// Invulnerability Sphere --------------------------------------------------- ACTOR InvulnerabilitySphere : PowerupGiver 2022 { Game Doom SpawnID 133 +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP +INVENTORY.BIGPOWERUP Inventory.MaxAmount 0 Powerup.Type Invulnerable Powerup.Color InverseMap Inventory.PickupMessage "$GOTINVUL" States { Spawn: PINV ABCD 6 Bright Loop } } // Soulsphere -------------------------------------------------------------- ACTOR Soulsphere : Health 2013 { Game Doom SpawnID 25 +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP +INVENTORY.FANCYPICKUPSOUND Inventory.Amount 100 Inventory.MaxAmount 200 Inventory.PickupMessage "$GOTSUPER" Inventory.PickupSound "misc/p_pkup" States { Spawn: SOUL ABCDCB 6 Bright Loop } } // Invisibility ------------------------------------------------------------- ACTOR BlurSphere : PowerupGiver 2024 { Game Doom SpawnID 135 +COUNTITEM +VISIBILITYPULSE +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP +INVENTORY.BIGPOWERUP Inventory.MaxAmount 0 Powerup.Type Invisibility RenderStyle Translucent Inventory.PickupMessage "$GOTINVIS" States { Spawn: PINS ABCD 6 Bright Loop } } // Radiation suit (aka iron feet) ------------------------------------------- ACTOR RadSuit : PowerupGiver 2025 { Game Doom SpawnID 136 Height 46 +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 Inventory.PickupMessage "$GOTSUIT" Powerup.Type IronFeet States { Spawn: SUIT A -1 Bright Stop } } // infrared ----------------------------------------------------------------- ACTOR Infrared : PowerupGiver 2045 { Game Doom SpawnID 138 +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 Powerup.Type LightAmp Inventory.PickupMessage "$GOTVISOR" States { Spawn: PVIS A 6 Bright PVIS B 6 Loop } } // Allmap ------------------------------------------------------------------- ACTOR Allmap : MapRevealer 2026 { Game Doom SpawnID 137 +COUNTITEM +INVENTORY.FANCYPICKUPSOUND +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$GOTMAP" States { Spawn: PMAP ABCDCB 6 Bright Loop } }