.. |
fragglescript
|
- increased the snd_channels default and minimum.
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2017-03-16 10:38:56 +01:00 |
g_inventory
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- looks like the last commit missed a few files.
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2017-03-19 11:35:24 +01:00 |
g_shared
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- added some checks to exclude dynamic lights from being subjected to shadowmapping if they do not touch any one-sided lines from the back side. This condition is a requirement for a 1D shadowmap to even have an effect.
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2017-03-20 00:34:19 +01:00 |
g_statusbar
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- let SBARINFO always read ST_X and ST_Y from the wrapper because it just too liberally changes these values in unpredictable ways.
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2017-03-19 19:49:52 +01:00 |
gl
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
intermission
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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
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- added a dummy struct named '_' to define global variables. This can only be used internally.
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2017-03-13 14:42:14 +01:00 |
polyrenderer
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- detached the poly renderer from the software renderer
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2017-03-20 08:28:16 +01:00 |
posix
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Merge branch '3.0_work'
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2017-03-12 20:31:34 +01:00 |
r_data
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- removed several unneeded GL headers from the software renderer's sources.
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2017-03-16 13:49:34 +01:00 |
rapidjson
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Serializer now writes floating point zero if special value is encountered
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2016-12-20 12:19:12 +01:00 |
resourcefiles
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
scripting
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Restored explicit assignment operators for VMValue
|
2017-03-21 12:14:50 +02:00 |
sfmt
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
sound
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- fixed: MIDIStreamer::Update did not check if the device was still valid.
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2017-03-13 00:38:59 +01:00 |
swrenderer
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- detached the poly renderer from the software renderer
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2017-03-20 08:28:16 +01:00 |
textures
|
- status screen fully scriptified but not active yet.
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2017-03-18 19:35:26 +01:00 |
win32
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
xlat
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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- added Floor_Stop and Ceiling_Stop action specials.
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2017-02-27 21:31:59 +01:00 |
actor.h
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- removed several unneeded GL headers from the software renderer's sources.
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2017-03-16 13:49:34 +01:00 |
actorinlines.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
actorptrselect.cpp
|
|
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actorptrselect.h
|
|
|
am_map.cpp
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- moved the blockmap into a substructure of FLevelLocals.
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2017-03-17 14:24:21 +01:00 |
am_map.h
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- fixed: Custom automap colors were not invalidated on restart.
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2016-12-03 15:44:46 +01:00 |
announcer.h
|
|
|
autosegs.h
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
b_bot.cpp
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- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
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2017-02-08 15:47:22 +01:00 |
b_bot.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
b_func.cpp
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- added a few missing includes which were not triggered as error in a debug build.
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2017-03-10 09:57:10 +01:00 |
b_game.cpp
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- made the status screen a class and scriptified a few more functions.
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2017-03-18 15:45:36 +01:00 |
b_move.cpp
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- fixed GCC warnings and errors
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2017-03-11 19:02:35 +01:00 |
b_think.cpp
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- fixed GCC warnings and errors
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2017-03-11 19:02:35 +01:00 |
basictypes.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
bbannouncer.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_bind.cpp
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- added a dummy struct named '_' to define global variables. This can only be used internally.
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2017-03-13 14:42:14 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
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- added a setinv cheat CCMD.
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2017-03-14 11:44:21 +01:00 |
c_console.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
c_console.h
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|
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c_consolebuffer.cpp
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|
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c_consolebuffer.h
|
|
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c_cvars.cpp
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
c_cvars.h
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
c_dispatch.cpp
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
c_dispatch.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
c_expr.cpp
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
c_functions.cpp
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
c_functions.h
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
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- detached the poly renderer from the software renderer
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2017-03-20 08:28:16 +01:00 |
cmdlib.cpp
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
cmdlib.h
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- ncopystring is not needed anymore.
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2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
colormatcher.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-03-08 21:25:24 -05:00 |
compatibility.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
configfile.cpp
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
configfile.h
|
|
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critsec.h
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-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
cycler.cpp
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
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- need to be careful with ctype functions - the way they are written they will do bad things with non-ASCII characters if signed chars are fed to them.
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2017-03-18 19:37:36 +01:00 |
d_dehacked.h
|
more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
d_event.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
d_gui.h
|
|
|
d_iwad.cpp
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
d_main.cpp
|
- switched over to the scripted intermission screens.
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2017-03-18 21:19:32 +01:00 |
d_main.h
|
- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
d_net.cpp
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
d_net.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
- status screen fully scriptified but not active yet.
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2017-03-18 19:35:26 +01:00 |
d_player.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
- added a setinv cheat CCMD.
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2017-03-14 11:44:21 +01:00 |
decallib.cpp
|
- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- the fourth.
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2017-03-08 18:55:54 +01:00 |
dobject.h
|
- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
dobjgc.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobjgc.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
dobjtype.cpp
|
- added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally.
|
2017-03-13 12:51:09 +01:00 |
dobjtype.h
|
- added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally.
|
2017-03-13 12:51:09 +01:00 |
doomdata.h
|
- moved more varialbles into FLevelLocals.
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2017-03-17 12:49:43 +01:00 |
doomdef.cpp
|
|
|
doomdef.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- made the status screen a class and scriptified a few more functions.
|
2017-03-18 15:45:36 +01:00 |
doomstat.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
doomtype.h
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
dsectoreffect.cpp
|
- exported the base thinker class for sector lighting effects to ZScript.
|
2017-03-19 13:15:38 +01:00 |
dsectoreffect.h
|
- exported the base thinker class for sector lighting effects to ZScript.
|
2017-03-19 13:15:38 +01:00 |
dthinker.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
dthinker.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
edata.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
events.h
|
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
|
2017-03-09 15:38:49 +01:00 |
f_wipe.cpp
|
- replaced a large batch of DWORDs.
|
2017-03-09 20:19:55 +01:00 |
f_wipe.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
files.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
files.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
g_doomedmap.cpp
|
- moved more varialbles into FLevelLocals.
|
2017-03-17 12:49:43 +01:00 |
g_game.cpp
|
- moved more varialbles into FLevelLocals.
|
2017-03-17 12:49:43 +01:00 |
g_game.h
|
- added a callback to menu items for when a new menu gets created.
|
2017-03-14 10:41:13 +01:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- status screen fully scriptified but not active yet.
|
2017-03-18 19:35:26 +01:00 |
g_level.h
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
g_levellocals.h
|
Fix method member being a qualified name
|
2017-03-18 22:44:21 +01:00 |
g_mapinfo.cpp
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
g_pch.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gameconfigfile.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gameconfigfile.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gametype.h
|
|
|
gi.cpp
|
- switched over to the scripted intermission screens.
|
2017-03-18 21:19:32 +01:00 |
gi.h
|
- switched over to the scripted intermission screens.
|
2017-03-18 21:19:32 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- status screen fully scriptified but not active yet.
|
2017-03-18 19:35:26 +01:00 |
hu_stuff.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_net.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
|
2017-03-02 10:26:23 +01:00 |
info.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- added a setinv cheat CCMD.
|
2017-03-14 11:44:21 +01:00 |
m_cheat.h
|
- added a setinv cheat CCMD.
|
2017-03-14 11:44:21 +01:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
m_misc.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_png.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
m_png.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
md5.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
memarena.cpp
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
memarena.h
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- switched over to the scripted intermission screens.
|
2017-03-18 21:19:32 +01:00 |
nodebuild.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild.h
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
p_3dfloors.cpp
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dfloors.h
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_acs.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
p_actionfunctions.cpp
|
- added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting.
|
2017-03-15 10:36:41 +01:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_buildmap.cpp
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
p_ceiling.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_checkposition.h
|
|
|
p_conversation.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_conversation.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_doors.cpp
|
- restored a line of accidentally deleted code in the animated door thinker.
|
2017-03-14 10:08:43 +01:00 |
p_effect.cpp
|
- fixed reject check in particle code.
|
2017-03-17 21:54:03 +01:00 |
p_effect.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
p_enemy.cpp
|
- moved the blockmap into a substructure of FLevelLocals.
|
2017-03-17 14:24:21 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
|
2017-03-02 18:18:34 +01:00 |
p_glnodes.cpp
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_interaction.cpp
|
- typo...
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2017-03-19 12:41:00 +01:00 |
p_lights.cpp
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_linkedsectors.cpp
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- allow a link between the same sector's floor and ceiling.
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2017-02-26 20:11:24 +01:00 |
p_lnspec.cpp
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Fixed compilation with GCC/Clang
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2017-03-14 18:24:34 +02:00 |
p_lnspec.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_local.h
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- moved more varialbles into FLevelLocals.
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2017-03-17 12:49:43 +01:00 |
p_map.cpp
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- fixed: P_RailAttack must send DMG_PLAYERATTACK if the attack originates from a player.
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2017-03-14 11:13:52 +01:00 |
p_maputl.cpp
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- moved the blockmap into a substructure of FLevelLocals.
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2017-03-17 14:24:21 +01:00 |
p_maputl.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_mobj.cpp
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- moved more varialbles into FLevelLocals.
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2017-03-17 12:49:43 +01:00 |
p_pillar.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
p_plats.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_portals.cpp
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p_pspr.cpp
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- moved CheckRealHeight from wi_stuff.cpp to texture code.
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2017-03-17 23:08:22 +01:00 |
p_pspr.h
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- moved CheckRealHeight from wi_stuff.cpp to texture code.
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2017-03-17 23:08:22 +01:00 |
p_pusher.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_saveg.cpp
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Fixed compilation warnings reported by Clang
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2017-03-18 15:13:02 +02:00 |
p_saveg.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
p_secnodes.cpp
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- moved the blockmap into a substructure of FLevelLocals.
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2017-03-17 14:24:21 +01:00 |
p_sectors.cpp
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_setup.cpp
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- fixed the check for one-subsector BSPs.
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2017-03-18 22:44:03 +01:00 |
p_setup.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_sight.cpp
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Fixed sight check after blockmap refactoring
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2017-03-18 12:44:26 +02:00 |
p_slopes.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_spec.cpp
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- added a few missing includes which were not triggered as error in a debug build.
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2017-03-10 09:57:10 +01:00 |
p_spec.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_states.cpp
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_switch.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_tags.cpp
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- added SectorTagIterator and LineIDIterator script classes.
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2017-03-09 17:05:51 +01:00 |
p_tags.h
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- added SectorTagIterator and LineIDIterator script classes.
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2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
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- scriptified the teleport fog.
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2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_terrain.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_things.cpp
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- fixed GCC warnings and errors
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2017-03-11 19:02:35 +01:00 |
p_tick.cpp
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Almost forgot: WorldTick hook, since ZScript doesn't have delays
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2017-01-31 03:24:46 +02:00 |
p_tick.h
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p_trace.cpp
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_trace.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_udmf.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
p_udmf.h
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p_usdf.cpp
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- allow specifying specials in ZSDF by name.
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2017-02-26 17:05:04 +01:00 |
p_user.cpp
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- status screen fully scriptified but not active yet.
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2017-03-18 19:35:26 +01:00 |
p_xlat.cpp
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- added a few missing includes which were not triggered as error in a debug build.
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2017-03-10 09:57:10 +01:00 |
parsecontext.cpp
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- do not use strtol for parsing critical values that can get large.
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2017-02-01 11:19:55 +01:00 |
parsecontext.h
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pathexpander.cpp
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pathexpander.h
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po_man.cpp
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- moved the blockmap into a substructure of FLevelLocals.
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2017-03-17 14:24:21 +01:00 |
po_man.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
portal.cpp
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- moved the blockmap into a substructure of FLevelLocals.
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2017-03-17 14:24:21 +01:00 |
portal.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
r_defs.h
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- converted FInterBackground into a class so that the scripts can use it.
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2017-03-18 13:25:22 +01:00 |
r_renderer.h
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- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
r_sky.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
r_sky.h
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- replaced a large batch of DWORDs.
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2017-03-09 20:19:55 +01:00 |
r_state.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
r_utility.cpp
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
r_utility.h
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
Rect.h
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s_advsound.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
s_environment.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
s_sndseq.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
s_sound.cpp
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
s_sound.h
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- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
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2017-03-10 01:10:14 +01:00 |
sc_man.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
sc_man.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
sc_man_scanner.re
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Added SLADE3's colourise and tint translations.
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2017-03-05 22:50:35 +01:00 |
sc_man_tokens.h
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
serializer.cpp
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- make the colormap comparison against NormalLight inline because this is by far the most frequent case and any cycle being saved here counts.
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2017-03-15 22:04:59 +01:00 |
serializer.h
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- converted FInterBackground into a class so that the scripts can use it.
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2017-03-18 13:25:22 +01:00 |
skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
st_stuff.h
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
statistics.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
statnums.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
stats.cpp
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RDTSC-based cycle_t for macOS
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2017-01-31 15:57:47 +02:00 |
stats.h
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Merge branch '3.0_work'
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2017-03-12 20:31:34 +01:00 |
stringtable.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
stringtable.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
teaminfo.cpp
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- added a dummy struct named '_' to define global variables. This can only be used internally.
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2017-03-13 14:42:14 +01:00 |
teaminfo.h
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
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tempfiles.h
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templates.h
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tflags.h
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
v_blend.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
v_collection.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
v_collection.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
v_draw.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
v_font.cpp
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- switched over to the scripted intermission screens.
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2017-03-18 21:19:32 +01:00 |
v_font.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
v_palette.cpp
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- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
v_palette.h
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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
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2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
v_pfx.h
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
v_text.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
v_text.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
v_video.cpp
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- made a few adjustments to the clean factor calculation so that on large screens the smaller factor gets preferred.
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2017-03-19 18:38:16 +01:00 |
v_video.h
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
vectors.h
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Fixed compilation of POSIX targets
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2017-03-13 12:51:06 +02:00 |
version.h
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
virtual.h
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- scriptified the entire OptionMenu class and all still existing native subclasses.
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2017-02-13 00:08:20 +01:00 |
w_wad.cpp
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
w_wad.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
w_zip.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
weightedlist.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
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- switched over to the scripted intermission screens.
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2017-03-18 21:19:32 +01:00 |
wi_stuff.h
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- status screen fully scriptified but not active yet.
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2017-03-18 19:35:26 +01:00 |
x86.cpp
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
x86.h
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
xs_Float.h
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zstrformat.cpp
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zstring.cpp
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Add bash-style console shortcuts
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2017-03-01 11:33:14 +01:00 |
zstring.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
zzautozend.cpp
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |