gzdoom-gles/src/swrenderer
2018-12-16 11:31:05 +01:00
..
drawers - fix sky drawers not staying within their numa node 2018-12-16 11:31:05 +01:00
line - fixed 3D floor texture setup. 2018-12-14 01:31:40 +01:00
plane - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
scene - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
textures - added a 'forceworldpanning' map flag. 2018-12-15 16:29:37 +01:00
things - split between textures and images is complete now. 2018-12-09 15:25:56 +01:00
viewport - everything compiles again. 2018-12-06 20:12:15 +01:00
r_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
r_renderthread.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp - don't put mutexes into static local variables. 2018-12-08 11:56:31 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swrenderer.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swscene.cpp - add the hardware texture container to FTexture. 2018-12-12 02:55:11 +01:00
r_swscene.h Made SWPaletteTexture an ImageSource and let it be managed by the texture manager. 2018-12-10 02:43:37 +01:00