.. |
fragglescript
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
g_shared
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- added compatibility flag for buggy CheckSwitchRange behavior
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2019-02-11 17:57:03 +01:00 |
g_statusbar
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Merge branch 'localization' of https://github.com/coelckers/gzdoom into localization
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2019-02-15 10:20:14 +01:00 |
gamedata
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- fixed the usedcolor array's base type.
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2019-02-22 18:19:26 +01:00 |
intermission
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- fixed reading of exit text replacements and display of intermission text screens for Unicode.
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2019-02-20 19:04:34 +01:00 |
maploader
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
menu
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- more work on graphics substitutiion
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2019-02-21 00:35:27 +01:00 |
posix
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Merge remote-tracking branch 'remotes/origin/master' into localization
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2019-02-16 17:35:15 +01:00 |
r_data
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- fixed some remaining issues with the interpolator.
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2019-02-06 10:44:30 +01:00 |
rendering
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
scripting
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- preparation work for substituting the menu and intermission screen text graphics for localization
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2019-02-19 01:22:12 +01:00 |
sound
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
utility
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- more work on graphics substitutiion
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2019-02-21 00:35:27 +01:00 |
win32
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- fixed Windows startup.
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2019-02-17 10:10:41 +01:00 |
__autostart.cpp
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actionspecials.h
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actor.h
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
actorinlines.h
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
am_map.cpp
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- fixed automap marks placement with custom fonts
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2019-02-15 17:21:59 +02:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
b_bot.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_func.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_game.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
b_move.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
b_think.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
basictypes.h
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bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_bind.cpp
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- the final batch of easy level replacements.
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2019-01-27 21:59:19 +01:00 |
c_bind.h
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c_cmds.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_console.cpp
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
c_console.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
c_consolebuffer.cpp
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- made the console Unicode-capable.
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2019-02-16 13:05:19 +01:00 |
c_consolebuffer.h
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c_cvars.cpp
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
c_cvars.h
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c_dispatch.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
c_dispatch.h
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- took the delayed console command execution out of the thinker management.
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2019-01-27 10:24:49 +01:00 |
c_expr.cpp
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c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
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CMakeLists.txt
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
critsec.h
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ct_chat.cpp
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
cycler.cpp
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cycler.h
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d_anonstats.cpp
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d_event.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
d_gui.h
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d_iwad.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
d_main.cpp
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- initialize the language right after reading the strings.
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2019-02-20 19:30:39 +01:00 |
d_main.h
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
d_net.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
d_player.h
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- fixed the player name display.
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2019-02-16 22:57:02 +01:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjtype.h
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doomdata.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
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- added compatibility flag for buggy CheckSwitchRange behavior
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2019-02-11 17:57:03 +01:00 |
doomerrors.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
doomstat.cpp
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- rewrote the language table so that it doesn't have to reload everything on a language change.
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2019-02-06 13:59:41 +01:00 |
doomstat.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomtype.h
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- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
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2019-01-06 09:00:52 +01:00 |
empty.cpp
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events.cpp
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
events.h
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
f_wipe.cpp
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- continued work on texture management.
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2018-12-12 18:39:38 +01:00 |
f_wipe.h
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g_cvars.cpp
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- moved some diagnostic CCMDs to g_dumpinfo.cpp.
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2019-02-01 00:14:31 +01:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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- print more meaningful info in countdecals CCMD.
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2019-02-07 09:39:37 +01:00 |
g_game.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_game.h
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- moved gamestate_t to g_game.h.
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2019-01-31 00:28:43 +01:00 |
g_hub.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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- preparation work for substituting the menu and intermission screen text graphics for localization
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2019-02-19 01:22:12 +01:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- removed the ActiveSequences counter.
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2019-02-10 20:30:40 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- fixed compilation errors with POSIX targets
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2019-02-01 11:08:58 +02:00 |
gameconfigfile.h
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gametype.h
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gitinfo.cpp
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hu_scores.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
hu_stuff.h
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i_cd.h
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i_net.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_net.h
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i_video.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_cheat.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
m_cheat.h
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- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
m_misc.h
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p_acs.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_acs.h
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- allow localization of Hexen's original ACS strings.
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2019-02-05 11:51:19 +01:00 |
p_actionfunctions.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_blockmap.h
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- made polyobject init code part of MapLoader.
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2018-12-28 14:48:10 +01:00 |
p_conversation.cpp
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_conversation.h
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_destructible.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_destructible.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
p_effect.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_effect.h
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- moved particle storage into FLevelLocals.
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2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_enemy.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
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Pass the target as the source for active damage modifiers (i.e. PowerDamage) instead of the actual source.
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2019-02-16 17:26:21 +01:00 |
p_linetracedata.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_lnspec.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_lnspec.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_local.h
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_map.cpp
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_maputl.cpp
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_maputl.h
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_mobj.cpp
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
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- removed all access to the consoleplayer variable from the play code
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2019-02-01 17:02:10 +01:00 |
p_pspr.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
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- removed the ActiveSequences counter.
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2019-02-10 20:30:40 +01:00 |
p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
p_setup.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_spec.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_spec.h
|
- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_states.cpp
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p_things.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_tick.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_tick.h
|
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p_user.cpp
|
- exported Strife's log texts to the string table.
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2019-02-09 12:52:50 +01:00 |
r_defs.h
|
- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
r_renderer.h
|
- removed level references in the software renderers.
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2019-01-27 17:21:36 +01:00 |
r_sky.cpp
|
- missed a few references
|
2019-01-29 15:22:26 +01:00 |
r_sky.h
|
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
|
2019-01-29 04:44:44 +01:00 |
r_state.h
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
r_utility.cpp
|
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-09 08:47:07 +01:00 |
r_utility.h
|
Moved the PointInSector functions into FLevelLocals
|
2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2018-12-25 00:18:44 -05:00 |
r_videoscale.h
|
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s_advsound.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
s_environment.cpp
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s_sndseq.cpp
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- removed the ActiveSequences counter.
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2019-02-10 20:30:40 +01:00 |
s_sndseq.h
|
- moved sound sequence head of list into FLevelLocals.
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2019-01-28 23:53:40 +01:00 |
s_sound.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
s_sound.h
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
|
Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
serializer.cpp
|
- made the menu's text input handler Unicode capable.
|
2019-02-16 21:29:46 +01:00 |
serializer.h
|
- made the menu's text input handler Unicode capable.
|
2019-02-16 21:29:46 +01:00 |
skins.cpp
|
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st_start.h
|
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st_stuff.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
st_stuff.h
|
|
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statistics.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
stats.cpp
|
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stats.h
|
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templates.h
|
|
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v_2ddrawer.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
v_2ddrawer.h
|
|
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v_blend.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
v_colortables.h
|
|
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v_draw.cpp
|
- Moved high level parts of view border drawing to status bar.
|
2019-01-23 20:55:38 +01:00 |
v_drawtext.cpp
|
- fixed uninitialized variable and a few warnings.
|
2019-02-18 23:36:56 +01:00 |
v_framebuffer.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_palette.cpp
|
- a few more.
|
2019-01-27 16:59:50 +01:00 |
v_palette.h
|
|
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v_pfx.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
v_pfx.h
|
|
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v_video.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
v_video.h
|
- added a function that creates a texture for a text in a given font.
|
2019-02-18 20:53:56 +01:00 |
version.h
|
Merge branch 'master' of https://github.com/coelckers/gzdoom into localization
|
2019-02-16 10:50:49 -05:00 |
wi_stuff.cpp
|
- allow the language table to supersede the title patches, if appropriate
|
2019-02-15 00:29:24 +01:00 |
wi_stuff.h
|
- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
|
2019-02-18 00:43:40 +01:00 |
zzautozend.cpp
|
|
|