mirror of
https://github.com/ZDoom/gzdoom-gles.git
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784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName. |
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.. | ||
arachnotron.txt | ||
archvile.txt | ||
bossbrain.txt | ||
bruiser.txt | ||
cacodemon.txt | ||
cyberdemon.txt | ||
deadthings.txt | ||
demon.txt | ||
doomammo.txt | ||
doomarmor.txt | ||
doomartifacts.txt | ||
doomdecorations.txt | ||
doomhealth.txt | ||
doomimp.txt | ||
doomkeys.txt | ||
doommisc.txt | ||
doomplayer.txt | ||
doomweapons.txt | ||
fatso.txt | ||
keen.txt | ||
lostsoul.txt | ||
painelemental.txt | ||
possessed.txt | ||
revenant.txt | ||
scriptedmarine.txt | ||
spidermaster.txt | ||
stealthmonsters.txt |