gzdoom-gles/wadsrc/decorate/doom/doomartifacts.txt

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// Invulnerability Sphere ---------------------------------------------------
ACTOR InvulnerabilitySphere : PowerupGiver 2022
{
Game Doom
SpawnID 133
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.BIGPOWERUP
Inventory.MaxAmount 0
Powerup.Type Invulnerable
Powerup.Color InverseMap
Inventory.PickupMessage "$GOTINVUL"
States
{
Spawn:
PINV ABCD 6 Bright
Loop
}
}
// Soulsphere --------------------------------------------------------------
ACTOR Soulsphere : Health 2013
{
Game Doom
SpawnID 25
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.FANCYPICKUPSOUND
Inventory.Amount 100
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTSUPER"
Inventory.PickupSound "misc/p_pkup"
States
{
Spawn:
SOUL ABCDCB 6 Bright
Loop
}
}
// Invisibility -------------------------------------------------------------
ACTOR BlurSphere : PowerupGiver 2024
{
Game Doom
SpawnID 135
+COUNTITEM
+VISIBILITYPULSE
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.BIGPOWERUP
Inventory.MaxAmount 0
Powerup.Type Invisibility
RenderStyle Translucent
Inventory.PickupMessage "$GOTINVIS"
States
{
Spawn:
PINS ABCD 6 Bright
Loop
}
}
// Radiation suit (aka iron feet) -------------------------------------------
ACTOR RadSuit : PowerupGiver 2025
{
Game Doom
SpawnID 136
Height 46
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupMessage "$GOTSUIT"
Powerup.Type IronFeet
States
{
Spawn:
SUIT A -1 Bright
Stop
}
}
// infrared -----------------------------------------------------------------
ACTOR Infrared : PowerupGiver 2045
{
Game Doom
SpawnID 138
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Powerup.Type LightAmp
Inventory.PickupMessage "$GOTVISOR"
States
{
Spawn:
PVIS A 6 Bright
PVIS B 6
Loop
}
}
// Allmap -------------------------------------------------------------------
ACTOR Allmap : MapRevealer 2026
{
Game Doom
SpawnID 137
+COUNTITEM
+INVENTORY.FANCYPICKUPSOUND
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$GOTMAP"
States
{
Spawn:
PMAP ABCDCB 6 Bright
Loop
}
}