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28 lines
1.3 KiB
Markdown
28 lines
1.3 KiB
Markdown
# Welcome to LZDoom!
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/drfrag666/gzdoom?branch=g3.3mgw&svg=true)](https://ci.appveyor.com/project/drfrag666/gzdoom) [![Build Status](https://travis-ci.org/drfrag666/gzdoom.svg?branch=g3.3mgw)](https://travis-ci.org/drfrag666/gzdoom)
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## LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.
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Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors
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Doom Source (c) 1997 id Software, Raven Software, and contributors
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Please see license files for individual contributor licenses
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Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
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### Licensed under the GPL v3
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##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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---
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## How to build GZDoom
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
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GZDoom repo: https://github.com/coelckers/gzdoom
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## Other forks/branches
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- legacy: Official GZDoom vintage build for GL 2 hardware. - gzdoom32: ZDoom32. - gzdoomle: ZDoom LE (Legacy Edition).
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For more info see old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md
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