gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers b65b83edb3 - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
heretic - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
hexen - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
inventory Exported Inventory.AltHUDIcon field to ZScript 2018-03-18 11:02:21 +02:00
menu - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
raven Fixed wrong owner for *evillaugh sound 2017-10-26 17:23:55 +03:00
shared Enabled playing of *gasp sound by default 2018-04-27 11:04:21 +03:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar - fixed shader compilation. 2018-05-19 21:17:58 +02:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt - fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it. 2018-06-05 10:20:02 -04:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors 2018-05-16 20:47:43 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Exports P_ActivateLine to ZScript (along with constants for activation type) 2018-04-08 21:53:20 +02:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added activation type to WorldLine(Pre)Activated events 2018-04-14 11:52:09 +03:00
level_compatibility.txt - added compatibility fix for bad sector reference in Plutonia MAP11. 2018-05-05 19:58:34 +02:00
mapdata.txt -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00