gzdoom-gles/wadsrc/static/zscript/actors
2020-06-07 14:34:23 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 20:40:22 +02:00
doom - Fixed compatibility flags not working in scripting. 2020-05-03 18:40:48 +02:00
heretic - there is no mace ammo in the bag of holding. 2020-06-07 14:34:23 +02:00
hexen - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-07 19:36:57 +01:00
inventory - fixed use of Powerup.Strength in PowerInvisibility. 2020-05-26 00:30:09 +02:00
player Add a cvar to control weapon bobbing while firing 2020-06-01 10:39:09 +02:00
raven - Fixed compatibility flags not working in scripting. 2020-05-03 18:40:48 +02:00
shared - fixed aiming camera that didn't follow target 2020-05-18 14:23:43 +02:00
strife - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 20:18:43 +01:00
actions.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
actor.zs Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-08 14:52:56 +02:00
attacks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
inventory_util.zs - Fixed compatibility flags not working in scripting. 2020-05-03 18:40:48 +02:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-09 00:28:05 +01:00