gzdoom-gles/src/swrenderer/drawers
Magnus Norddahl 0c9014b984 - move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
..
r_draw.cpp - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
r_draw.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_draw_pal.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
r_draw_pal.h Don't copy the SpriteDrawerArgs members now that drawer args are grouped by drawer family 2017-02-24 04:32:40 +01:00
r_draw_rgba.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
r_draw_rgba.h Non-SSE version of the sky drawers 2017-03-08 23:35:13 +01:00
r_draw_sky32.h Non-SSE version of the sky drawers 2017-03-08 23:35:13 +01:00
r_draw_sky32_sse2.h Remove the php drawers and their generated output 2017-02-24 16:59:45 +01:00
r_draw_span32_sse2.h - Disabled alpha-masking textures for now, since they do not yet work. (needs texman fix) 2017-02-25 16:36:57 -05:00
r_draw_sprite32_sse2.h Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!) 2017-02-25 01:22:54 +01:00
r_draw_wall32_sse2.h - Disabled alpha-masking textures for now, since they do not yet work. (needs texman fix) 2017-02-25 16:36:57 -05:00
r_thread.cpp Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
r_thread.h Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer 2017-02-23 09:02:13 +01:00