gzdoom-gles/src/g_shared
2019-05-22 10:24:07 +02:00
..
a_action.cpp - reviewed and sorted out the remaining parts of g_shared 2019-01-31 02:27:54 +01:00
a_ceiling.cpp - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_ceiling.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_decalfx.cpp - properly un-count faded out decals without involving the Destroy method. 2019-02-07 09:39:36 +01:00
a_decalfx.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
a_decals.cpp - properly un-count faded out decals without involving the Destroy method. 2019-02-07 09:39:36 +01:00
a_doors.cpp Fixes for Door_AnimatedClose (#838) 2019-05-12 13:38:54 +02:00
a_doors.h - moved the door thinkers into g_shared. 2019-01-31 02:38:39 +01:00
a_dynlight.cpp - fixed: in CollectWithinRadius, make pos a value variable instead of a reference. 2019-03-02 22:10:44 +01:00
a_dynlight.h - moved around a few more files. 2019-02-23 18:57:49 +01:00
a_flashfader.cpp - reviewed and sorted out the remaining parts of g_shared 2019-01-31 02:27:54 +01:00
a_floor.cpp - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_floor.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_lightning.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
a_lightning.h - roughly 50 more, mostly search and replace. 2019-01-27 19:16:14 +01:00
a_lights.cpp - fixed bad statnum in Light_Stop. 2019-05-22 10:24:07 +02:00
a_lights.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_lighttransfer.cpp - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_lighttransfer.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_morph.cpp - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
a_morph.h - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
a_pickups.cpp - moved the CCMDs out of a_pickups.cpp. 2019-02-01 18:15:49 +01:00
a_pickups.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_pillar.cpp - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_pillar.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_plats.cpp - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_plats.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_pusher.cpp - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-03-18 23:46:13 +01:00
a_pusher.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_quake.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
a_scroll.cpp - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_scroll.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
a_sharedglobal.h - properly un-count faded out decals without involving the Destroy method. 2019-02-07 09:39:36 +01:00
a_specialspot.cpp - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
a_specialspot.h - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
actorptrselect.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
actorptrselect.h - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
dsectoreffect.cpp - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
dsectoreffect.h - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
dthinker.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
dthinker.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_3dfloors.cpp - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_3dfloors.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_3dmidtex.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_3dmidtex.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_checkposition.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_linkedsectors.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_secnodes.cpp - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
p_sectors.cpp - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
p_sight.cpp - removed useless assertions 2019-05-13 12:59:52 +03:00
p_switch.cpp - added compatibility flag for buggy CheckSwitchRange behavior 2019-02-11 17:57:03 +01:00
p_tags.cpp - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
p_tags.h - moved a few more play files free of global state references to g_shared. 2019-01-31 22:31:41 +01:00
p_teleport.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_trace.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
p_trace.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
po_man.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
po_man.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
portal.cpp - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
portal.h - moved 15 more files to g_shared. 2019-02-01 00:48:21 +01:00
statnums.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00