gzdoom-gles/wadsrc/static/zscript/doom/keen.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

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Text

//===========================================================================
//
// Commander Keen
//
//===========================================================================
class CommanderKeen : Actor
{
Default
{
Health 100;
Radius 16;
Height 72;
Mass 10000000;
PainChance 256;
+SOLID
+SPAWNCEILING
+NOGRAVITY
+SHOOTABLE
+COUNTKILL
+NOICEDEATH
+ISMONSTER
PainSound "keen/pain";
DeathSound "keen/death";
}
States
{
Spawn:
KEEN A -1;
Loop;
Death:
KEEN AB 6;
KEEN C 6 A_Scream;
KEEN DEFGH 6;
KEEN I 6;
KEEN J 6;
KEEN K 6 A_KeenDie;
KEEN L -1;
Stop;
Pain:
KEEN M 4;
KEEN M 8 A_Pain;
Goto Spawn;
}
}