gzdoom-gles/src/g_strife
2016-01-15 15:36:21 +01:00
..
a_acolyte.cpp - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
a_alienspectres.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
a_coin.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_crusader.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_entityboss.cpp Added possibly missing brackets 2014-02-22 04:09:51 +13:00
a_inquisitor.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_loremaster.cpp Fix missing 'victim' replace in ALoreShot code. 2015-01-24 14:17:47 +01:00
a_oracle.cpp - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're 2013-01-02 03:35:08 +00:00
a_programmer.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_reaver.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_rebels.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_sentinel.cpp - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
a_spectral.cpp - looks I missed one file when I member-fied P_AproxDistance and R_PointToAngle2 calls. 2016-01-15 15:36:21 +01:00
a_stalker.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_strifeglobal.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_strifeitems.cpp - Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented. 2012-05-06 04:18:27 +00:00
a_strifestuff.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_strifeweapons.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
a_templar.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_thingstoblowup.cpp - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
strife_sbar.cpp - Fixed another erroneous FString comparison. 2015-01-05 23:37:40 +01:00