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Allow conversation menu cursor graphic replacement. (#1134)
If "graphics/DialogReplyCursor.png" is present, it will be used for the reply cursor. Otherwise, the default ConFont cursor is used.
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1 changed files with 17 additions and 1 deletions
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@ -515,9 +515,25 @@ class ConversationMenu : Menu
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{
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int colr = ((MenuTime() % 8) < 4) || GetCurrentMenu() != self ? Font.CR_RED : Font.CR_GREY;
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// custom graphic cursor color
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Color cursorTexColor;
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if (colr == Font.CR_RED) cursorTexColor = color(0xFF, 0x00, 0x00);
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else if (colr == Font.CR_GREY) cursorTexColor = color(0xCC, 0xCC, 0xCC);
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x = (50 + 3 - 160) * CleanXfac + screen.GetWidth() / 2;
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int yy = (y + ReplyLineHeight / 2 - 5 - 100) * CleanYfac + screen.GetHeight() / 2;
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screen.DrawText(ConFont, colr, x, yy, "\xd", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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// use a custom graphic (intentionally long-named to reduce collision with existing mods), with the ConFont version as the fallback
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let cursorTex = TexMan.CheckForTexture("graphics/DialogReplyCursor.png", TexMan.Type_MiscPatch);
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if (cursorTex.IsValid())
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{
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screen.DrawTexture(cursorTex, true, x / fontScale, yy / fontScale, DTA_KeepRatio, true, DTA_VirtualWidth, displayWidth, DTA_VirtualHeight, displayHeight);
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screen.DrawTexture(cursorTex, true, x / fontScale, yy / fontScale, DTA_KeepRatio, true, DTA_VirtualWidth, displayWidth, DTA_VirtualHeight, displayHeight, DTA_FillColor, cursorTexColor, DTA_LegacyRenderStyle, STYLE_AddShaded);
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}
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else
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{
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screen.DrawText(ConFont, colr, x, yy, "\xd", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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}
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}
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}
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y += ReplyLineHeight;
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