gzdoom-gles/src/gl
Kevin Caccamo db66f78c16 Attempt to optimize check for ML_DRAWFULLHEIGHT
It is less likely that a line will have the ML_DRAWFULLHEIGHT flag than its' ceiling will be above the neighbouring sector's ceiling and vice versa.
2020-01-12 11:39:21 +01:00
..
compatibility - Fixed vanilla light mode being available for GL2 when it's not supported without shaders. 2019-08-21 14:17:59 +02:00
data - Take vanilla light mode into account for MAPINFO but they never worked. 2019-06-14 13:33:28 +02:00
dynlights - Missed some castings. 2019-04-26 01:15:11 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models Revert "- no, we do not want to use global variables to pass parameters around..." 2019-11-16 13:35:23 +01:00
renderer Update and clarify the licenses for the postprocess part. 2020-01-07 18:04:33 +01:00
scene Attempt to optimize check for ML_DRAWFULLHEIGHT 2020-01-12 11:39:21 +01:00
shaders - Hopefully fixed dithering in the present shader so it works on older hardware. 2019-06-26 11:46:11 +02:00
stereo3d - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-06-21 14:21:03 +02:00
system - Replaced the useless 160x200 scale preset with widescreen 356x200. 2019-12-12 12:57:35 +01:00
textures - Set default GL texture filtering mode to none. 2020-01-11 22:54:50 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr - updated xBRZ scaler to 1.8 2019-12-07 00:42:45 +01:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00