gzdoom-gles/wadsrc/static/zscript/actors/player
Hugo Locurcio 03c9906b55 Add a cvar to control weapon bobbing while firing
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.

The default value of 0 preserves the old behavior.
2020-06-01 10:39:09 +02:00
..
player.zs Add a cvar to control weapon bobbing while firing 2020-06-01 10:39:09 +02:00
player_cheat.zs - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
player_inventory.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-07 19:36:57 +01:00
player_morph.zs - block off the Substitute function by making it private to the 3 classes that really need it. 2020-04-19 21:39:25 +02:00