gzdoom-gles/src/gl/scene
Christoph Oelckers d166ab95a9 Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly."
This reverts commit a33ad3c99e.

Turns out that this breaks legitimate maps. So I'd rather let that one broken map glitch than the good ones.
2018-03-26 19:44:41 +02:00
..
gl_bsp.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag 2018-02-10 00:06:47 +01:00
gl_drawinfo.cpp - fixed a small logic error introduced by fixing the translucent particle sorting. 2018-03-01 17:10:21 +01:00
gl_drawinfo.h - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_flats.cpp - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
gl_portal.cpp Fixed applying of Doom 64 lighting to horizon portals 2017-12-28 18:32:26 +02:00
gl_portal.h - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
gl_renderhacks.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_scene.cpp - Add per-pixel model light to the OpenGL 3.3 render path 2018-03-01 01:27:12 +01:00
gl_scenedrawer.h - Add per-pixel model light to the OpenGL 3.3 render path 2018-03-01 01:27:12 +01:00
gl_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_skydome.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
gl_sprite.cpp - fixed: A sprite having a picnum was not animating its image in the hardware renderer. 2018-03-25 22:01:18 +02:00
gl_spritelight.cpp - Add per-pixel model light to the OpenGL 3.3 render path 2018-03-01 01:27:12 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - Add per-pixel model light to the OpenGL 3.3 render path 2018-03-01 01:27:12 +01:00
gl_walls.cpp Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly." 2018-03-26 19:44:41 +02:00
gl_walls_draw.cpp - let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed. 2018-02-15 17:56:04 +01:00
gl_weapon.cpp - Add per-pixel model light to the OpenGL 3.3 render path 2018-03-01 01:27:12 +01:00