..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 17:49:00 +02:00
heretic
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
hexen
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 17:49:00 +02:00
inventory
Exported Inventory.AltHUDIcon field to ZScript
2018-03-18 11:02:21 +02:00
menu
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
raven
Fixed wrong owner for *evillaugh sound
2017-10-26 17:23:55 +03:00
shared
Enabled playing of *gasp sound by default
2018-04-27 11:04:21 +03:00
statscreen
Intermission script's noautostartmap keyword is no longer ignored
2017-09-10 11:02:34 +03:00
statusbar
- fixed shader compilation.
2018-05-19 21:17:58 +02:00
strife
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
2017-06-09 06:22:31 -04:00
actor.txt
- fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it.
2018-06-05 10:20:02 -04:00
actor_checks.txt
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
base.txt
- added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors
2018-05-16 20:47:43 +02:00
compatibility.txt
- scriptified the main statusbar interface and the Strife status bar.
2017-03-22 00:32:52 +01:00
constants.txt
Exports P_ActivateLine to ZScript (along with constants for activation type)
2018-04-08 21:53:20 +02:00
dynarrays.txt
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
events.txt
Added activation type to WorldLine(Pre)Activated events
2018-04-14 11:52:09 +03:00
level_compatibility.txt
- added compatibility fix for bad sector reference in Plutonia MAP11.
2018-05-05 19:58:34 +02:00
mapdata.txt
-protected critical portal data from getting written to by user code.
2018-04-15 12:13:02 +02:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
zscript_license.txt
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00