gzdoom-gles/wadsrc/static/zscript/ui/menu
Christoph Oelckers a08d87beb3 - added a customization hook class for the menu.
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
..
search make enter key toggle Option Search mode too 2020-01-16 17:53:28 +01:00
colorpickermenu.zs - moved out the Doom specific parts from menu.cpp and messagebox.cpp. 2020-06-13 22:43:35 +02:00
conversationmenu.zs Allow conversation menu cursor graphic replacement. (#1134) 2020-08-25 11:55:43 -04:00
doommenus.zs - moved compatibility cruft out of main implementation file. 2020-10-16 22:57:26 +02:00
joystickmenu.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
listmenu.zs - fixed misnamed variable and removed restriction for draw pass in GetFullscreenRect. 2020-10-05 18:32:16 +02:00
listmenuitems.zs - add an option to the ListMenu class to draw to a fixed virtual screen size. 2020-10-04 15:03:29 +02:00
loadsavemenu.zs - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00
menu.zs - use the backend's GameTicRate in the scripts where applicable. 2020-10-16 22:57:24 +02:00
menucustomize.zs - added a customization hook class for the menu. 2020-10-16 22:57:26 +02:00
menuitembase.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
messagebox.zs - moved out the Doom specific parts from menu.cpp and messagebox.cpp. 2020-06-13 22:43:35 +02:00
newplayermenu.zs - moved two native player menu functions out of the main menu class. 2020-10-04 19:08:14 +02:00
optionmenu.zs - added a customization hook class for the menu. 2020-10-16 22:57:26 +02:00
optionmenuitems.zs - moved compatibility cruft out of main implementation file. 2020-10-16 22:57:26 +02:00
playercontrols.zs - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00
playerdisplay.zs - Fixed truncation warnings in playerdisplay.zs 2020-10-11 09:02:14 +02:00
playermenu.zs - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
readthis.zs - use the backend's GameTicRate in the scripts where applicable. 2020-10-16 22:57:24 +02:00
reverbedit.zs - consolidate the dependencies on the font in the option menu. 2019-03-17 18:32:48 +01:00
textentermenu.zs - added some UTF-8 utilities to FString. 2019-04-13 09:31:36 +02:00