gzdoom-gles/wadsrc/static/zscript/doom
Christoph Oelckers dab68184f5 - moved the global spot state into FLevelLocals.
This way it doesn't even have to be a thinker.
2019-01-05 10:04:27 +01:00
..
arachnotron.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
archvile.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
bossbrain.txt - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
bruiser.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
cacodemon.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
cyberdemon.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
deadthings.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
demon.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
doomammo.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
doomarmor.txt Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-11-15 11:36:59 +01:00
doomartifacts.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
doomdecorations.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomhealth.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomimp.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
doomkeys.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doommisc.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
doomplayer.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomweapons.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
fatso.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
keen.txt - added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory. 2018-02-27 10:40:43 +01:00
lostsoul.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
painelemental.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
possessed.txt - fixed typo with RNG name. 2018-11-07 19:20:42 +01:00
revenant.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
scriptedmarine.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
spidermaster.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
stealthmonsters.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
weaponbfg.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weaponchaingun.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00
weaponchainsaw.txt - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
weaponfist.txt - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponplasma.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weaponrlaunch.txt - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - Fixed the Super Shotgun refire mismatch. 2016-11-25 00:42:09 +01:00