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- fixed incomplete null checks in A_RadiusThrust.
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1 changed files with 9 additions and 6 deletions
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@ -616,17 +616,20 @@ extend class Actor
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{
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if (force == 0) force = 128;
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if (distance <= 0) distance = abs(force);
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bool nothrust = false;
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bool nothrust = target.bNoDamageThrust;
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// Temporarily negate MF2_NODMGTHRUST on the shooter, since it renders this function useless.
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if (!(flags & RTF_NOTMISSILE) && target != NULL)
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if (target)
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{
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target.bNoDamageThrust = false;
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nothrust = target.bNoDamageThrust;
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// Temporarily negate MF2_NODMGTHRUST on the shooter, since it renders this function useless.
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if (!(flags & RTF_NOTMISSILE))
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{
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target.bNoDamageThrust = false;
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}
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}
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RadiusAttack (target, force, distance, DamageType, flags | RADF_NODAMAGE, fullthrustdistance);
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CheckSplash(distance);
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target.bNoDamageThrust = nothrust;
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if (target) target.bNoDamageThrust = nothrust;
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}
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//==========================================================================
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