.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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fixed spelling (mostly comments)
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2018-11-27 19:44:06 +01:00 |
heretic
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Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
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2018-11-30 21:28:44 +01:00 |
hexen
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- scriptified P_CheckMeleeRange2.
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2018-12-05 18:58:15 +01:00 |
inventory
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- made Ammo.GetParentAmmo virtual
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2018-12-19 18:18:15 +01:00 |
menu
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
raven
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- testing and cleanup of scripted morph code.
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2018-11-24 08:39:35 +01:00 |
scriptutil
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
shared
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Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
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2018-12-20 22:54:45 +01:00 |
statscreen
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Make StatusScreen::End virtual
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2018-09-15 13:21:13 +02:00 |
statusbar
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
strife
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fixed spelling (mostly comments)
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2018-11-27 19:44:06 +01:00 |
actor.txt
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Added a function for triggering use/push specials for usage in custom monster AI.
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2018-12-18 21:09:13 +01:00 |
actor_attacks.txt
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- fixed accidentally misnamed parameter in A_Explode.
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2018-12-02 21:39:28 +01:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
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- scriptified ApplyKickback.
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2018-11-25 01:12:45 +01:00 |
actor_inventory.txt
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- scriptified A_SelectWeapon
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2018-12-04 17:31:25 +01:00 |
base.txt
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Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
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2018-12-20 22:54:45 +01:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
constants.txt
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
destructible.txt
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
level_compatibility.txt
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- Fixed the position of the soul sphere within one of the secret areas (sector 324) of Alien Vendetta MAP28.
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2018-12-20 19:03:15 +01:00 |
mapdata.txt
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- scriptified P_CheckMeleeRange2.
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2018-12-05 18:58:15 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |