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bloomcombine.fp
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bloomextract.fp
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burn.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
colormap.fp
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depthblur.fp
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exposureaverage.fp
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exposurecombine.fp
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exposureextract.fp
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fogboundary.fp
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func_brightmap.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
func_defaultlight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
func_defaultmat.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
func_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
func_notexture.fp
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func_pbr.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
func_spec.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
func_warp1.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_warp2.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_warp3.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_wavex.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_jagged.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothnoise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
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Merge branch 'gzdoom' into materials
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2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_swirly.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fxaa.fp
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lensdistortion.fp
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lineardepth.fp
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main.fp
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Add additive color before applying object colors
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2019-06-23 14:11:03 +02:00 |
main.vp
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- more options for Doom 64 style gradients on walls:
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2018-11-16 21:16:15 +01:00 |
material_nolight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
material_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
material_pbr.fp
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- fix distance attenuation for PBR materials
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2018-10-17 09:36:01 +02:00 |
material_specular.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-08-20 01:22:34 +02:00 |
present.fp
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Revert "- Fixed dithering in the present shader."
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2019-06-26 03:26:57 +02:00 |
present_checker3d.fp
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present_column3d.fp
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present_row3d.fp
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screenquad.vp
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screenquadscale.vp
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shadowmap.fp
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- add some comments to shadowmap.fp
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2018-10-04 19:24:22 +02:00 |
ssao.fp
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ssaocombine.fp
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stencil.fp
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swshader.fp
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swshader.vp
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tonemap.fp
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