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- added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
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dc9c7afa24
commit
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4 changed files with 6 additions and 2 deletions
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@ -247,6 +247,7 @@ enum ELevelFlags : unsigned int
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LEVEL3_NOCOLOREDSPRITELIGHTING = 0x00000010, // draw sprites only with color-less light
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LEVEL3_EXITNORMALUSED = 0x00000020,
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LEVEL3_EXITSECRETUSED = 0x00000040,
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LEVEL3_FORCEWORLDPANNING = 0x00000080, // Forces the world panning flag for all textures, even those without it explicitly set.
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};
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@ -1553,6 +1553,7 @@ MapFlagHandlers[] =
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{ "forcefakecontrast", MITYPE_SETFLAG3, LEVEL3_FORCEFAKECONTRAST, 0 },
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{ "nolightfade", MITYPE_SETFLAG3, LEVEL3_NOLIGHTFADE, 0 },
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{ "nocoloredspritelighting", MITYPE_SETFLAG3, LEVEL3_NOCOLOREDSPRITELIGHTING, 0 },
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{ "forceworldpanning", MITYPE_SETFLAG3, LEVEL3_FORCEWORLDPANNING, 0 },
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{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
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{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },
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{ "compat_stairs", MITYPE_COMPATFLAG, COMPATF_STAIRINDEX, 0 },
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@ -1,6 +1,7 @@
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#pragma once
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#include "textures/textures.h"
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#include "v_video.h"
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#include "g_levellocals.h"
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struct FSoftwareTextureSpan
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@ -48,7 +49,7 @@ public:
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// The feature from hell... :(
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bool useWorldPanning() const
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{
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return mTexture->bWorldPanning;
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return mTexture->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
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}
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bool isMasked()
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@ -51,6 +51,7 @@
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#include "imagehelpers.h"
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#include "image.h"
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#include "formats/multipatchtexture.h"
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#include "g_levellocals.h"
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FTexture *CreateBrightmapTexture(FImageSource*);
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@ -903,7 +904,7 @@ void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y)
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mScale.Y = -mScale.Y;
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mRenderHeight = -mRenderHeight;
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}
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mWorldPanning = tex->bWorldPanning;
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mWorldPanning = tex->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
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mWidth = tex->GetWidth();
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}
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