gzdoom-gles/src/swrenderer
Christoph Oelckers 9b33d1dd18 Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts:
#	src/gl/scene/gl_clipper.cpp
#	src/gl/scene/gl_portal.cpp
#	src/gl/scene/gl_scene.cpp
#	src/swrenderer/scene/r_scene.cpp
2017-03-12 00:38:55 +01:00
..
drawers - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
line - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
plane - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
scene Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
viewport - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
r_all.cpp - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_renderthread.cpp Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_renderthread.h Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_swcanvas.cpp Fix crash when vid_hw2d is off 2017-03-10 12:24:09 -05:00
r_swcanvas.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
r_swrenderer.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
r_swrenderer.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00