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Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
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4 changed files with 33 additions and 1 deletions
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@ -426,6 +426,20 @@ void ADynamicLight::SetOffset(const DVector3 &pos)
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UpdateLocation();
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}
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static void SetOffset(ADynamicLight *self, const DVector3 &pos)
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{
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self->SetOffset(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(ADynamicLight, SetOffset, SetOffset)
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{
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PARAM_SELF_PROLOGUE(ADynamicLight)
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PARAM_FLOAT(x)
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PARAM_FLOAT(y)
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PARAM_FLOAT(z)
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self->SetOffset(DVector3(x, y, z));
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return 0;
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}
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//==========================================================================
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//
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@ -820,6 +820,20 @@ DVector2 P_GetOffsetPosition(double x, double y, double dx, double dy)
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return dest;
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}
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static void GetOffsetPosition(double x, double y, double dx, double dy, DVector2 *result)
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{
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*result = P_GetOffsetPosition(x, y, dx, dy);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DObject, GetOffsetPosition, GetOffsetPosition)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(dx);
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PARAM_FLOAT(dy);
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ACTION_RETURN_VEC2(P_GetOffsetPosition(x, y, dx, dy));
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}
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//============================================================================
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//
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@ -406,6 +406,8 @@ class Object native
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native static uint MSTime();
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native vararg static void ThrowAbortException(String fmt, ...);
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native static Vector2 GetOffsetPosition(double x, double y, double dx, double dy);
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native virtualscope void Destroy();
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// This does not call into the native method of the same name to avoid problems with objects that get garbage collected late on shutdown.
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@ -28,7 +28,9 @@ class DynamicLight : Actor native
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ColorFlickerLight,
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RandomColorFlickerLight
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};
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native void SetOffset(Vector3 offset);
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Default
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{
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Height 0;
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