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- Fixed dithering in the present shader.
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1 changed files with 2 additions and 2 deletions
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@ -2,13 +2,13 @@
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in vec2 TexCoord;
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out vec4 FragColor;
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uniform sampler2D InputTexture;
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layout(binding=0) uniform sampler2D InputTexture;
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uniform float InvGamma;
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uniform float Contrast;
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uniform float Brightness;
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uniform float Saturation;
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uniform int GrayFormula;
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uniform sampler2D DitherTexture;
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layout(binding=1) uniform sampler2D DitherTexture;
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uniform float ColorScale;
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vec4 ApplyGamma(vec4 c)
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