gzdoom-gles/wadsrc/static/zscript
2020-04-19 15:18:54 +02:00
..
actors Added Actor.CopyBloodColor to copy another existing actor's blood color. 2020-03-24 01:36:58 +01:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
ui - Missed a bit for stat screens (fixes Guncaster Vindicated). 2020-04-04 18:17:35 +02:00
base.zs - fixed another typo. 2020-03-25 13:58:49 +01:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
constants.zs - added missing render style constants to ZScript. 2020-01-12 12:59:46 +01:00
destructible.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-09 00:33:48 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-11 00:09:51 +02:00
events.zs - Blind attempt at adding support for 4 XInput controllers. 2020-01-13 13:19:34 +01:00
level_compatibility.zs - REQUIEM.WAD fixes (#1050) 2020-04-04 18:47:41 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-25 12:11:01 +01:00
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00