gzdoom-gles/wadsrc/static/zscript/actors
2020-03-24 01:36:58 +01:00
..
chex
doom - fixed A_FireCGun. 2020-03-11 20:18:45 +01:00
heretic - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 20:18:43 +01:00
hexen - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-07 19:36:57 +01:00
inventory Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
player Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
raven - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-07 19:36:57 +01:00
shared - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-07 19:36:57 +01:00
strife - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 20:18:43 +01:00
actions.zs
actor.zs Added Actor.CopyBloodColor to copy another existing actor's blood color. 2020-03-24 01:36:58 +01:00
attacks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
interaction.zs
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2020-01-06 19:49:28 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-09 00:28:05 +01:00