gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers a5fc26b37c - scriptified the no-spawn flag check for armor and health items. 2018-12-02 18:04:44 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
heretic Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
hexen Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
inventory - scriptified the no-spawn flag check for armor and health items. 2018-12-02 18:04:44 +01:00
menu fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
raven - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
scriptutil - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
shared - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - scriptified the last components of the alternative HUD. 2018-12-02 14:34:10 +01:00
strife fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
actor.txt - scriptified the no-spawn flag check for armor and health items. 2018-12-02 18:04:44 +01:00
actor_attacks.txt - fixed incomplete null checks in A_RadiusThrust. 2018-12-02 16:06:04 +01:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
actor_interaction.txt - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
actor_inventory.txt - scriptified AActor::ClearInventory 2018-12-02 15:24:44 +01:00
base.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
compatibility.txt - removed bad 'return' in C_MidPrint definition. 2018-10-31 13:13:32 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt - seems there are two versions of Hacx's MAP05. 2018-12-01 10:30:50 +01:00
mapdata.txt - scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions. 2018-12-02 14:34:09 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00