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a_acolyte.cpp
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- Fixed: A_SorcOffense2 depended on args being bytes and overflowing.
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2009-08-12 18:57:31 +00:00 |
a_alienspectres.cpp
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- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
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2014-10-24 23:12:38 +02:00 |
a_coin.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_crusader.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_entityboss.cpp
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Added possibly missing brackets
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2014-02-22 04:09:51 +13:00 |
a_inquisitor.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_loremaster.cpp
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Fix missing 'victim' replace in ALoreShot code.
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2015-01-24 14:17:47 +01:00 |
a_oracle.cpp
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- Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're
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2013-01-02 03:35:08 +00:00 |
a_programmer.cpp
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- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
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2013-01-02 04:39:59 +00:00 |
a_reaver.cpp
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- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
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2012-06-17 03:18:26 +00:00 |
a_rebels.cpp
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- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
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2012-06-17 03:18:26 +00:00 |
a_sentinel.cpp
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- Random spawners no longer move the missile forward when spawning them, because presumably
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2013-03-21 03:06:04 +00:00 |
a_spectral.cpp
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- looks I missed one file when I member-fied P_AproxDistance and R_PointToAngle2 calls.
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2016-01-15 15:36:21 +01:00 |
a_stalker.cpp
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- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
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2013-01-02 04:39:59 +00:00 |
a_strifeglobal.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_strifeitems.cpp
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- Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented.
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2012-05-06 04:18:27 +00:00 |
a_strifestuff.cpp
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- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
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2016-01-06 12:56:35 +01:00 |
a_strifeweapons.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
a_templar.cpp
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- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
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2012-06-17 03:18:26 +00:00 |
a_thingstoblowup.cpp
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- fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor.
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2014-05-03 10:12:25 +02:00 |
strife_sbar.cpp
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- Fixed another erroneous FString comparison.
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2015-01-05 23:37:40 +01:00 |