gzdoom-gles/wadsrc/static/zscript/statusbar
Christoph Oelckers d11b33e8fd - scriptified the last components of the alternative HUD.
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.

All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
2018-12-02 14:34:10 +01:00
..
alt_hud.txt - scriptified the last components of the alternative HUD. 2018-12-02 14:34:10 +01:00
doom_sbar.txt - fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom. 2017-05-04 11:37:36 +02:00
harm_sbar.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
heretic_sbar.txt Fixed status bar chain wiggling when paused 2018-03-17 12:29:55 +02:00
hexen_sbar.txt - fixed: The health chain in Hexen wasn't drawn on the main status bar. Did some reordering to ensure it won't get skipped. 2017-04-01 13:18:19 +02:00
sbarinfowrapper.txt - fixed shader compilation. 2018-05-19 21:17:58 +02:00
statusbar.txt - moved ValidateInvFirst to the script side because this was one of the major functions that directly reference AInventory. 2018-12-01 17:46:20 +01:00
strife_sbar.txt - silenced a few float truncation warnings that get printed in developer mode. 2017-04-27 10:23:31 +02:00