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- Updated README.md.
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README.md
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# Welcome to GZDoom!
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# Welcome to LZDoom!
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom)
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/drfrag666/gzdoom?branch=g3.3mgw&svg=true)](https://ci.appveyor.com/project/drfrag666/gzdoom) [![Build Status](https://travis-ci.org/drfrag666/gzdoom.svg?branch=g3.3mgw)](https://travis-ci.org/drfrag666/gzdoom)
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## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
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## LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.
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Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
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Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors
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Doom Source (c) 1997 id Software, Raven Software, and contributors
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@ -20,3 +20,9 @@ Special thanks to Coraline of the 3DGE team for allowing us to use her README.md
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
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GZDoom repo: https://github.com/coelckers/gzdoom
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## Other forks/branches
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- legacy: Official GZDoom vintage build for GL 2 hardware. - gzdoom32: ZDoom32. - gzdoomle: ZDoom LE (Legacy Edition).
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For more info see old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md
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