointerSubstitution for non-player objects. 2020-03-16 09:21:37 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
doomtype.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - force Greek to use the standard font in Heretic and Hexen. 2020-02-16 13:52:44 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
g_game.cpp Don't draw weapon tags when player tries to switch weapons while they're dead 2020-03-25 14:44:41 +01:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - stop all sounds after exiting level regardless of intermission screen 2020-02-23 16:16:23 +02:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - fixed uninitialized variable in scoreboard code. 2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp - removed hardcoded width limit for screenshots 2019-10-24 10:42:39 +03:00
m_misc.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_saveg.cpp - use FString to manage strings in bot code. 2020-04-11 14:00:07 +02:00
p_saveg.h
p_setup.cpp - precache switch textures from ANIMATED lump 2019-12-23 13:11:06 +01:00
p_setup.h - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
p_states.cpp
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer.cpp - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
serializer.h - avoid using plain char pointers to store script data for FraggleScript. 2020-04-11 14:00:07 +02:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
wi_stuff.cpp - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp