mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- replaced TexMan.operator() with two functions.
This was done to make reviewing easier, again because it is virtually impossible to search for the operators in the code. Going through this revealed quite a few places where texture animations were on but shouldn't and even more places that did not check PASLVERS, although they were preparing some paletted rendering.
This commit is contained in:
parent
3dc9eab743
commit
79a0f76801
41 changed files with 115 additions and 116 deletions
|
@ -2234,7 +2234,7 @@ void AM_drawSubsectors()
|
|||
}
|
||||
else indices.clear();
|
||||
|
||||
screen->FillSimplePoly(TexMan(maptex),
|
||||
screen->FillSimplePoly(TexMan.GetTexture(maptex, true),
|
||||
&points[0], points.Size(),
|
||||
originx, originy,
|
||||
scale / scalex,
|
||||
|
@ -3019,7 +3019,7 @@ void AM_drawThings ()
|
|||
rotation = int((angle.Normalized360() * (16. / 360.)).Degrees);
|
||||
|
||||
const FTextureID textureID = frame->Texture[show > 2 ? rotation : 0];
|
||||
texture = TexMan(textureID);
|
||||
texture = TexMan.GetTexture(textureID, true);
|
||||
}
|
||||
|
||||
if (texture == NULL) goto drawTriangle; // fall back to standard display if no sprite can be found.
|
||||
|
@ -3150,7 +3150,7 @@ void AM_drawMarks ()
|
|||
{
|
||||
if (markpoints[i].x != -1)
|
||||
{
|
||||
DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0,
|
||||
DrawMarker (TexMan.GetTexture(marknums[i], true), markpoints[i].x, markpoints[i].y, -3, 0,
|
||||
1, 1, 0, 1, 0, LegacyRenderStyles[STYLE_Normal]);
|
||||
}
|
||||
}
|
||||
|
@ -3183,7 +3183,7 @@ void AM_drawAuthorMarkers ()
|
|||
|
||||
if (mark->picnum.isValid())
|
||||
{
|
||||
tex = TexMan(mark->picnum);
|
||||
tex = TexMan.GetTexture(mark->picnum, true);
|
||||
if (tex->GetRotations() != 0xFFFF)
|
||||
{
|
||||
spriteframe_t *sprframe = &SpriteFrames[tex->GetRotations()];
|
||||
|
|
|
@ -1052,7 +1052,7 @@ void D_PageDrawer (void)
|
|||
screen->Clear(0, 0, SCREENWIDTH, SCREENHEIGHT, 0, 0);
|
||||
if (Page.Exists())
|
||||
{
|
||||
screen->DrawTexture (TexMan(Page), 0, 0,
|
||||
screen->DrawTexture (TexMan.GetTexture(Page, true), 0, 0,
|
||||
DTA_Fullscreen, true,
|
||||
DTA_Masked, false,
|
||||
DTA_BilinearFilter, true,
|
||||
|
|
|
@ -241,7 +241,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
|
|||
applyscale = false;
|
||||
}
|
||||
if(type == PLAYERICON)
|
||||
texture = TexMan(statusBar->CPlayer->mo->ScoreIcon);
|
||||
texture = TexMan.GetTexture(statusBar->CPlayer->mo->ScoreIcon, true);
|
||||
else if(type == AMMO1)
|
||||
{
|
||||
auto ammo = statusBar->ammo1;
|
||||
|
@ -270,7 +270,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
|
|||
{
|
||||
auto item = statusBar->CPlayer->mo->FindInventory(NAME_Sigil);
|
||||
if (item != NULL)
|
||||
texture = TexMan(item->TextureIDVar(NAME_Icon));
|
||||
texture = TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true);
|
||||
}
|
||||
else if(type == HEXENARMOR_ARMOR || type == HEXENARMOR_SHIELD || type == HEXENARMOR_HELM || type == HEXENARMOR_AMULET)
|
||||
{
|
||||
|
@ -292,9 +292,9 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
|
|||
}
|
||||
}
|
||||
else if(type == INVENTORYICON)
|
||||
texture = TexMan(sprite);
|
||||
texture = TexMan.GetTexture(sprite, true);
|
||||
else if(type == SELECTEDINVENTORYICON && statusBar->CPlayer->mo->InvSel != NULL)
|
||||
texture = TexMan(statusBar->CPlayer->mo->InvSel->TextureIDVar(NAME_Icon));
|
||||
texture = TexMan.GetTexture(statusBar->CPlayer->mo->InvSel->TextureIDVar(NAME_Icon), true);
|
||||
else if(image >= 0)
|
||||
texture = statusBar->Images[image];
|
||||
|
||||
|
@ -316,7 +316,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
|
|||
spawnScaleY = item->Scale.Y;
|
||||
}
|
||||
|
||||
texture = TexMan(icon);
|
||||
texture = TexMan.GetTexture(icon, true);
|
||||
}
|
||||
|
||||
enum ImageType
|
||||
|
@ -2131,7 +2131,7 @@ class CommandDrawInventoryBar : public SBarInfoCommand
|
|||
statusBar->DrawGraphic(statusBar->Images[statusBar->invBarOffset + imgARTIBOX], rx, ry, block->XOffset(), block->YOffset(), bgalpha, block->FullScreenOffsets());
|
||||
|
||||
if(style != STYLE_Strife) //Strife draws the cursor before the icons
|
||||
statusBar->DrawGraphic(TexMan(item->TextureIDVar(NAME_Icon)), rx - (style == STYLE_HexenStrict ? 2 : 0), ry - (style == STYLE_HexenStrict ? 1 : 0), block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets(), false, item->IntVar(NAME_Amount) <= 0);
|
||||
statusBar->DrawGraphic(TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true), rx - (style == STYLE_HexenStrict ? 2 : 0), ry - (style == STYLE_HexenStrict ? 1 : 0), block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets(), false, item->IntVar(NAME_Amount) <= 0);
|
||||
if(item == statusBar->CPlayer->mo->InvSel)
|
||||
{
|
||||
if(style == STYLE_Heretic)
|
||||
|
@ -2146,7 +2146,7 @@ class CommandDrawInventoryBar : public SBarInfoCommand
|
|||
statusBar->DrawGraphic(statusBar->Images[statusBar->invBarOffset + imgSELECTBOX], rx, ry, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
|
||||
}
|
||||
if(style == STYLE_Strife)
|
||||
statusBar->DrawGraphic(TexMan(item->TextureIDVar(NAME_Icon)), rx, ry, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets(), false, item->IntVar(NAME_Amount) <= 0);
|
||||
statusBar->DrawGraphic(TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true), rx, ry, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets(), false, item->IntVar(NAME_Amount) <= 0);
|
||||
if(counters != NULL && (alwaysShowCounter || item->IntVar(NAME_Amount) != 1))
|
||||
{
|
||||
counters[i]->valueArgument = item->IntVar(NAME_Amount);
|
||||
|
@ -2369,22 +2369,22 @@ class CommandDrawKeyBar : public SBarInfoCommand
|
|||
{
|
||||
if(!vertical)
|
||||
{
|
||||
statusBar->DrawGraphic(TexMan(item->TextureIDVar(NAME_Icon)), x+slotOffset, y+rowOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
|
||||
rowWidth = rowIconSize == -1 ? TexMan(item->TextureIDVar(NAME_Icon))->GetDisplayHeight()+2 : rowIconSize;
|
||||
statusBar->DrawGraphic(TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true), x+slotOffset, y+rowOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
|
||||
rowWidth = rowIconSize == -1 ? TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true)->GetDisplayHeight()+2 : rowIconSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
statusBar->DrawGraphic(TexMan(item->TextureIDVar(NAME_Icon)), x+rowOffset, y+slotOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
|
||||
rowWidth = rowIconSize == -1 ? TexMan(item->TextureIDVar(NAME_Icon))->GetDisplayWidth()+2 : rowIconSize;
|
||||
statusBar->DrawGraphic(TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true), x+rowOffset, y+slotOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
|
||||
rowWidth = rowIconSize == -1 ? TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true)->GetDisplayWidth()+2 : rowIconSize;
|
||||
}
|
||||
|
||||
// If cmd.special is -1 then the slot size is auto detected
|
||||
if(iconSize == -1)
|
||||
{
|
||||
if(!vertical)
|
||||
slotOffset += (reverse ? -1 : 1) * (TexMan(item->TextureIDVar(NAME_Icon))->GetDisplayWidth() + 2);
|
||||
slotOffset += (reverse ? -1 : 1) * (TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true)->GetDisplayWidth() + 2);
|
||||
else
|
||||
slotOffset += (reverse ? -1 : 1) * (TexMan(item->TextureIDVar(NAME_Icon))->GetDisplayHeight() + 2);
|
||||
slotOffset += (reverse ? -1 : 1) * (TexMan.GetTexture(item->TextureIDVar(NAME_Icon), true)->GetDisplayHeight() + 2);
|
||||
}
|
||||
else
|
||||
slotOffset += (reverse ? -iconSize : iconSize);
|
||||
|
|
|
@ -1323,7 +1323,7 @@ void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int fla
|
|||
if (!texture.isValid())
|
||||
return;
|
||||
|
||||
FTexture *tex = (flags & DI_DONTANIMATE)? TexMan[texture] : TexMan(texture);
|
||||
FTexture *tex = TexMan.GetTexture(texture, !(flags & DI_DONTANIMATE));
|
||||
|
||||
double texwidth = tex->GetDisplayWidthDouble() * scaleX;
|
||||
double texheight = tex->GetDisplayHeightDouble() * scaleY;
|
||||
|
|
|
@ -216,7 +216,7 @@ void PostProcessShaderInstance::BindTextures()
|
|||
continue;
|
||||
|
||||
FString name = pair->Value;
|
||||
FTexture *tex = TexMan(TexMan.CheckForTexture(name, ETextureType::Any));
|
||||
FTexture *tex = TexMan.GetTexture(TexMan.CheckForTexture(name, ETextureType::Any), true);
|
||||
if (tex && tex->isValid())
|
||||
{
|
||||
glUniform1i(location, textureUnit);
|
||||
|
|
|
@ -277,7 +277,7 @@ void HWDrawInfo::AddLine (seg_t *seg, bool portalclip)
|
|||
{
|
||||
if (!seg->linedef->isVisualPortal())
|
||||
{
|
||||
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
|
||||
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::mid), true);
|
||||
if (!tex || !tex->isValid())
|
||||
{
|
||||
// nothing to do here!
|
||||
|
|
|
@ -117,7 +117,7 @@ bool hw_CheckClip(side_t * sidedef, sector_t * frontsector, sector_t * backsecto
|
|||
// now check for closed sectors!
|
||||
if (bs_ceilingheight1 <= fs_floorheight1 && bs_ceilingheight2 <= fs_floorheight2)
|
||||
{
|
||||
FTexture * tex = TexMan(sidedef->GetTexture(side_t::top));
|
||||
FTexture * tex = TexMan.GetTexture(sidedef->GetTexture(side_t::top), true);
|
||||
if (!tex || !tex->isValid()) return false;
|
||||
if (backsector->GetTexture(sector_t::ceiling) == skyflatnum &&
|
||||
frontsector->GetTexture(sector_t::ceiling) == skyflatnum) return false;
|
||||
|
@ -126,7 +126,7 @@ bool hw_CheckClip(side_t * sidedef, sector_t * frontsector, sector_t * backsecto
|
|||
|
||||
if (fs_ceilingheight1 <= bs_floorheight1 && fs_ceilingheight2 <= bs_floorheight2)
|
||||
{
|
||||
FTexture * tex = TexMan(sidedef->GetTexture(side_t::bottom));
|
||||
FTexture * tex = TexMan.GetTexture(sidedef->GetTexture(side_t::bottom), true);
|
||||
if (!tex || !tex->isValid()) return false;
|
||||
|
||||
// properly render skies (consider door "open" if both floors are sky):
|
||||
|
@ -140,12 +140,12 @@ bool hw_CheckClip(side_t * sidedef, sector_t * frontsector, sector_t * backsecto
|
|||
// preserve a kind of transparent door/lift special effect:
|
||||
if (bs_ceilingheight1 < fs_ceilingheight1 || bs_ceilingheight2 < fs_ceilingheight2)
|
||||
{
|
||||
FTexture * tex = TexMan(sidedef->GetTexture(side_t::top));
|
||||
FTexture * tex = TexMan.GetTexture(sidedef->GetTexture(side_t::top), true);
|
||||
if (!tex || !tex->isValid()) return false;
|
||||
}
|
||||
if (bs_floorheight1 > fs_floorheight1 || bs_floorheight2 > fs_floorheight2)
|
||||
{
|
||||
FTexture * tex = TexMan(sidedef->GetTexture(side_t::bottom));
|
||||
FTexture * tex = TexMan.GetTexture(sidedef->GetTexture(side_t::bottom), true);
|
||||
if (!tex || !tex->isValid()) return false;
|
||||
}
|
||||
if (backsector->GetTexture(sector_t::ceiling) == skyflatnum &&
|
||||
|
|
|
@ -243,13 +243,13 @@ void GLWall::SkyTop(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,vert
|
|||
{
|
||||
if (bs->GetPlaneTexZ(sector_t::floor)==fs->GetPlaneTexZ(sector_t::floor)+1.)
|
||||
{
|
||||
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
|
||||
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::bottom), true);
|
||||
if (!tex || !tex->isValid()) return;
|
||||
|
||||
// very, very, very ugly special case (See Icarus MAP14)
|
||||
// It is VERY important that this is only done for a floor height difference of 1
|
||||
// or it will cause glitches elsewhere.
|
||||
tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
|
||||
tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::mid), true);
|
||||
if (tex != NULL && !(seg->linedef->flags & ML_DONTPEGTOP) &&
|
||||
seg->sidedef->GetTextureYOffset(side_t::mid) > 0)
|
||||
{
|
||||
|
@ -265,7 +265,7 @@ void GLWall::SkyTop(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,vert
|
|||
|
||||
ztop[0]=ztop[1]=32768.0f;
|
||||
|
||||
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
|
||||
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::top), true);
|
||||
if (bs->GetTexture(sector_t::ceiling) != skyflatnum)
|
||||
|
||||
{
|
||||
|
@ -325,7 +325,7 @@ void GLWall::SkyBottom(HWDrawInfo *di, seg_t * seg,sector_t * fs,sector_t * bs,v
|
|||
if (fs->GetTexture(sector_t::floor)==skyflatnum)
|
||||
{
|
||||
if (bs->special == GLSector_NoSkyDraw) return;
|
||||
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
|
||||
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::bottom), true);
|
||||
|
||||
// For lower skies the normal logic only applies to walls with no lower texture.
|
||||
if (!tex->isValid())
|
||||
|
|
|
@ -789,7 +789,7 @@ void GLSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
|
|||
if (isPicnumOverride)
|
||||
{
|
||||
// Animate picnum overrides.
|
||||
auto tex = TexMan(thing->picnum);
|
||||
auto tex = TexMan.GetTexture(thing->picnum, true);
|
||||
if (tex == nullptr) return;
|
||||
patch = tex->GetID();
|
||||
mirror = false;
|
||||
|
|
|
@ -1222,7 +1222,7 @@ void GLWall::DoMidTexture(HWDrawInfo *di, seg_t * seg, bool drawfogboundary,
|
|||
// Set up the top
|
||||
//
|
||||
//
|
||||
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::top));
|
||||
FTexture * tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::top), true);
|
||||
if (!tex || !tex->isValid())
|
||||
{
|
||||
if (front->GetTexture(sector_t::ceiling) == skyflatnum &&
|
||||
|
@ -1258,7 +1258,7 @@ void GLWall::DoMidTexture(HWDrawInfo *di, seg_t * seg, bool drawfogboundary,
|
|||
// Set up the bottom
|
||||
//
|
||||
//
|
||||
tex = TexMan(seg->sidedef->GetTexture(side_t::bottom));
|
||||
tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::bottom), true);
|
||||
if (!tex || !tex->isValid())
|
||||
{
|
||||
// texture is missing - use the lower plane
|
||||
|
@ -2057,7 +2057,7 @@ void GLWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
|
|||
sector_t *backsec = isportal? seg->linedef->getPortalDestination()->frontsector : backsector;
|
||||
|
||||
bool drawfogboundary = !di->isFullbrightScene() && hw_CheckFog(frontsector, backsec);
|
||||
FTexture *tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
|
||||
FTexture *tex = TexMan.GetTexture(seg->sidedef->GetTexture(side_t::mid), true);
|
||||
if (tex != NULL)
|
||||
{
|
||||
if (i_compatflags & COMPATF_MASKEDMIDTEX)
|
||||
|
|
|
@ -131,7 +131,7 @@ static bool isBright(DPSprite *psp)
|
|||
FTextureID lump = sprites[psp->GetSprite()].GetSpriteFrame(psp->GetFrame(), 0, 0., nullptr);
|
||||
if (lump.isValid())
|
||||
{
|
||||
FTexture * tex = TexMan(lump);
|
||||
FTexture * tex = TexMan.GetTexture(lump, true);
|
||||
if (tex) disablefullbright = tex->isFullbrightDisabled();
|
||||
}
|
||||
return psp->GetState()->GetFullbright() && !disablefullbright;
|
||||
|
|
|
@ -519,7 +519,7 @@ again:
|
|||
|
||||
FMaterial * FMaterial::ValidateTexture(FTextureID no, bool expand, bool translate, bool create)
|
||||
{
|
||||
return ValidateTexture(translate? TexMan(no) : TexMan[no], expand, create);
|
||||
return ValidateTexture(TexMan.GetTexture(no, translate), expand, create);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -568,7 +568,7 @@ void DIntermissionScreenCast::Drawer ()
|
|||
}
|
||||
|
||||
sprframe = &SpriteFrames[sprites[castsprite].spriteframes + caststate->GetFrame()];
|
||||
pic = TexMan(sprframe->Texture[0]);
|
||||
pic = TexMan.GetTexture(sprframe->Texture[0], true);
|
||||
|
||||
screen->DrawTexture (pic, 160, 170,
|
||||
DTA_320x200, true,
|
||||
|
|
|
@ -229,7 +229,7 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, do
|
|||
side_t *side = line->sidedef[sideno];
|
||||
FTextureID texnum = side->GetTexture(side_t::mid);
|
||||
if (!texnum.isValid()) return false;
|
||||
FTexture * tex= TexMan(texnum);
|
||||
FTexture * tex= TexMan.GetTexture(texnum, true);
|
||||
if (!tex) return false;
|
||||
|
||||
FTexCoordInfo tci;
|
||||
|
|
|
@ -1147,7 +1147,7 @@ double GetFriction(const sector_t *self, int plane, double *pMoveFac)
|
|||
FTexture *tex = TexMan[GetTexture(sector_t::floor)];
|
||||
if (tex != NULL && tex->isGlowing())
|
||||
{
|
||||
if (!tex->isAutoGlowing()) tex = TexMan(GetTexture(sector_t::floor));
|
||||
if (!tex->isAutoGlowing()) tex = TexMan.GetTexture(GetTexture(sector_t::floor), true);
|
||||
if (tex->isGlowing()) // recheck the current animation frame.
|
||||
{
|
||||
tex->GetGlowColor(bottomglowcolor);
|
||||
|
@ -1192,7 +1192,7 @@ double GetFriction(const sector_t *self, int plane, double *pMoveFac)
|
|||
FTexture *tex = TexMan[GetTexture(sector_t::ceiling)];
|
||||
if (tex != NULL && tex->isGlowing())
|
||||
{
|
||||
if (!tex->isAutoGlowing()) tex = TexMan(GetTexture(sector_t::ceiling));
|
||||
if (!tex->isAutoGlowing()) tex = TexMan.GetTexture(GetTexture(sector_t::ceiling), true);
|
||||
if (tex->isGlowing()) // recheck the current animation frame.
|
||||
{
|
||||
ret = true;
|
||||
|
@ -1216,7 +1216,7 @@ double GetFriction(const sector_t *self, int plane, double *pMoveFac)
|
|||
FTexture *tex = TexMan[GetTexture(sector_t::floor)];
|
||||
if (tex != NULL && tex->isGlowing())
|
||||
{
|
||||
if (!tex->isAutoGlowing()) tex = TexMan(GetTexture(sector_t::floor));
|
||||
if (!tex->isAutoGlowing()) tex = TexMan.GetTexture(GetTexture(sector_t::floor), true);
|
||||
if (tex->isGlowing()) // recheck the current animation frame.
|
||||
{
|
||||
ret = true;
|
||||
|
|
|
@ -49,7 +49,7 @@ void RenderPolyDecal::Render(PolyRenderThread *thread, DBaseDecal *decal, const
|
|||
if (decal->RenderFlags & RF_INVISIBLE || !viewactive || !decal->PicNum.isValid())
|
||||
return;
|
||||
|
||||
FTexture *ttex = TexMan(decal->PicNum, true);
|
||||
FTexture *ttex = TexMan.GetPalettedTexture(decal->PicNum, true);
|
||||
if (ttex == nullptr || !ttex->isValid())
|
||||
return;
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ static bool isBright(DPSprite *psp)
|
|||
FTextureID lump = sprites[psp->GetSprite()].GetSpriteFrame(psp->GetFrame(), 0, 0., nullptr);
|
||||
if (lump.isValid())
|
||||
{
|
||||
FTexture * tex = TexMan(lump);
|
||||
FTexture * tex = TexMan.GetPalettedTexture(lump, true);
|
||||
if (tex) disablefullbright = tex->isFullbrightDisabled();
|
||||
}
|
||||
return psp->GetState()->GetFullbright() && !disablefullbright;
|
||||
|
|
|
@ -66,7 +66,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyTransferH
|
|||
FTextureID picnum = fakeflat.FrontSector->GetTexture(ceiling ? sector_t::ceiling : sector_t::floor);
|
||||
if (picnum != skyflatnum)
|
||||
{
|
||||
FTexture *tex = TexMan(picnum);
|
||||
FTexture *tex = TexMan.GetPalettedTexture(picnum, true);
|
||||
if (!tex || !tex->isValid())
|
||||
return;
|
||||
|
||||
|
@ -510,7 +510,7 @@ void Render3DFloorPlane::RenderPlanes(PolyRenderThread *thread, subsector_t *sub
|
|||
void Render3DFloorPlane::Render(PolyRenderThread *thread)
|
||||
{
|
||||
FTextureID picnum = ceiling ? *fakeFloor->bottom.texture : *fakeFloor->top.texture;
|
||||
auto tex = TexMan(picnum);
|
||||
auto tex = TexMan.GetPalettedTexture(picnum, true);
|
||||
if (!tex->isValid())
|
||||
return;
|
||||
|
||||
|
|
|
@ -227,7 +227,7 @@ void RenderPolyPlayerSprites::RenderSprite(PolyRenderThread *thread, DPSprite *p
|
|||
|
||||
picnum = sprframe->Texture[0];
|
||||
flip = sprframe->Flip & 1;
|
||||
ttex = TexMan(picnum);
|
||||
ttex = TexMan.GetPalettedTexture(picnum, true);
|
||||
|
||||
if (!ttex->isValid())
|
||||
return;
|
||||
|
|
|
@ -284,7 +284,7 @@ Mat4f PolySkyDome::GLSkyMath()
|
|||
|
||||
static FSoftwareTexture *GetSWTex(FTextureID texid, bool allownull = true)
|
||||
{
|
||||
auto tex = TexMan(texid, true);
|
||||
auto tex = TexMan.GetPalettedTexture(texid, true);
|
||||
if (tex == nullptr) return nullptr;
|
||||
if (!allownull && !tex->isValid()) return nullptr;
|
||||
return tex->GetSoftwareTexture();
|
||||
|
|
|
@ -312,7 +312,7 @@ FSoftwareTexture *RenderPolySprite::GetSpriteTexture(AActor *thing, /*out*/ bool
|
|||
|
||||
if (thing->picnum.isValid())
|
||||
{
|
||||
FTexture *ttex = TexMan(thing->picnum);
|
||||
FTexture *ttex = TexMan.GetPalettedTexture(thing->picnum, true);
|
||||
if (!ttex || !ttex->isValid())
|
||||
{
|
||||
return nullptr;
|
||||
|
|
|
@ -171,7 +171,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, seg_t *line, sector_t
|
|||
wall.Alpha = wall.Line->alpha;
|
||||
wall.FogBoundary = IsFogBoundary(frontsector, backsector);
|
||||
|
||||
FTexture *midtex = TexMan(line->sidedef->GetTexture(side_t::mid), true);
|
||||
FTexture *midtex = TexMan.GetPalettedTexture(line->sidedef->GetTexture(side_t::mid), true);
|
||||
if ((midtex && midtex->isValid()) || wall.FogBoundary)
|
||||
translucentWallsOutput.push_back(thread->FrameMemory->NewObject<PolyTranslucentWall>(wall));
|
||||
|
||||
|
@ -528,7 +528,7 @@ void RenderPolyWall::ClampHeight(TriVertex &v1, TriVertex &v2)
|
|||
|
||||
FSoftwareTexture *RenderPolyWall::GetTexture(const line_t *line, const side_t *side, side_t::ETexpart texpart)
|
||||
{
|
||||
FTexture *tex = TexMan(side->GetTexture(texpart), true);
|
||||
FTexture *tex = TexMan.GetPalettedTexture(side->GetTexture(texpart), true);
|
||||
if (tex == nullptr || !tex->isValid())
|
||||
{
|
||||
// Mapping error. Doom floodfills this with a plane.
|
||||
|
@ -537,16 +537,16 @@ FSoftwareTexture *RenderPolyWall::GetTexture(const line_t *line, const side_t *s
|
|||
if (line && line->backsector && line->sidedef[0] == side)
|
||||
{
|
||||
if (texpart == side_t::top)
|
||||
tex = TexMan(line->backsector->GetTexture(sector_t::ceiling), true);
|
||||
tex = TexMan.GetPalettedTexture(line->backsector->GetTexture(sector_t::ceiling), true);
|
||||
else if (texpart == side_t::bottom)
|
||||
tex = TexMan(line->backsector->GetTexture(sector_t::floor), true);
|
||||
tex = TexMan.GetPalettedTexture(line->backsector->GetTexture(sector_t::floor), true);
|
||||
}
|
||||
if (line && line->backsector && line->sidedef[1] == side)
|
||||
{
|
||||
if (texpart == side_t::top)
|
||||
tex = TexMan(line->frontsector->GetTexture(sector_t::ceiling), true);
|
||||
tex = TexMan.GetPalettedTexture(line->frontsector->GetTexture(sector_t::ceiling), true);
|
||||
else if (texpart == side_t::bottom)
|
||||
tex = TexMan(line->frontsector->GetTexture(sector_t::floor), true);
|
||||
tex = TexMan.GetPalettedTexture(line->frontsector->GetTexture(sector_t::floor), true);
|
||||
}
|
||||
|
||||
if (tex == nullptr || !tex->isValid())
|
||||
|
|
|
@ -268,7 +268,7 @@ void FModelRenderer::RenderFrameModels(const FSpriteModelFrame *smf, const FStat
|
|||
if (smf->modelIDs[i] != -1)
|
||||
{
|
||||
FModel * mdl = Models[smf->modelIDs[i]];
|
||||
FTexture *tex = smf->skinIDs[i].isValid() ? TexMan(smf->skinIDs[i]) : nullptr;
|
||||
FTexture *tex = smf->skinIDs[i].isValid() ? TexMan.GetTexture(smf->skinIDs[i], true) : nullptr;
|
||||
mdl->BuildVertexBuffer(this);
|
||||
|
||||
mdl->PushSpriteMDLFrame(smf, i);
|
||||
|
|
|
@ -364,7 +364,7 @@ void FDMDModel::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame
|
|||
if (!skin)
|
||||
{
|
||||
if (info.numSkins == 0 || !skins[0].isValid()) return;
|
||||
skin = TexMan(skins[0]);
|
||||
skin = TexMan.GetTexture(skins[0], true);
|
||||
if (!skin) return;
|
||||
}
|
||||
|
||||
|
|
|
@ -356,11 +356,11 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame
|
|||
{
|
||||
if (curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][i].isValid())
|
||||
{
|
||||
surfaceSkin = TexMan(curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][i]);
|
||||
surfaceSkin = TexMan.GetTexture(curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][i], true);
|
||||
}
|
||||
else if(surf->numSkins > 0 && surf->skins[0].isValid())
|
||||
{
|
||||
surfaceSkin = TexMan(surf->skins[0]);
|
||||
surfaceSkin = TexMan.GetTexture(surf->skins[0], true);
|
||||
}
|
||||
|
||||
if (!surfaceSkin)
|
||||
|
|
|
@ -636,11 +636,11 @@ void FOBJModel::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame
|
|||
{
|
||||
if (i < MD3_MAX_SURFACES && curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][i].isValid())
|
||||
{
|
||||
userSkin = TexMan(curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][i]);
|
||||
userSkin = TexMan.GetTexture(curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][i], true);
|
||||
}
|
||||
else if (surf->skin.isValid())
|
||||
{
|
||||
userSkin = TexMan(surf->skin);
|
||||
userSkin = TexMan.GetTexture(surf->skin, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -235,7 +235,7 @@ void FUE1Model::RenderFrame( FModelRenderer *renderer, FTexture *skin, int frame
|
|||
if ( !sskin )
|
||||
{
|
||||
if ( curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][groups[i].texNum].isValid() )
|
||||
sskin = TexMan(curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][groups[i].texNum]);
|
||||
sskin = TexMan.GetTexture(curSpriteMDLFrame->surfaceskinIDs[curMDLIndex][groups[i].texNum], true);
|
||||
if ( !sskin )
|
||||
{
|
||||
vofs += vsize;
|
||||
|
|
|
@ -80,8 +80,8 @@ void R_InitSkyMap()
|
|||
sky2texture = TexMan.CheckForTexture("-noflat-", ETextureType::Any);
|
||||
}
|
||||
|
||||
skytex1 = TexMan(sky1texture, true);
|
||||
skytex2 = TexMan(sky2texture, true);
|
||||
skytex1 = TexMan.GetTexture(sky1texture, false);
|
||||
skytex2 = TexMan.GetTexture(sky2texture, false);
|
||||
|
||||
if (skytex1 == nullptr)
|
||||
return;
|
||||
|
|
|
@ -451,7 +451,7 @@ namespace swrenderer
|
|||
|
||||
lwal = draw_segment->maskedtexturecol;
|
||||
swal = draw_segment->swall;
|
||||
FTexture *tex = TexMan(sidedef->GetTexture(side_t::mid), true);
|
||||
FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
|
||||
FSoftwareTexture *pic = tex && tex->isValid()? tex->GetSoftwareTexture() : nullptr;
|
||||
double yscale = pic->GetScale().Y * sidedef->GetTextureYScale(side_t::mid);
|
||||
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
||||
|
@ -770,7 +770,7 @@ namespace swrenderer
|
|||
}
|
||||
}
|
||||
|
||||
FTexture *ftex = TexMan(sidedef->GetTexture(side_t::mid), true);
|
||||
FTexture *ftex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
|
||||
FSoftwareTexture *midtex = ftex && ftex->isValid() ? ftex->GetSoftwareTexture() : nullptr;
|
||||
|
||||
bool segtextured = midtex != NULL || mTopPart.Texture != NULL || mBottomPart.Texture != NULL;
|
||||
|
@ -816,7 +816,7 @@ namespace swrenderer
|
|||
// No top texture for skyhack lines
|
||||
if (mFrontSector->GetTexture(sector_t::ceiling) == skyflatnum && mBackSector->GetTexture(sector_t::ceiling) == skyflatnum) return;
|
||||
|
||||
FTexture *tex = TexMan(sidedef->GetTexture(side_t::top), true);
|
||||
FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::top), true);
|
||||
mTopPart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
|
||||
|
||||
mTopPart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
|
||||
|
@ -874,7 +874,7 @@ namespace swrenderer
|
|||
if (linedef->isVisualPortal()) return;
|
||||
if (linedef->special == Line_Horizon) return;
|
||||
|
||||
auto tex = TexMan(sidedef->GetTexture(side_t::mid), true);
|
||||
auto tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
|
||||
mMiddlePart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
|
||||
mMiddlePart.TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
||||
double rowoffset = sidedef->GetTextureYOffset(side_t::mid);
|
||||
|
@ -939,7 +939,7 @@ namespace swrenderer
|
|||
frontlowertop = mBackSector->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
|
||||
FTexture *tex = TexMan(sidedef->GetTexture(side_t::bottom), true);;
|
||||
FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::bottom), true);
|
||||
mBottomPart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
|
||||
if (!mBottomPart.Texture) return;
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ namespace swrenderer
|
|||
if (curline->sidedef->GetTexture(side_t::mid).isNull())
|
||||
return false;
|
||||
|
||||
FTexture *ttex = TexMan(curline->sidedef->GetTexture(side_t::mid), true);
|
||||
FTexture *ttex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::mid), true);
|
||||
if (i_compatflags & COMPATF_MASKEDMIDTEX)
|
||||
{
|
||||
ttex = ttex->GetRawTexture();
|
||||
|
@ -643,15 +643,15 @@ namespace swrenderer
|
|||
FTexture *rw_tex = nullptr;
|
||||
if (fover->flags & FF_UPPERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::top), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::top), true);
|
||||
}
|
||||
else if (fover->flags & FF_LOWERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_tex = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
}
|
||||
rw_pic = rw_tex && rw_tex->isValid() ? rw_tex->GetSoftwareTexture() : nullptr;
|
||||
}
|
||||
|
@ -705,15 +705,15 @@ namespace swrenderer
|
|||
FTexture *rw_tex;
|
||||
if (rover->flags & FF_UPPERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::top), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::top), true);
|
||||
}
|
||||
else if (rover->flags & FF_LOWERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_tex = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
}
|
||||
rw_pic = rw_tex && rw_tex->isValid() ? rw_tex->GetSoftwareTexture() : nullptr;
|
||||
}
|
||||
|
@ -832,15 +832,15 @@ namespace swrenderer
|
|||
FTexture *rw_tex;
|
||||
if (fover->flags & FF_UPPERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::top), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::top), true);
|
||||
}
|
||||
else if (fover->flags & FF_LOWERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_tex = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
}
|
||||
rw_pic = rw_tex && rw_tex->isValid() ? rw_tex->GetSoftwareTexture() : nullptr;
|
||||
}
|
||||
|
@ -891,15 +891,15 @@ namespace swrenderer
|
|||
FTexture *rw_tex;
|
||||
if (rover->flags & FF_UPPERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::top), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::top), true);
|
||||
}
|
||||
else if (rover->flags & FF_LOWERTEXTURE)
|
||||
{
|
||||
rw_tex = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::bottom), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_tex = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
rw_tex = TexMan.GetPalettedTexture(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
|
||||
}
|
||||
rw_pic = rw_tex && rw_tex->isValid() ? rw_tex->GetSoftwareTexture() : nullptr;
|
||||
}
|
||||
|
|
|
@ -65,8 +65,8 @@ fixed_t sky1cyl, sky2cyl;
|
|||
|
||||
void InitSoftwareSky()
|
||||
{
|
||||
auto skytex1 = TexMan(sky1texture, true);
|
||||
auto skytex2 = TexMan(sky2texture, true);
|
||||
auto skytex1 = TexMan.GetPalettedTexture(sky1texture, true);
|
||||
auto skytex2 = TexMan.GetPalettedTexture(sky2texture, true);
|
||||
|
||||
if (skytex1 == nullptr)
|
||||
return;
|
||||
|
@ -118,7 +118,7 @@ namespace swrenderer
|
|||
|
||||
static FSoftwareTexture *GetSWTex(FTextureID texid, bool allownull = true)
|
||||
{
|
||||
auto tex = TexMan(texid, true);
|
||||
auto tex = TexMan.GetPalettedTexture(texid, true);
|
||||
if (tex == nullptr) return nullptr;
|
||||
if (!allownull && !tex->isValid()) return nullptr;
|
||||
return tex->GetSoftwareTexture();
|
||||
|
|
|
@ -113,7 +113,7 @@ namespace swrenderer
|
|||
}
|
||||
else // regular flat
|
||||
{
|
||||
FTexture *ttex = TexMan(picnum, true);
|
||||
FTexture *ttex = TexMan.GetPalettedTexture(picnum, true);
|
||||
|
||||
if (!ttex->isValid())
|
||||
{
|
||||
|
|
|
@ -1023,7 +1023,7 @@ namespace swrenderer
|
|||
{
|
||||
sprite.picnum = thing->picnum;
|
||||
|
||||
sprite.tex = TexMan(sprite.picnum);
|
||||
sprite.tex = TexMan.GetPalettedTexture(sprite.picnum, true);
|
||||
if (!sprite.tex->isValid())
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -129,7 +129,7 @@ namespace swrenderer
|
|||
}
|
||||
}
|
||||
|
||||
FTexture *tex = TexMan(decal->PicNum, true);
|
||||
FTexture *tex = TexMan.GetPalettedTexture(decal->PicNum, true);
|
||||
flipx = (uint8_t)(decal->RenderFlags & RF_XFLIP);
|
||||
|
||||
if (tex == NULL || !tex->isValid())
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace swrenderer
|
|||
FTextureID lump = sprites[psp->GetSprite()].GetSpriteFrame(psp->GetFrame(), 0, 0., nullptr);
|
||||
if (lump.isValid())
|
||||
{
|
||||
FTexture * tex = TexMan(lump);
|
||||
FTexture * tex = TexMan.GetTexture(lump, true);
|
||||
if (tex) disablefullbright = tex->isFullbrightDisabled();
|
||||
}
|
||||
return psp->GetState()->GetFullbright() && !disablefullbright;
|
||||
|
|
|
@ -224,7 +224,7 @@ namespace swrenderer
|
|||
|
||||
picnum = sprframe->Texture[0];
|
||||
flip = sprframe->Flip & 1;
|
||||
tex = TexMan(picnum);
|
||||
tex = TexMan.GetTexture(picnum, true);
|
||||
|
||||
if (!tex->isValid())
|
||||
return;
|
||||
|
|
|
@ -566,41 +566,40 @@ public:
|
|||
return Textures[texnum.GetIndex()].Texture;
|
||||
}
|
||||
|
||||
// This only gets used in UI code so we do not need PALVERS handling.
|
||||
FTexture *GetTextureByName(const char *name, bool animate = false)
|
||||
{
|
||||
FTextureID texnum = GetTextureID (name, ETextureType::MiscPatch);
|
||||
if (!texnum.Exists()) return nullptr;
|
||||
if (!animate) return Textures[texnum.GetIndex()].Texture;
|
||||
else return Textures[Translation[texnum.GetIndex()]].Texture;
|
||||
|
||||
}
|
||||
|
||||
FTexture *ByIndex(int i)
|
||||
FTexture *GetTexture(FTextureID texnum, bool animate)
|
||||
{
|
||||
if ((size_t)texnum.texnum >= Textures.Size()) return nullptr;
|
||||
if (animate) texnum = Translation[texnum.GetIndex()];
|
||||
return Textures[texnum.GetIndex()].Texture;
|
||||
}
|
||||
|
||||
// This is the only access function that should be used inside the software renderer.
|
||||
FTexture *GetPalettedTexture(FTextureID texnum, bool animate)
|
||||
{
|
||||
if ((size_t)texnum.texnum >= Textures.Size()) return nullptr;
|
||||
if (animate) texnum = Translation[texnum.GetIndex()];
|
||||
texnum = PalCheck(texnum).GetIndex();
|
||||
return Textures[texnum.GetIndex()].Texture;
|
||||
}
|
||||
|
||||
FTexture *ByIndex(int i, bool animate = false)
|
||||
{
|
||||
if (unsigned(i) >= Textures.Size()) return NULL;
|
||||
if (animate) i = Translation[i];
|
||||
return Textures[i].Texture;
|
||||
}
|
||||
FTexture *FindTexture(const char *texname, ETextureType usetype = ETextureType::MiscPatch, BITFIELD flags = TEXMAN_TryAny);
|
||||
|
||||
// Get texture with translation
|
||||
FTexture *operator() (FTextureID texnum, bool withpalcheck=false)
|
||||
{
|
||||
if ((size_t)texnum.texnum >= Textures.Size()) return NULL;
|
||||
int picnum = Translation[texnum.texnum];
|
||||
if (withpalcheck)
|
||||
{
|
||||
picnum = PalCheck(picnum).GetIndex();
|
||||
}
|
||||
return Textures[picnum].Texture;
|
||||
}
|
||||
/*
|
||||
FTexture *operator() (const char *texname)
|
||||
{
|
||||
FTextureID texnum = GetTextureID (texname, ETextureType::MiscPatch);
|
||||
if (texnum.texnum == -1) return NULL;
|
||||
return Textures[Translation[texnum.texnum]].Texture;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//public:
|
||||
|
||||
|
|
|
@ -77,5 +77,5 @@ FTexture *FImageCollection::operator[] (int index) const
|
|||
{
|
||||
return NULL;
|
||||
}
|
||||
return ImageMap[index].Exists()? TexMan(ImageMap[index]) : NULL;
|
||||
return ImageMap[index].Exists()? TexMan.GetPalettedTexture(ImageMap[index], true) : NULL;
|
||||
}
|
||||
|
|
|
@ -175,7 +175,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawTexture)
|
|||
|
||||
if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
|
||||
|
||||
FTexture *tex = animate ? TexMan(FSetTextureID(texid)) : TexMan[FSetTextureID(texid)];
|
||||
FTexture *tex = TexMan.ByIndex(texid, animate);
|
||||
VMVa_List args = { param + 4, 0, numparam - 5, va_reginfo + 4 };
|
||||
screen->DrawTexture(tex, x, y, args);
|
||||
return 0;
|
||||
|
@ -231,7 +231,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawShape)
|
|||
|
||||
if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
|
||||
|
||||
FTexture *tex = animate ? TexMan(FSetTextureID(texid)) : TexMan[FSetTextureID(texid)];
|
||||
FTexture *tex = TexMan.ByIndex(texid, animate);
|
||||
VMVa_List args = { param + 3, 0, numparam - 4, va_reginfo + 3 };
|
||||
|
||||
screen->DrawShape(tex, shape, args);
|
||||
|
@ -1354,7 +1354,7 @@ void DFrameBuffer::DrawBorder (int x1, int y1, int x2, int y2)
|
|||
|
||||
if (picnum.isValid())
|
||||
{
|
||||
FlatFill (x1, y1, x2, y2, TexMan(picnum));
|
||||
FlatFill (x1, y1, x2, y2, TexMan.GetTexture(picnum, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1519,7 +1519,7 @@ FTexture *FSinglePicFont::GetChar (int code, int *const width) const
|
|||
*width = SpaceWidth;
|
||||
if (code == 'a' || code == 'A')
|
||||
{
|
||||
return TexMan(PicNum);
|
||||
return TexMan.GetPalettedTexture(PicNum, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -674,7 +674,7 @@ class AltHud ui
|
|||
{
|
||||
double trans = rover == CPlayer.mo.InvSel ? 1.0 : 0.4;
|
||||
|
||||
DrawImageToBox(AltIcon.isValid()? AltIcon : rover.Icon, x, y, 19, 25, trans);
|
||||
DrawImageToBox(AltIcon.isValid()? AltIcon : rover.Icon, x, y, 19, 25, trans, true);
|
||||
if (rover.Amount > 1)
|
||||
{
|
||||
int xx;
|
||||
|
@ -989,4 +989,4 @@ class AltHud ui
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue