gzdoom-gles/src
Randy Heit 750659a82e - Added new sound sequence ACS functions:
SoundSequenceOnActor(int tid, string seqname);
    SoundSequenceOnSector(int tag, string seqname, int location);
    SoundSequenceOnPolyobj(int polynum, string seqname);
  SoundSequenceOnSector takes an extra parameter that specifies where in the
  sector the sound comes from (floor, ceiling, interior, or all of it). See
  the SECSEQ defines in zdefs.acs.


SVN r1939 (trunk)
2009-10-27 02:43:00 +00:00
..
asm_ia32 - Fixed: R_DrawPSprite() did not initialize the colormap for the targeter 2009-09-27 02:31:03 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
g_heretic - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
g_hexen - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
g_raven - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
g_shared - Fixed: When giving completely new ammo, the backpack did not clamp the 2009-10-24 05:02:49 +00:00
g_strife - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
oplsynth - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
resourcefiles - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
sdl - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
textures - fixed: FMultiPatchTexture::MakeTexture was missing a range check for the 2009-10-18 14:08:32 +00:00
thingdef - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
timidity - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
win32 - Reinstated the off-by-one check in D3DFB from r399. I thought I could get by 2009-10-08 23:44:50 +00:00
xlat - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
actionspecials.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
actor.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
am_map.cpp - fixed: puff checks for MF6_NOTRIGGER need to resolve actor replacements. 2009-10-11 17:44:50 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h
basictypes.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Added default bindings for the Xbox 360 controller buttons. 2009-07-23 05:06:38 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - idclev and hxvisit are no longer considered cheats, however, they are still 2009-09-27 02:01:24 +00:00
c_console.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
c_dispatch.h The menu code sucks! 2009-07-26 03:25:18 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
cmdlib.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
cmdlib.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
compatibility.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
d_main.cpp - Changed call to R_DrawRemainingPlayerSprites into a virtual function 2009-09-20 06:23:10 +00:00
d_main.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_net.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
d_player.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobject.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjgc.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjtype.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
doomdata.h - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
doomdef.cpp
doomdef.h - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - Fixed some GCC warnings. 2009-10-01 14:54:29 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp - Fixed: G_QueueBody was not notifying the translation that it was changed. 2009-09-27 07:17:51 +00:00
g_game.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
g_level.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
g_mapinfo.cpp - Added Gez's cleanup patch for MBF support but undid the deletion of the MF6_JUMPDOWN flag which will be implemented later. 2009-09-14 23:50:21 +00:00
g_skill.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gameconfigfile.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h
gi.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gi.h - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - Turned net decompression into a non fatal error. It now drops the packet 2009-07-17 02:13:27 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Added Gez's MageWandMissile customization patch but moved the new functionality 2009-10-03 17:07:11 +00:00
info.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
m_cheat.cpp - Fixed: "give health" without an amount would set your health to IDDQD health 2009-09-25 03:07:20 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp - Fixed: genStringEnter mode acted on key up events rather than key repeat 2009-08-29 02:19:46 +00:00
m_menu.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
m_misc.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Added Gez's MageWandMissile customization patch but moved the new functionality 2009-10-03 17:07:11 +00:00
nodebuild.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
nodebuild.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_utility.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_3dfloors.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_3dfloors.h - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - Added new sound sequence ACS functions: 2009-10-27 02:43:00 +00:00
p_acs.h - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
p_buildmap.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_ceiling.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_conversation.cpp - Fixed: The conversation code tried to get the player's tag instead of the 2009-10-04 11:46:51 +00:00
p_conversation.h - Fixed: With opl_onechip set the second OPL chip was never set to anything valid 2009-02-22 10:25:12 +00:00
p_doors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_effect.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
p_enemy.h - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_floor.cpp - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
p_interaction.cpp - added ACS CheckActprClass function 2009-10-15 20:09:22 +00:00
p_lights.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
p_linkedsectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_lnspec.cpp - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
p_lnspec.h - Added Gez's thing activation submission. 2009-10-09 20:35:07 +00:00
p_local.h - Added new sound sequence ACS functions: 2009-10-27 02:43:00 +00:00
p_map.cpp - fixed damage calculation for OLDRADIUSDMG case of P_RadiusAttack. 2009-10-25 23:12:00 +00:00
p_maputl.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_mobj.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_pillar.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_plats.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_pspr.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_pspr.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_saveg.cpp - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - fixed some GCC warnings. 2009-07-25 15:00:45 +00:00
p_slopes.cpp - Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer 2009-06-23 02:33:18 +00:00
p_spec.cpp - Added a check for SPAC_AnyCross to P_TestActivateLine() before the "monster" 2009-09-27 02:13:28 +00:00
p_spec.h - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
p_states.cpp - More GCC warning removal, the most egregious of which was the potential 2009-01-28 05:29:41 +00:00
p_switch.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - Add 'add' parameter to SetActorVelocity. 2009-09-08 03:19:57 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_user.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_writemap.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_xlat.cpp - Fixed: When using BOOM-style sector flags and specials together, the 2009-03-04 23:07:18 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Added new sound sequence ACS functions: 2009-10-27 02:43:00 +00:00
r_anim.cpp - Rewrote wide sky texture scaling again. This time, it should work for any 2009-10-24 23:42:58 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
r_bsp.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_data.cpp - fixed: R_InitColormaps was broken since the resource file code rewrite. 2009-08-30 20:47:43 +00:00
r_data.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_defs.h - fixed: sector_t::GetHeightSec checked the wrong MoreFlags. 2009-10-25 19:39:43 +00:00
r_draw.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_draw.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - Rewrote wide sky texture scaling again. This time, it should work for any 2009-10-24 23:42:58 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
r_polymost.h
r_segs.cpp - Fixed: R_RenderDecal() must save various Wall globals, because the originals 2009-10-27 01:53:47 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - Rewrote wide sky texture scaling again. This time, it should work for any 2009-10-24 23:42:58 +00:00
r_sky.h - Rewrote wide sky texture scaling again. This time, it should work for any 2009-10-24 23:42:58 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - fixed: Savegames stored the global fixed light levels when saving a player. 2009-10-02 09:21:37 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - fixed: The desaturation translation addition broke parsing of palette index based translations. 2009-10-17 07:05:34 +00:00
r_translate.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
s_advsound.cpp - added a NULL pointer check to fog spawning in unmorphing code. 2009-10-09 20:18:31 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sndseq.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sound.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
s_sound.h - Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp. 2009-05-23 03:09:50 +00:00
sc_man.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
sc_man.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
sc_man_scanner.re - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
skins.cpp
skins.h
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h
tables.cpp
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h
templates.h
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
v_font.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
v_font.h - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
v_palette.cpp - Don't initialize GrayscaleToColor 256 times for each special colormap. 2009-09-22 18:59:36 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Last was incomplete commit. 2009-04-08 04:47:44 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
v_video.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
version.h - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
w_wad.cpp - fixed: The newly altered WAD code could not load embedded WADs anymore. 2009-09-02 20:29:52 +00:00
w_wad.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
w_zip.h - Found a copy of PKZIP 1.1 and verified that Implode support works with 2009-05-16 03:10:37 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - Fixed: Setting intermissioncounter to false in gameinfo drew all the stats 2009-07-04 01:26:57 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00