..
fmod_wrap.h
- Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an
2009-11-08 02:51:22 +00:00
fmodsound.cpp
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
fmodsound.h
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
2013-06-01 17:46:50 +00:00
i_music.cpp
- Added writemidi console command. If the currently playing song is a MIDI variant, this will
2012-02-22 03:28:33 +00:00
i_music.h
- added Edward-san's improvements for changemus command.
2010-10-05 22:35:59 +00:00
i_musicinterns.h
- Fixed: Changing fluid_chorus and fluid_reverb did not take effect until the next song started.
2012-12-21 23:58:33 +00:00
i_sound.cpp
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
2013-06-01 17:46:50 +00:00
i_sound.h
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
2013-06-01 17:46:50 +00:00
i_soundinternal.h
- Added virtual status and audibility to the noise debug display.
2009-11-04 02:07:39 +00:00
music_cd.cpp
music_dumb.cpp
- Added Oktalyzer loading support to ZDoom.
2013-02-08 00:25:30 +00:00
music_fluidsynth_mididevice.cpp
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
music_gme.cpp
- fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
2010-11-07 14:25:08 +00:00
music_hmi_midiout.cpp
- Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used).
2012-02-21 20:19:25 +00:00
music_midi_base.cpp
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
2011-05-20 00:26:22 +00:00
music_midi_timidity.cpp
- Use _exit() instead of exit() when Timidity++ cannot be execed, because
2012-03-12 04:05:15 +00:00
music_midistream.cpp
- Fixed: The softsynths did not reset the tempo to its initial value when restarting a song.
2012-08-04 02:14:32 +00:00
music_mus_midiout.cpp
- Oh my goodness, maybe I need to try compiling things before committing them!
2011-04-14 21:48:48 +00:00
music_mus_opl.cpp
- Optimize the Java-based OPL3 emulator some by not calling expensive math functions liberally during the rendering loop.
2012-11-16 06:27:03 +00:00
music_pseudo_mididevice.cpp
- Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music).
2012-03-11 03:56:20 +00:00
music_smf_midiout.cpp
- Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not
2010-10-02 04:12:21 +00:00
music_softsynth_mididevice.cpp
- Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
2012-11-02 03:25:50 +00:00
music_stream.cpp
music_timidity_mididevice.cpp
- Merge the shared code for the softsynths into a common base class.
2010-08-20 04:21:53 +00:00
music_win_mididevice.cpp
- Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on
2010-01-26 05:11:04 +00:00
music_xmi_midiout.cpp
- So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we
2012-02-23 02:22:56 +00:00