gzdoom-gles/wadsrc/decorate
Christoph Oelckers 782b8a3b92 - Fixed: The sky scrolling calculations caused an integer multiplication overflow.
- Fixed: Voodoo dolls should not start ENTER scripts.
- Fixed: ActorDamage must not parse the enclosing parentheses as part of the 
  expression. That will produce an error if a flag set or clear command immediately
  follows.
- Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no
  owner.
- Added a 'font' parameter to A_Print.
- Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions
  can be used this value is not used as a factor for a random value but as
  a direct damage value instead.
- Fixed: AActor::SetState must check whether a called action function resulted
  in the actor's destruction. A_Jump constructs to a 0-length terminating
  state will hang if this isn't checked.



SVN r329 (trunk)
2006-09-17 10:43:51 +00:00
..
doom - Fixed incorrect spawn ID for cell pack. 2006-08-23 14:09:15 +00:00
heretic - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
hexen - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
raven - Took MF2_WINDTHRUST off AMorphedMonster. This is something that should not 2006-08-17 09:54:42 +00:00
shared - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
strife - Fixed: The sky scrolling calculations caused an integer multiplication overflow. 2006-09-17 10:43:51 +00:00
decorate.txt - Took MF2_WINDTHRUST off AMorphedMonster. This is something that should not 2006-08-17 09:54:42 +00:00