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Christoph Oelckers a40e085a46 - 2D drawer implementation complete for hardware renderer.
This also replaces DTA_ColormapStyle with proper implementations of its components. As implemented it was a very awkward mixture of various effects that already existed in a separate form. As a result of its implementation it required additional but completely redundant shader support which could be removed now. As a side effect of this change a new DTA_Desaturate option was added.
2018-03-29 16:21:21 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
docs Added tmpfileplus 2.0.0 2017-11-07 11:13:53 +02:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
game-music-emu Extended workaround for bug in VS2017 compiler to 32-bit build 2017-12-15 11:05:53 +02:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg-6b Normalize line endings 2016-03-01 09:47:10 -06:00
lzma Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
src - 2D drawer implementation complete for hardware renderer. 2018-03-29 16:21:21 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc - 2D drawer implementation complete for hardware renderer. 2018-03-29 16:21:21 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
wadsrc_lights - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Enabled quiet pk3 creation in CI configurations 2018-03-09 15:23:50 +02:00
.gitattributes Add .gitattributes 2016-03-01 09:45:09 -06:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml Do not stop Travis build after the first error 2018-03-12 10:28:53 +02:00
CMakeLists.txt - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
README.md - minor typo fix 2018-01-26 23:18:13 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3 (or greater)

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.