mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- reviewed and sorted out the remaining parts of g_shared
This commit is contained in:
parent
0b4862480e
commit
25d5b788f5
6 changed files with 333 additions and 68 deletions
|
@ -36,6 +36,9 @@
|
|||
#include "c_cvars.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
|
||||
|
||||
|
||||
CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
for (auto Level : AllLevels())
|
||||
|
@ -45,4 +48,43 @@ CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
|
|||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, sv_corpsequeuesize, 64, CVAR_ARCHIVE|CVAR_SERVERINFO)
|
||||
{
|
||||
if (self > 0)
|
||||
{
|
||||
for (auto Level : AllLevels())
|
||||
{
|
||||
auto &corpsequeue = Level->CorpseQueue;
|
||||
while (corpsequeue.Size() > (unsigned)self)
|
||||
{
|
||||
AActor *corpse = corpsequeue[0];
|
||||
if (corpse) corpse->Destroy();
|
||||
corpsequeue.Delete(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR (Int, cl_maxdecals, 1024, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0)
|
||||
{
|
||||
self = 0;
|
||||
}
|
||||
else for (auto Level : AllLevels())
|
||||
{
|
||||
while (Level->ImpactDecalCount > self)
|
||||
{
|
||||
DThinker *thinker = Level->FirstThinker(STAT_AUTODECAL);
|
||||
if (thinker != NULL)
|
||||
{
|
||||
thinker->Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -98,3 +98,30 @@ CCMD(listlights)
|
|||
}
|
||||
}
|
||||
|
||||
CCMD (countdecals)
|
||||
{
|
||||
for (auto Level : AllLevels())
|
||||
{
|
||||
auto iterator = Level->GetThinkerIterator<DImpactDecal>(NAME_None, STAT_AUTODECAL);
|
||||
int count = 0;
|
||||
|
||||
while (iterator.Next())
|
||||
count++;
|
||||
|
||||
Printf("%s: Counted %d impact decals\n", Level->MapName.GetChars(), count);
|
||||
}
|
||||
}
|
||||
|
||||
CCMD (spray)
|
||||
{
|
||||
if (who == NULL || argv.argc() < 2)
|
||||
{
|
||||
Printf ("Usage: spray <decal>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Net_WriteByte (DEM_SPRAY);
|
||||
Net_WriteString (argv[1]);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -32,6 +32,8 @@
|
|||
#include "vm.h"
|
||||
#include "actorinlines.h"
|
||||
|
||||
EXTERN_CVAR(Int, sv_corpsequeuesize)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// PROC A_NoBlocking
|
||||
|
@ -88,25 +90,6 @@ void A_Unblock(AActor *self, bool drop)
|
|||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
CUSTOM_CVAR(Int, sv_corpsequeuesize, 64, CVAR_ARCHIVE|CVAR_SERVERINFO)
|
||||
{
|
||||
if (self > 0)
|
||||
{
|
||||
for (auto Level : AllLevels())
|
||||
{
|
||||
auto &corpsequeue = Level->CorpseQueue;
|
||||
while (corpsequeue.Size() > (unsigned)self)
|
||||
{
|
||||
AActor *corpse = corpsequeue[0];
|
||||
if (corpse) corpse->Destroy();
|
||||
corpsequeue.Delete(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// throw another corpse on the queue
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_QueueCorpse)
|
||||
{
|
||||
|
|
|
@ -45,6 +45,16 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
|
||||
EXTERN_CVAR (Bool, cl_spreaddecals)
|
||||
EXTERN_CVAR (Int, cl_maxdecals)
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
struct SpreadInfo
|
||||
{
|
||||
double DecalWidth, DecalLeft, DecalRight;
|
||||
|
@ -54,7 +64,12 @@ struct SpreadInfo
|
|||
TArray<side_t *> SpreadStack;
|
||||
};
|
||||
|
||||
CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(DBaseDecal, false, true)
|
||||
|
||||
|
@ -65,6 +80,12 @@ IMPLEMENT_POINTERS_END
|
|||
|
||||
IMPLEMENT_CLASS(DImpactDecal, false, false)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::Construct(double z)
|
||||
{
|
||||
Z = z;
|
||||
|
@ -72,6 +93,12 @@ void DBaseDecal::Construct(double z)
|
|||
PicNum.SetInvalid();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::Construct(const AActor *basis)
|
||||
{
|
||||
Z = basis->Z();
|
||||
|
@ -85,6 +112,12 @@ void DBaseDecal::Construct(const AActor *basis)
|
|||
RenderStyle = basis->RenderStyle;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::Construct(const DBaseDecal *basis)
|
||||
{
|
||||
LeftDistance = basis->LeftDistance;
|
||||
|
@ -100,12 +133,24 @@ void DBaseDecal::Construct(const DBaseDecal *basis)
|
|||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::OnDestroy ()
|
||||
{
|
||||
Remove ();
|
||||
Super::OnDestroy();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::Remove ()
|
||||
{
|
||||
if (WallPrev == nullptr)
|
||||
|
@ -120,6 +165,12 @@ void DBaseDecal::Remove ()
|
|||
WallNext = nullptr;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
@ -139,6 +190,12 @@ void DBaseDecal::Serialize(FSerializer &arc)
|
|||
("sector", Sector);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
|
||||
{
|
||||
line_t *line = wall->linedef;
|
||||
|
@ -162,18 +219,35 @@ void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
|
|||
oy = v1->fY() + LeftDistance * dy;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::SetShade (uint32_t rgb)
|
||||
{
|
||||
PalEntry *entry = (PalEntry *)&rgb;
|
||||
AlphaColor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::SetShade (int r, int g, int b)
|
||||
{
|
||||
AlphaColor = MAKEARGB(ColorMatcher.Pick (r, g, b), r, g, b);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
// Returns the texture the decal stuck to.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *ffloor)
|
||||
{
|
||||
Side = wall;
|
||||
|
@ -265,6 +339,12 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *
|
|||
return tex;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
double DBaseDecal::GetRealZ (const side_t *wall) const
|
||||
{
|
||||
const line_t *line = wall->linedef;
|
||||
|
@ -319,6 +399,12 @@ double DBaseDecal::GetRealZ (const side_t *wall) const
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::CalcFracPos (side_t *wall, double x, double y)
|
||||
{
|
||||
line_t *line = wall->linedef;
|
||||
|
@ -352,6 +438,12 @@ void DBaseDecal::CalcFracPos (side_t *wall, double x, double y)
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static void GetWallStuff (side_t *wall, vertex_t *&v1, double &ldx, double &ldy)
|
||||
{
|
||||
line_t *line = wall->linedef;
|
||||
|
@ -369,11 +461,23 @@ static void GetWallStuff (side_t *wall, vertex_t *&v1, double &ldx, double &ldy)
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static double Length (double dx, double dy)
|
||||
{
|
||||
return DVector2(dx, dy).Length();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static side_t *NextWall (const side_t *wall)
|
||||
{
|
||||
line_t *line = wall->linedef;
|
||||
|
@ -392,6 +496,12 @@ static side_t *NextWall (const side_t *wall)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::SpreadLeft (double r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor, SpreadInfo *spread)
|
||||
{
|
||||
double ldx, ldy;
|
||||
|
@ -436,6 +546,12 @@ void DBaseDecal::SpreadLeft (double r, vertex_t *v1, side_t *feelwall, F3DFloor
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::SpreadRight (double r, side_t *feelwall, double wallsize, F3DFloor *ffloor, SpreadInfo *spread)
|
||||
{
|
||||
vertex_t *v1;
|
||||
|
@ -476,6 +592,12 @@ void DBaseDecal::SpreadRight (double r, side_t *feelwall, double wallsize, F3DFl
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor)
|
||||
{
|
||||
SpreadInfo spread;
|
||||
|
@ -509,6 +631,12 @@ void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, double x, doub
|
|||
Length (wall->linedef->Delta().X, wall->linedef->Delta().Y), ffloor, &spread);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double iy, double iz, side_t *wall, F3DFloor * ffloor) const
|
||||
{
|
||||
DBaseDecal *decal = Level->CreateThinker<DBaseDecal>(iz);
|
||||
|
@ -530,24 +658,11 @@ DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double
|
|||
return decal;
|
||||
}
|
||||
|
||||
CUSTOM_CVAR (Int, cl_maxdecals, 1024, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0)
|
||||
{
|
||||
self = 0;
|
||||
}
|
||||
else for (auto Level : AllLevels())
|
||||
{
|
||||
while (Level->ImpactDecalCount > self)
|
||||
{
|
||||
DThinker *thinker = Level->FirstThinker(STAT_AUTODECAL);
|
||||
if (thinker != NULL)
|
||||
{
|
||||
thinker->Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DImpactDecal::CheckMax ()
|
||||
{
|
||||
|
@ -562,6 +677,12 @@ void DImpactDecal::CheckMax ()
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
DImpactDecal *DImpactDecal::StaticCreate (FLevelLocals *Level, const char *name, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
|
||||
{
|
||||
if (cl_maxdecals > 0)
|
||||
|
@ -576,6 +697,12 @@ DImpactDecal *DImpactDecal::StaticCreate (FLevelLocals *Level, const char *name,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
DImpactDecal *DImpactDecal::StaticCreate (FLevelLocals *Level, const FDecalTemplate *tpl, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
|
||||
{
|
||||
DImpactDecal *decal = NULL;
|
||||
|
@ -621,6 +748,12 @@ DImpactDecal *DImpactDecal::StaticCreate (FLevelLocals *Level, const FDecalTempl
|
|||
return decal;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double iy, double iz, side_t *wall, F3DFloor * ffloor) const
|
||||
{
|
||||
if (wall->Flags & WALLF_NOAUTODECALS)
|
||||
|
@ -648,31 +781,11 @@ DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, double ix, doubl
|
|||
return decal;
|
||||
}
|
||||
|
||||
CCMD (countdecals)
|
||||
{
|
||||
for (auto Level : AllLevels())
|
||||
{
|
||||
auto iterator = Level->GetThinkerIterator<DImpactDecal>(NAME_None, STAT_AUTODECAL);
|
||||
int count = 0;
|
||||
|
||||
while (iterator.Next())
|
||||
count++;
|
||||
|
||||
Printf("%s: Counted %d impact decals\n", Level->MapName.GetChars(), count);
|
||||
}
|
||||
}
|
||||
|
||||
CCMD (spray)
|
||||
{
|
||||
if (who == NULL || argv.argc() < 2)
|
||||
{
|
||||
Printf ("Usage: spray <decal>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Net_WriteByte (DEM_SPRAY);
|
||||
Net_WriteString (argv[1]);
|
||||
}
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void SprayDecal(AActor *shooter, const char *name, double distance)
|
||||
{
|
||||
|
@ -692,6 +805,12 @@ void SprayDecal(AActor *shooter, const char *name, double distance)
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
DBaseDecal *ShootDecal(FLevelLocals *Level, const FDecalTemplate *tpl, sector_t *sec, double x, double y, double z, DAngle angle, double tracedist, bool permanent)
|
||||
{
|
||||
if (tpl == NULL || (tpl = tpl->GetDecal()) == NULL)
|
||||
|
@ -728,12 +847,16 @@ DBaseDecal *ShootDecal(FLevelLocals *Level, const FDecalTemplate *tpl, sector_t
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(ADecal, SpawnDecal)
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static void SpawnDecal(AActor *self)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
||||
const FDecalTemplate *tpl = nullptr;
|
||||
|
||||
|
||||
if (self->args[0] < 0)
|
||||
{
|
||||
FName name = ENamedName(-self->args[0]);
|
||||
|
@ -744,7 +867,7 @@ DEFINE_ACTION_FUNCTION(ADecal, SpawnDecal)
|
|||
int decalid = self->args[0] + (self->args[1] << 8); // [KS] High byte for decals.
|
||||
tpl = DecalLibrary.GetDecalByNum(decalid);
|
||||
}
|
||||
|
||||
|
||||
// If no decal is specified, don't try to create one.
|
||||
if (tpl != nullptr)
|
||||
{
|
||||
|
@ -767,5 +890,11 @@ DEFINE_ACTION_FUNCTION(ADecal, SpawnDecal)
|
|||
{
|
||||
DPrintf (DMSG_ERROR, "Decal actor at (%f,%f) does not have a good template\n", self->X(), self->Y());
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(ADecal, SpawnDecal, SpawnDecal)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
SpawnDecal(self);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -43,6 +43,12 @@ IMPLEMENT_POINTERS_START(DFlashFader)
|
|||
IMPLEMENT_POINTER(ForWho)
|
||||
IMPLEMENT_POINTERS_END
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DFlashFader::Construct (float r1, float g1, float b1, float a1,
|
||||
float r2, float g2, float b2, float a2,
|
||||
float time, AActor *who, bool terminate)
|
||||
|
@ -55,6 +61,12 @@ void DFlashFader::Construct (float r1, float g1, float b1, float a1,
|
|||
Terminate = terminate;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DFlashFader::OnDestroy ()
|
||||
{
|
||||
if (Terminate) Blends[1][3] = 0.f; // Needed in order to cancel out the secondary fade.
|
||||
|
@ -62,6 +74,12 @@ void DFlashFader::OnDestroy ()
|
|||
Super::OnDestroy();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DFlashFader::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
@ -71,6 +89,12 @@ void DFlashFader::Serialize(FSerializer &arc)
|
|||
.Array("blends", Blends[0], 8);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DFlashFader::Tick ()
|
||||
{
|
||||
if (ForWho == NULL || ForWho->player == NULL)
|
||||
|
@ -87,6 +111,12 @@ void DFlashFader::Tick ()
|
|||
SetBlend (1.f - (float)RemainingTics / (float)TotalTics);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DFlashFader::SetBlend (float time)
|
||||
{
|
||||
if (ForWho == NULL || ForWho->player == NULL)
|
||||
|
@ -101,6 +131,12 @@ void DFlashFader::SetBlend (float time)
|
|||
player->BlendA = Blends[0][3]*iT + Blends[1][3]*time;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DFlashFader::Cancel ()
|
||||
{
|
||||
RemainingTics = 0;
|
||||
|
|
|
@ -41,6 +41,12 @@ static FRandom pr_lightning ("Lightning");
|
|||
|
||||
IMPLEMENT_CLASS(DLightningThinker, false, false)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DLightningThinker::Construct()
|
||||
{
|
||||
Stopped = false;
|
||||
|
@ -55,6 +61,12 @@ DLightningThinker::~DLightningThinker ()
|
|||
{
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DLightningThinker::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
@ -64,6 +76,12 @@ void DLightningThinker::Serialize(FSerializer &arc)
|
|||
("levels", LightningLightLevels);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DLightningThinker::Tick ()
|
||||
{
|
||||
if (!NextLightningFlash || LightningFlashCount)
|
||||
|
@ -77,6 +95,12 @@ void DLightningThinker::Tick ()
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DLightningThinker::LightningFlash ()
|
||||
{
|
||||
int i, j;
|
||||
|
@ -179,6 +203,12 @@ void DLightningThinker::LightningFlash ()
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void DLightningThinker::ForceLightning (int mode)
|
||||
{
|
||||
switch (mode)
|
||||
|
@ -196,12 +226,24 @@ void DLightningThinker::ForceLightning (int mode)
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static DLightningThinker *LocateLightning (FLevelLocals *Level)
|
||||
{
|
||||
auto iterator = Level->GetThinkerIterator<DLightningThinker>(NAME_None, STAT_LIGHTNING);
|
||||
return iterator.Next ();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void FLevelLocals::StartLightning ()
|
||||
{
|
||||
const bool isOriginalHexen = (gameinfo.gametype == GAME_Hexen)
|
||||
|
@ -237,6 +279,12 @@ void FLevelLocals::StartLightning ()
|
|||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void FLevelLocals::ForceLightning (int mode)
|
||||
{
|
||||
DLightningThinker *lightning = LocateLightning (this);
|
||||
|
|
Loading…
Reference in a new issue