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- Set default GL texture filtering mode to none.
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1 changed files with 1 additions and 1 deletions
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@ -65,7 +65,7 @@ CCMD(gl_flush)
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if (GLRenderer != NULL) GLRenderer->FlushTextures();
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}
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CUSTOM_CVAR(Int, gl_texture_filter, 6, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, gl_texture_filter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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if (self < 0 || self > 6) self=4;
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if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
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