mirror of
https://github.com/ZDoom/gzdoom-gles.git
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Merge remote-tracking branch 'remotes/origin/master' into localization
# Conflicts: # src/v_font.cpp
This commit is contained in:
commit
d15e3391a0
11 changed files with 422 additions and 134 deletions
63
specs/usdf_gzdoom.txt
Normal file
63
specs/usdf_gzdoom.txt
Normal file
|
@ -0,0 +1,63 @@
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|||
===============================================================================
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||||
GZDoom Strife Dialog Format v1.0
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||||
based on ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
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||||
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||||
Copyright (c) 2019 Rachael Alexanderson
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uses ZDoom Strife Dialog Format ZDoom v1.1 as a template,
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original document Copyright (c) 2010 Christoph Oelckers.
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Permission is granted to copy, distribute and/or modify this document
|
||||
under the terms of the GNU Free Documentation License, Version 1.2
|
||||
or any later version published by the Free Software Foundation;
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||||
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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||||
|
||||
===============================================================================
|
||||
|
||||
=======================================
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||||
I. Grammar / Syntax
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||||
=======================================
|
||||
|
||||
No changes.
|
||||
|
||||
=======================================
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||||
II. Implementation Semantics
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||||
=======================================
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||||
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||||
No changes.
|
||||
|
||||
=======================================
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III. Changes to ZSDF spec
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||||
=======================================
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GZDoom Strife Dialogue format implements the ZSDF base specification as described with
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the improvement of being able to name pages using strings.
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GZDoom-format dialogues need to start with this line:
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namespace = "GZDoom";
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---------------------
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III.A : Conversations
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---------------------
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This block only lists the newly added fields. Currently GZDoom only modifies the following
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fields and adds the "pagename" field to the specification:
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conversation // Starts a dialog.
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{
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page
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{
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pagename = <string>; // names the current page, for linking using links or responses
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link = <string|int>; // if int, uses the old system of linking page by number
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// if string, will parse item links to a named page
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choice
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{
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next = <string|int>; // same as link above, can either go to a name or id
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}
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||||
}
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||||
}
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||||
|
||||
===============================================================================
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||||
EOF
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===============================================================================
|
|
@ -544,6 +544,11 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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// The next node to use when this reply is chosen.
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reply->NextNode = rsp->Link;
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if (reply->NextNode < 0)
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{
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reply->NextNode *= -1;
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reply->CloseDialog = false;
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}
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|
||||
// The message to record in the log for this reply.
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reply->LogNumber = rsp->Log;
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|
@ -1090,14 +1095,13 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
if (reply->NextNode != 0)
|
||||
{
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int rootnode = npc->ConversationRoot;
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const bool isNegative = reply->NextNode < 0;
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const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
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const unsigned next = (unsigned)(rootnode + reply->NextNode - 1);
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if (next < Level->StrifeDialogues.Size())
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{
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npc->Conversation = Level->StrifeDialogues[next];
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|
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if (isNegative)
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if (!(reply->CloseDialog))
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{
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if (gameaction != ga_slideshow)
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||||
{
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|
|
|
@ -24,6 +24,8 @@ struct FStrifeDialogueNode
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TArray<FStrifeDialogueItemCheck> ItemCheck;
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int ThisNodeNum = 0; // location of this node in StrifeDialogues
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int ItemCheckNode = 0; // index into StrifeDialogues
|
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FString ThisNodeName = nullptr;
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FString ItemCheckNodeName = nullptr;
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||||
|
||||
PClassActor *SpeakerType = nullptr;
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||||
FString SpeakerName;
|
||||
|
@ -54,7 +56,9 @@ struct FStrifeDialogueReply
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|||
FString LogString;
|
||||
int NextNode = 0; // index into StrifeDialogues
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||||
int LogNumber = 0;
|
||||
FString NextNodeName = nullptr;
|
||||
bool NeedsGold = false;
|
||||
bool CloseDialog = true;
|
||||
};
|
||||
|
||||
struct MapData;
|
||||
|
|
|
@ -1143,7 +1143,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
// Handle active damage modifiers (e.g. PowerDamage)
|
||||
if (damage > 0 && !(flags & DMG_NO_ENHANCE))
|
||||
{
|
||||
damage = source->GetModifiedDamage(mod, damage, false, inflictor, source, flags);
|
||||
damage = source->GetModifiedDamage(mod, damage, false, inflictor, target, flags);
|
||||
}
|
||||
}
|
||||
// Handle passive damage modifiers (e.g. PowerProtection), provided they are not afflicted with protection penetrating powers.
|
||||
|
|
101
src/p_usdf.cpp
101
src/p_usdf.cpp
|
@ -44,6 +44,7 @@
|
|||
|
||||
#define Zd 1
|
||||
#define St 2
|
||||
#define Gz 4
|
||||
|
||||
class USDFParser : public UDMFParserBase
|
||||
{
|
||||
|
@ -62,7 +63,7 @@ class USDFParser : public UDMFParserBase
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|||
{
|
||||
type = GetStrifeType(CheckInt(key));
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}
|
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else if (namespace_bits == Zd)
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else if (namespace_bits & ( Zd | Gz ))
|
||||
{
|
||||
PClassActor *cls = PClass::FindActor(CheckString(key));
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if (cls == nullptr)
|
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|
@ -188,7 +189,10 @@ class USDFParser : public UDMFParserBase
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break;
|
||||
|
||||
case NAME_Nextpage:
|
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reply->NextNode = CheckInt(key);
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if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
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||||
reply->NextNode = CheckInt(key);
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||||
else
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||||
reply->NextNodeName = CheckString(key);
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break;
|
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|
||||
case NAME_Closedialog:
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||||
|
@ -202,7 +206,7 @@ class USDFParser : public UDMFParserBase
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break;
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|
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case NAME_SpecialName:
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if (namespace_bits == Zd)
|
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if (namespace_bits & ( Zd | Gz ))
|
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reply->ActionSpecial = P_FindLineSpecial(CheckString(key));
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break;
|
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|
||||
|
@ -225,7 +229,7 @@ class USDFParser : public UDMFParserBase
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|||
case NAME_Require:
|
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case NAME_Exclude:
|
||||
// Require and Exclude are exclusive to namespace ZDoom. [FishyClockwork]
|
||||
if (key == NAME_Cost || namespace_bits == Zd)
|
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if (key == NAME_Cost || (namespace_bits & ( Zd | Gz )))
|
||||
{
|
||||
ParseCostRequireExclude(reply, key);
|
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break;
|
||||
|
@ -256,7 +260,15 @@ class USDFParser : public UDMFParserBase
|
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reply->QuickNo = "";
|
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}
|
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reply->LogString = LogString;
|
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if(!closeDialog) reply->NextNode *= -1;
|
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if (reply->NextNode < 0) // compatibility: handle negative numbers
|
||||
{
|
||||
reply->CloseDialog = !closeDialog;
|
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reply->NextNode *= -1;
|
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}
|
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else
|
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{
|
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reply->CloseDialog = closeDialog;
|
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}
|
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return true;
|
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}
|
||||
|
||||
|
@ -318,6 +330,13 @@ class USDFParser : public UDMFParserBase
|
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{
|
||||
switch(key)
|
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{
|
||||
case NAME_Pagename:
|
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if (namespace_bits != Gz)
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sc.ScriptMessage("'PageName' keyword only supported in the GZDoom namespace!");
|
||||
else
|
||||
node->ThisNodeName = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Name:
|
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SpeakerName = CheckString(key);
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break;
|
||||
|
@ -327,7 +346,7 @@ class USDFParser : public UDMFParserBase
|
|||
break;
|
||||
|
||||
case NAME_Userstring:
|
||||
if (namespace_bits == Zd)
|
||||
if (namespace_bits & ( Zd | Gz ))
|
||||
{
|
||||
node->UserData = CheckString(key);
|
||||
}
|
||||
|
@ -341,7 +360,7 @@ class USDFParser : public UDMFParserBase
|
|||
FString soundname = "svox/";
|
||||
soundname += name;
|
||||
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
|
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if (node->SpeakerVoice == 0 && namespace_bits == Zd)
|
||||
if (node->SpeakerVoice == 0 && (namespace_bits & ( Zd | Gz )))
|
||||
{
|
||||
node->SpeakerVoice = FSoundID(S_FindSound(name));
|
||||
}
|
||||
|
@ -358,12 +377,15 @@ class USDFParser : public UDMFParserBase
|
|||
break;
|
||||
|
||||
case NAME_Link:
|
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node->ItemCheckNode = CheckInt(key);
|
||||
if (namespace_bits != Gz || sc.TokenType == TK_IntConst)
|
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node->ItemCheckNode = CheckInt(key);
|
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else
|
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node->ItemCheckNodeName = CheckString(key);
|
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break;
|
||||
|
||||
case NAME_Goodbye:
|
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// Custom goodbyes are exclusive to namespace ZDoom. [FishyClockwork]
|
||||
if (namespace_bits == Zd)
|
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if (namespace_bits & ( Zd | Gz ))
|
||||
{
|
||||
Goodbye = CheckString(key);
|
||||
}
|
||||
|
@ -425,14 +447,14 @@ class USDFParser : public UDMFParserBase
|
|||
break;
|
||||
|
||||
case NAME_Id:
|
||||
if (namespace_bits == Zd)
|
||||
if (namespace_bits & ( Zd | Gz ))
|
||||
{
|
||||
dlgid = CheckInt(key);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Class:
|
||||
if (namespace_bits == Zd)
|
||||
if (namespace_bits & ( Zd | Gz ))
|
||||
{
|
||||
clsid = CheckString(key);
|
||||
}
|
||||
|
@ -487,6 +509,9 @@ public:
|
|||
namespc = sc.String;
|
||||
switch(namespc)
|
||||
{
|
||||
case NAME_GZDoom:
|
||||
namespace_bits = Gz;
|
||||
break;
|
||||
case NAME_ZDoom:
|
||||
namespace_bits = Zd;
|
||||
break;
|
||||
|
@ -501,7 +526,7 @@ public:
|
|||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptMessage("Map does not define a namespace.\n");
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||||
sc.ScriptMessage("Dialog script does not define a namespace.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -524,6 +549,58 @@ public:
|
|||
Skip();
|
||||
}
|
||||
}
|
||||
|
||||
if (namespace_bits == Gz) // string page name linker
|
||||
{
|
||||
int numnodes = Level->StrifeDialogues.Size();
|
||||
int usedstrings = false;
|
||||
|
||||
TMap<FString, int> nameToIndex;
|
||||
for (int i = 0; i < numnodes; i++)
|
||||
{
|
||||
FString key = Level->StrifeDialogues[i]->ThisNodeName;
|
||||
if (key.IsNotEmpty())
|
||||
{
|
||||
key.ToLower();
|
||||
if (nameToIndex.CheckKey(key))
|
||||
Printf("Warning! Duplicate page name '%s'!\n", Level->StrifeDialogues[i]->ThisNodeName.GetChars());
|
||||
else
|
||||
nameToIndex[key] = i;
|
||||
usedstrings = true;
|
||||
}
|
||||
}
|
||||
if (usedstrings)
|
||||
{
|
||||
for (int i = 0; i < numnodes; i++)
|
||||
{
|
||||
FString itemLinkKey = Level->StrifeDialogues[i]->ItemCheckNodeName;
|
||||
if (itemLinkKey.IsNotEmpty())
|
||||
{
|
||||
itemLinkKey.ToLower();
|
||||
if (nameToIndex.CheckKey(itemLinkKey))
|
||||
Level->StrifeDialogues[i]->ItemCheckNode = nameToIndex[itemLinkKey] + 1;
|
||||
else
|
||||
Printf("Warning! Reference to non-existent item-linked dialogue page name '%s' in page %i!\n", Level->StrifeDialogues[i]->ItemCheckNodeName.GetChars(), i);
|
||||
}
|
||||
|
||||
FStrifeDialogueReply *NodeCheck = Level->StrifeDialogues[i]->Children;
|
||||
while (NodeCheck)
|
||||
{
|
||||
if (NodeCheck->NextNodeName.IsNotEmpty())
|
||||
{
|
||||
FString key = NodeCheck->NextNodeName;
|
||||
key.ToLower();
|
||||
if (nameToIndex.CheckKey(key))
|
||||
NodeCheck->NextNode = nameToIndex[key] + 1;
|
||||
else
|
||||
Printf("Warning! Reference to non-existent reply-linked dialogue page name '%s' in page %i!\n", NodeCheck->NextNodeName.GetChars(), i);
|
||||
}
|
||||
NodeCheck = NodeCheck->Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -379,7 +379,12 @@ void MessagePump (const SDL_Event &sev)
|
|||
else
|
||||
{
|
||||
event.type = EV_KeyDown;
|
||||
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
|
||||
|
||||
if (sev.wheel.y != 0)
|
||||
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
|
||||
else
|
||||
event.data1 = sev.wheel.x > 0 ? KEY_MWHEELRIGHT : KEY_MWHEELLEFT;
|
||||
|
||||
D_PostEvent (&event);
|
||||
event.type = EV_KeyUp;
|
||||
D_PostEvent (&event);
|
||||
|
|
|
@ -565,6 +565,7 @@ xx(Monsterpush)
|
|||
xx(ZDoom)
|
||||
xx(ZDoomTranslated)
|
||||
xx(Vavoom)
|
||||
xx(GZDoom)
|
||||
|
||||
xx(Xpanningfloor)
|
||||
xx(Ypanningfloor)
|
||||
|
@ -742,6 +743,7 @@ xx(Require)
|
|||
xx(Exclude)
|
||||
xx(Userstring)
|
||||
xx(Sky)
|
||||
xx(Pagename)
|
||||
|
||||
// Special menus
|
||||
xx(Mainmenu)
|
||||
|
|
|
@ -990,9 +990,9 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
return new FSingleLumpFont (name, lump);
|
||||
}
|
||||
}
|
||||
FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any);
|
||||
if (picnum.isValid())
|
||||
{
|
||||
FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any);
|
||||
if (picnum.isValid())
|
||||
{
|
||||
FTexture *tex = TexMan.GetTexture(picnum);
|
||||
if (tex && tex->GetSourceLump() >= folderfile)
|
||||
{
|
||||
|
@ -1002,7 +1002,7 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
if (folderdata.Size() > 0)
|
||||
{
|
||||
return new FFont(name, nullptr, name, HU_FONTSTART, HU_FONTSIZE, 1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
return font;
|
||||
}
|
||||
|
@ -1111,22 +1111,22 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
int position = '!' + i;
|
||||
mysnprintf(buffer, countof(buffer), nametemplate, i + start);
|
||||
|
||||
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
|
||||
if (doomtemplate && lump.isValid() && i + start == 121)
|
||||
{ // HACKHACK: Don't load STCFN121 in doom(2), because
|
||||
// it's not really a lower-case 'y' but a '|'.
|
||||
// Because a lot of wads with their own font seem to foolishly
|
||||
// copy STCFN121 and make it a '|' themselves, wads must
|
||||
// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
|
||||
if (!TexMan.CheckForTexture("STCFN120", ETextureType::MiscPatch).isValid() ||
|
||||
!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
|
||||
{
|
||||
// insert the incorrectly named '|' graphic in its correct position.
|
||||
position = 124;
|
||||
}
|
||||
}
|
||||
if (lump.isValid())
|
||||
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
|
||||
if (doomtemplate && lump.isValid() && i + start == 121)
|
||||
{ // HACKHACK: Don't load STCFN121 in doom(2), because
|
||||
// it's not really a lower-case 'y' but a '|'.
|
||||
// Because a lot of wads with their own font seem to foolishly
|
||||
// copy STCFN121 and make it a '|' themselves, wads must
|
||||
// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
|
||||
if (!TexMan.CheckForTexture("STCFN120", ETextureType::MiscPatch).isValid() ||
|
||||
!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
|
||||
{
|
||||
// insert the incorrectly named '|' graphic in its correct position.
|
||||
position = 124;
|
||||
}
|
||||
}
|
||||
if (lump.isValid())
|
||||
{
|
||||
if (position < minchar) minchar = position;
|
||||
if (position > maxchar) maxchar = position;
|
||||
charMap.Insert(position, TexMan.GetTexture(lump));
|
||||
|
@ -1189,7 +1189,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
{
|
||||
Chars[i].OriginalPic = pic;
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (pic->GetImage()), "");
|
||||
Chars[i].TranslatedPic->Scale = pic->Scale;
|
||||
Chars[i].TranslatedPic->CopySize(pic);
|
||||
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
|
@ -1209,18 +1209,18 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
|
||||
if (SpaceWidth == 0) // An explicit override from the .inf file must always take precedence
|
||||
{
|
||||
if (spacewidth != -1)
|
||||
{
|
||||
SpaceWidth = spacewidth;
|
||||
}
|
||||
if (spacewidth != -1)
|
||||
{
|
||||
SpaceWidth = spacewidth;
|
||||
}
|
||||
else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
|
||||
{
|
||||
{
|
||||
SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpaceWidth = 4;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SpaceWidth = 4;
|
||||
}
|
||||
}
|
||||
if (FontHeight == 0) FontHeight = fontheight;
|
||||
|
||||
|
@ -2381,7 +2381,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
if (!noTranslate)
|
||||
{
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
|
||||
Chars[i].TranslatedPic->Scale = charlumps[i]->Scale;
|
||||
Chars[i].TranslatedPic->CopySize(charlumps[i]);
|
||||
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
|
@ -3059,29 +3059,29 @@ void V_InitFonts()
|
|||
{
|
||||
SmallFont2 = new FFont ("SmallFont2", "STBFN%.3d", "defsmallfont2", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(BigFont = V_GetFont("BigFont")))
|
||||
{
|
||||
if (gameinfo.gametype & GAME_Raven)
|
||||
{
|
||||
BigFont = new FFont ("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(ConFont = V_GetFont("ConsoleFont", "CONFONT")))
|
||||
{
|
||||
{
|
||||
ConFont = SmallFont;
|
||||
}
|
||||
}
|
||||
if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
|
||||
{
|
||||
{
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
{
|
||||
IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
|
||||
}
|
||||
}
|
||||
if (IntermissionFont == nullptr)
|
||||
{
|
||||
{
|
||||
IntermissionFont = BigFont;
|
||||
}
|
||||
}
|
||||
}
|
||||
// This can only happen if gzdoom.pk3 is corrupted. ConFont should always be present.
|
||||
if (ConFont == nullptr)
|
||||
{
|
||||
|
@ -3095,11 +3095,11 @@ void V_InitFonts()
|
|||
if (SmallFont2 == nullptr)
|
||||
{
|
||||
SmallFont2 = SmallFont;
|
||||
}
|
||||
}
|
||||
if (BigFont == nullptr)
|
||||
{
|
||||
{
|
||||
BigFont = SmallFont;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -425,6 +425,7 @@ IWad
|
|||
Compatibility = "Shorttex"
|
||||
MustContain = "MAP01"
|
||||
BannerColors = "a8 00 00", "a8 a8 a8"
|
||||
Load = "nerve.wad"
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1778,6 +1778,27 @@ CNTRLMNU_TOGGLERUN = "Toggle Run";
|
|||
CNTRLMNU_STRAFE = "Strafe";
|
||||
CNTRLMNU_SCOREBOARD = "Show Scoreboard";
|
||||
CNTRLMNU_TOGGLESCOREBOARD = "Toggle Scoreboard";
|
||||
CNTRLMNU_ACTION = "Action";
|
||||
CNTRLMNU_ACTION_TITLE = "Customize Action Controls";
|
||||
CNTRLMNU_CHAT_TITLE = "Customize Chat Controls";
|
||||
CNTRLMNU_WEAPONS_TITLE = "Customize Weapon Controls";
|
||||
CNTRLMNU_INVENTORY_TITLE = "Customize Inventory Controls";
|
||||
CNTRLMNU_OTHER_TITLE = "Customize Other Controls";
|
||||
CNTRLMNU_POPUPS_TITLE = "Strife Popup Screens Controls";
|
||||
CNTRLMNU_PAUSE = "Pause";
|
||||
CNTRLMNU_DISPLAY_INC = "Increase Display Size";
|
||||
CNTRLMNU_DISPLAY_DEC = "Decrease Display Size";
|
||||
CNTRLMNU_OPEN_HELP = "Open Help";
|
||||
CNTRLMNU_OPEN_SAVE = "Open Save Menu";
|
||||
CNTRLMNU_OPEN_LOAD = "Open Load Menu";
|
||||
CNTRLMNU_OPEN_OPTIONS = "Open Options Menu";
|
||||
CNTRLMNU_OPEN_DISPLAY = "Open Display Menu";
|
||||
CNTRLMNU_QUICKSAVE = "Quicksave";
|
||||
CNTRLMNU_QUICKLOAD = "Quickload";
|
||||
CNTRLMNU_EXIT_TO_MAIN = "Exit to Main Menu";
|
||||
CNTRLMNU_TOGGLE_MESSAGES = "Toggle Messages";
|
||||
CNTRLMNU_MENU_QUIT = "Quit Game";
|
||||
CNTRLMNU_ADJUST_GAMMA = "Adjust Gamma";
|
||||
CNTRLMNU_CHAT = "Chat";
|
||||
CNTRLMNU_SAY = "Say";
|
||||
CNTRLMNU_TEAMSAY = "Team say";
|
||||
|
|
|
@ -425,81 +425,192 @@ ListMenu "PlayerMenu"
|
|||
OptionMenu "CustomizeControls" protected
|
||||
{
|
||||
Title "$CNTRLMNU_TITLE"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$CNTRLMNU_ACTION" , "ActionControlsMenu"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$CNTRLMNU_CHAT" , "ChatControlsMenu"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$CNTRLMNU_WEAPONS" , "WeaponsControlMenu"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$CNTRLMNU_INVENTORY" , "InventoryControlsMenu"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$CNTRLMNU_OTHER" , "OtherControlsMenu"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$CNTRLMNU_POPUPS" , "StrifeControlsMenu"
|
||||
|
||||
StaticText ""
|
||||
Submenu "$MAPCNTRLMNU_CONTROLS" , "MapControlsMenu"
|
||||
}
|
||||
|
||||
OptionMenu "ActionControlsMenu" protected
|
||||
{
|
||||
Title "$CNTRLMNU_ACTION_TITLE"
|
||||
ScrollTop 2
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
StaticText ""
|
||||
StaticText "$CNTRLMNU_CONTROLS", 1
|
||||
Control "$CNTRLMNU_ATTACK", "+attack"
|
||||
Control "$CNTRLMNU_ALTATTACK", "+altattack"
|
||||
Control "$CNTRLMNU_RELOAD", "+reload"
|
||||
Control "$CNTRLMNU_ZOOM", "+zoom"
|
||||
Control "$CNTRLMNU_USER1", "+user1"
|
||||
Control "$CNTRLMNU_USER2", "+user2"
|
||||
Control "$CNTRLMNU_USER3", "+user3"
|
||||
Control "$CNTRLMNU_USER4", "+user4"
|
||||
Control "$CNTRLMNU_USE", "+use"
|
||||
Control "$CNTRLMNU_FORWARD", "+forward"
|
||||
Control "$CNTRLMNU_BACK", "+back"
|
||||
Control "$CNTRLMNU_MOVELEFT", "+moveleft"
|
||||
Control "$CNTRLMNU_MOVERIGHT", "+moveright"
|
||||
Control "$CNTRLMNU_TURNLEFT", "+left"
|
||||
Control "$CNTRLMNU_TURNRIGHT", "+right"
|
||||
Control "$CNTRLMNU_TURN180", "turn180"
|
||||
Control "$CNTRLMNU_JUMP", "+jump"
|
||||
Control "$CNTRLMNU_CROUCH", "+crouch"
|
||||
Control "$CNTRLMNU_TOGGLECROUCH", "crouch"
|
||||
Control "$CNTRLMNU_MOVEUP", "+moveup"
|
||||
Control "$CNTRLMNU_MOVEDOWN", "+movedown"
|
||||
Control "$CNTRLMNU_LAND", "land"
|
||||
Control "$CNTRLMNU_MOUSELOOK", "+mlook"
|
||||
Control "$CNTRLMNU_KEYBOARDLOOK", "+klook"
|
||||
Control "$CNTRLMNU_LOOKUP", "+lookup"
|
||||
Control "$CNTRLMNU_LOOKDOWN", "+lookdown"
|
||||
Control "$CNTRLMNU_CENTERVIEW", "centerview"
|
||||
Control "$CNTRLMNU_RUN", "+speed"
|
||||
Control "$CNTRLMNU_TOGGLERUN", "toggle cl_run"
|
||||
Control "$CNTRLMNU_STRAFE", "+strafe"
|
||||
Control "$CNTRLMNU_SCOREBOARD", "+showscores"
|
||||
Control "$CNTRLMNU_TOGGLESCOREBOARD", "togglescoreboard"
|
||||
StaticText ""
|
||||
StaticText "$CNTRLMNU_CHAT", 1
|
||||
Control "$CNTRLMNU_SAY", "messagemode"
|
||||
Control "$CNTRLMNU_TEAMSAY", "messagemode2"
|
||||
StaticText ""
|
||||
StaticText "$CNTRLMNU_WEAPONS", 1
|
||||
Control "$CNTRLMNU_NEXTWEAPON", "weapnext"
|
||||
Control "$CNTRLMNU_PREVIOUSWEAPON", "weapprev"
|
||||
Control "$CNTRLMNU_SLOT1", "slot 1"
|
||||
Control "$CNTRLMNU_SLOT2", "slot 2"
|
||||
Control "$CNTRLMNU_SLOT3", "slot 3"
|
||||
Control "$CNTRLMNU_SLOT4", "slot 4"
|
||||
Control "$CNTRLMNU_SLOT5", "slot 5"
|
||||
Control "$CNTRLMNU_SLOT6", "slot 6"
|
||||
Control "$CNTRLMNU_SLOT7", "slot 7"
|
||||
Control "$CNTRLMNU_SLOT8", "slot 8"
|
||||
Control "$CNTRLMNU_SLOT9", "slot 9"
|
||||
Control "$CNTRLMNU_SLOT0", "slot 0"
|
||||
StaticText ""
|
||||
StaticText "$CNTRLMNU_INVENTORY", 1
|
||||
Control "$CNTRLMNU_USEITEM", "invuse"
|
||||
Control "$CNTRLMNU_USEALLITEMS", "invuseall"
|
||||
Control "$CNTRLMNU_NEXTITEM", "invnext"
|
||||
Control "$CNTRLMNU_PREVIOUSITEM", "invprev"
|
||||
Control "$CNTRLMNU_DROPITEM", "invdrop"
|
||||
Control "$CNTRLMNU_QUERYITEM", "invquery"
|
||||
Control "$CNTRLMNU_DROPWEAPON", "weapdrop"
|
||||
StaticText ""
|
||||
StaticText "$CNTRLMNU_OTHER", 1
|
||||
Control "$CNTRLMNU_AUTOMAP", "togglemap"
|
||||
Control "$CNTRLMNU_CHASECAM", "chase"
|
||||
Control "$CNTRLMNU_COOPSPY", "spynext"
|
||||
Control "$CNTRLMNU_SCREENSHOT", "screenshot"
|
||||
Control "$CNTRLMNU_CONSOLE", "toggleconsole"
|
||||
StaticText ""
|
||||
StaticText "$CNTRLMNU_POPUPS", 1
|
||||
Control "$CNTRLMNU_MISSION", "showpop 1"
|
||||
Control "$CNTRLMNU_KEYS", "showpop 2"
|
||||
Control "$CNTRLMNU_STATS", "showpop 3"
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_ATTACK" , "+attack"
|
||||
Control "$CNTRLMNU_ALTATTACK" , "+altattack"
|
||||
Control "$CNTRLMNU_RELOAD" , "+reload"
|
||||
Control "$CNTRLMNU_ZOOM" , "+zoom"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_USE" , "+use"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_FORWARD" , "+forward"
|
||||
Control "$CNTRLMNU_BACK" , "+back"
|
||||
Control "$CNTRLMNU_MOVELEFT" , "+moveleft"
|
||||
Control "$CNTRLMNU_MOVERIGHT" , "+moveright"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_TURNLEFT" , "+left"
|
||||
Control "$CNTRLMNU_TURNRIGHT" , "+right"
|
||||
Control "$CNTRLMNU_TURN180" , "turn180"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_JUMP" , "+jump"
|
||||
Control "$CNTRLMNU_CROUCH" , "+crouch"
|
||||
Control "$CNTRLMNU_TOGGLECROUCH" , "crouch"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_MOVEUP" , "+moveup"
|
||||
Control "$CNTRLMNU_MOVEDOWN" , "+movedown"
|
||||
Control "$CNTRLMNU_LAND" , "land"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_MOUSELOOK" , "+mlook"
|
||||
Control "$CNTRLMNU_KEYBOARDLOOK" , "+klook"
|
||||
Control "$CNTRLMNU_LOOKUP" , "+lookup"
|
||||
Control "$CNTRLMNU_LOOKDOWN" , "+lookdown"
|
||||
Control "$CNTRLMNU_CENTERVIEW" , "centerview"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_RUN" , "+speed"
|
||||
Control "$CNTRLMNU_TOGGLERUN" , "toggle cl_run"
|
||||
Control "$CNTRLMNU_STRAFE" , "+strafe"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_SCOREBOARD" , "+showscores"
|
||||
Control "$CNTRLMNU_TOGGLESCOREBOARD" , "togglescoreboard"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_USER1" , "+user1"
|
||||
Control "$CNTRLMNU_USER2" , "+user2"
|
||||
Control "$CNTRLMNU_USER3" , "+user3"
|
||||
Control "$CNTRLMNU_USER4" , "+user4"
|
||||
}
|
||||
|
||||
OptionMenu "ChatControlsMenu" protected
|
||||
{
|
||||
Title "$CNTRLMNU_CHAT_TITLE"
|
||||
ScrollTop 2
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_SAY" , "messagemode"
|
||||
Control "$CNTRLMNU_TEAMSAY" , "messagemode2"
|
||||
}
|
||||
|
||||
OptionMenu "WeaponsControlMenu" protected
|
||||
{
|
||||
Title "$CNTRLMNU_WEAPONS_TITLE"
|
||||
ScrollTop 2
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_NEXTWEAPON" , "weapnext"
|
||||
Control "$CNTRLMNU_PREVIOUSWEAPON" , "weapprev"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_SLOT1" , "slot 1"
|
||||
Control "$CNTRLMNU_SLOT2" , "slot 2"
|
||||
Control "$CNTRLMNU_SLOT3" , "slot 3"
|
||||
Control "$CNTRLMNU_SLOT4" , "slot 4"
|
||||
Control "$CNTRLMNU_SLOT5" , "slot 5"
|
||||
Control "$CNTRLMNU_SLOT6" , "slot 6"
|
||||
Control "$CNTRLMNU_SLOT7" , "slot 7"
|
||||
Control "$CNTRLMNU_SLOT8" , "slot 8"
|
||||
Control "$CNTRLMNU_SLOT9" , "slot 9"
|
||||
Control "$CNTRLMNU_SLOT0" , "slot 0"
|
||||
}
|
||||
|
||||
OptionMenu "InventoryControlsMenu" protected
|
||||
{
|
||||
Title "$CNTRLMNU_INVENTORY_TITLE"
|
||||
ScrollTop 2
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_USEITEM" , "invuse"
|
||||
Control "$CNTRLMNU_USEALLITEMS" , "invuseall"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_NEXTITEM" , "invnext"
|
||||
Control "$CNTRLMNU_PREVIOUSITEM" , "invprev"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_DROPITEM" , "invdrop"
|
||||
Control "$CNTRLMNU_QUERYITEM" , "invquery"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_DROPWEAPON" , "weapdrop"
|
||||
}
|
||||
|
||||
OptionMenu "OtherControlsMenu" protected
|
||||
{
|
||||
Title "$CNTRLMNU_OTHER_TITLE"
|
||||
ScrollTop 2
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_AUTOMAP" , "togglemap"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_CHASECAM" , "chase"
|
||||
Control "$CNTRLMNU_COOPSPY" , "spynext"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_SCREENSHOT" , "screenshot"
|
||||
Control "$CNTRLMNU_CONSOLE" , "toggleconsole"
|
||||
Control "$CNTRLMNU_PAUSE" , "pause"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_DISPLAY_INC" , "sizeup"
|
||||
Control "$CNTRLMNU_DISPLAY_DEC" , "sizedown"
|
||||
Control "$CNTRLMNU_TOGGLE_MESSAGES" , "togglemessages"
|
||||
Control "$CNTRLMNU_ADJUST_GAMMA" , "bumpgamma"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_OPEN_HELP" , "menu_help"
|
||||
Control "$CNTRLMNU_OPEN_SAVE" , "menu_save"
|
||||
Control "$CNTRLMNU_OPEN_LOAD" , "menu_load"
|
||||
Control "$CNTRLMNU_OPEN_OPTIONS" , "menu_options"
|
||||
Control "$CNTRLMNU_OPEN_DISPLAY" , "menu_display"
|
||||
Control "$CNTRLMNU_EXIT_TO_MAIN" , "menu_endgame"
|
||||
Control "$CNTRLMNU_MENU_QUIT" , "menu_quit"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_QUICKSAVE" , "quicksave"
|
||||
Control "$CNTRLMNU_QUICKLOAD" , "quickload"
|
||||
}
|
||||
|
||||
OptionMenu "StrifeControlsMenu" protected
|
||||
{
|
||||
Title "$CNTRLMNU_POPUPS_TITLE"
|
||||
ScrollTop 2
|
||||
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_MISSION" , "showpop 1"
|
||||
Control "$CNTRLMNU_KEYS" , "showpop 2"
|
||||
Control "$CNTRLMNU_STATS" , "showpop 3"
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue