gzdoom-gles/src/g_strife
2015-01-24 14:17:47 +01:00
..
a_acolyte.cpp
a_alienspectres.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
a_coin.cpp
a_crusader.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
a_entityboss.cpp Added possibly missing brackets 2014-02-22 04:09:51 +13:00
a_inquisitor.cpp
a_loremaster.cpp Fix missing 'victim' replace in ALoreShot code. 2015-01-24 14:17:47 +01:00
a_oracle.cpp
a_programmer.cpp
a_reaver.cpp
a_rebels.cpp
a_sentinel.cpp
a_spectral.cpp
a_stalker.cpp
a_strifeglobal.h
a_strifeitems.cpp
a_strifestuff.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
a_strifeweapons.cpp
a_templar.cpp
a_thingstoblowup.cpp - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
strife_sbar.cpp - Fixed another erroneous FString comparison. 2015-01-05 23:37:40 +01:00