gzdoom-gles/src
2020-04-11 20:20:55 +02:00
..
common - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
console - moved dumpactors CCMD out of dobject.cpp. 2020-04-11 20:20:52 +02:00
g_statusbar - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
gamedata - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
intermission - moved around some pieces of code to make sharing with Raze easier. 2020-04-11 20:20:52 +02:00
maploader - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
menu - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
playsim - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
posix - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
r_data - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
rendering - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
scripting - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
sound - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
utility - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
win32 - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
am_map.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
ct_chat.cpp - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
d_main.cpp - took InitializeDefaults out of PClass and moved it to PClassActor. 2020-04-11 20:20:53 +02:00
d_main.h - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
d_net.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_net.h
d_netinf.h - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
d_netinfo.cpp - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - moved key definitions to their own header. 2020-04-11 20:19:25 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
doomtype.h - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
g_game.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
g_game.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
g_level.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gamestate.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
p_conversation.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer_doom.cpp - put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states. 2020-04-11 20:20:54 +02:00
serializer_doom.h - put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states. 2020-04-11 20:20:54 +02:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - moved around some pieces of code to make sharing with Raze easier. 2020-04-11 20:20:52 +02:00
wi_stuff.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00