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31 lines
1.4 KiB
Markdown
31 lines
1.4 KiB
Markdown
# Welcome to LZDoom!
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/drfrag666/gzdoom?branch=g3.3mgw&svg=true)](https://ci.appveyor.com/project/drfrag666/gzdoom) [![Build Status](https://travis-ci.org/drfrag666/gzdoom.svg?branch=g3.3mgw)](https://travis-ci.org/drfrag666/gzdoom)
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## LZDoom is a fork of GZDoom 3.3 which keeps the old DDRAW and D3D backends and still supports GL2 for compatibility. Also runs on older non SSE2 cpus.
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Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors
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Doom Source (c) 1997 id Software, Raven Software, and contributors
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Please see license files for individual contributor licenses
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Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.
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### Licensed under the GPL v3
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##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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---
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## How to build GZDoom
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
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GZDoom repo: https://github.com/coelckers/gzdoom
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## Other forks/branches
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- legacy: Official GZDoom vintage build for GL 2 hardware.
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- gzdoom32: ZDoom32.
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- gzdoomle: ZDoom LE (Legacy Edition).
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For more info see the old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md
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