..
console
- bump version requirement to 219 for defcvars
2019-12-31 23:49:44 -05:00
g_statusbar
- move setting status bar defaults to proper location
2019-12-18 15:40:39 +02:00
gamedata
- fixed the colorization parser.
2019-12-29 12:11:16 +01:00
intermission
- fix a /0 crash in intermission text
2019-12-26 07:13:59 -05:00
maploader
- fixed Doom64 style lighting.
2020-01-04 10:45:22 +01:00
menu
- made linear scaling more user controlled
2019-12-31 10:26:23 -05:00
playsim
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2019-12-30 13:05:38 +01:00
posix
do not expect user input if stdin is redirected
2019-12-11 08:16:08 +02:00
r_data
- made load game failure a bit more resilient
2020-01-02 13:40:14 +02:00
rendering
- fixed a few compilation warnings
2020-01-04 12:59:26 +02:00
scripting
Added STOPRAILS actor flag.
2019-12-30 08:37:08 +01:00
sound
- fixed a few compilation warnings
2020-01-04 12:59:26 +02:00
utility
Merge branch 'master' of https://github.com/coelckers/gzdoom
2020-01-02 08:45:48 +01:00
win32
- fixed softpoly backend unconditionally applying linear scaling
2019-12-31 08:59:38 -05:00
__autostart.cpp
am_map.cpp
Implement renderstyle and transparent actor sprite rendering in automap ( #997 )
2019-12-23 10:29:14 -05:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
CMakeLists.txt
export TMap<FString, FString> to ZScript
2019-12-29 13:37:38 +01:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_main.cpp
- fixed a few compilation warnings
2020-01-04 12:59:26 +02:00
d_main.h
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
d_net.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp
- made load game failure a bit more resilient
2020-01-02 13:40:14 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- update window title with current level name
2019-12-25 09:52:57 -05:00
g_cvars.h
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp
- update window title with current level name
2019-12-25 09:52:57 -05:00
g_level.h
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- silence double to float warning in gameconfigfile.cpp
2019-12-31 15:25:26 -05:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_net.h
- refactored the exit calls out of the networking code
2019-10-07 00:55:14 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- removed hardcoded width limit for screenshots
2019-10-24 10:42:39 +03:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
p_conversation.h
Made several classes trivially copyable,
2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp
- hooked up the colorization feature.
2019-12-29 11:30:37 +01:00
p_saveg.h
p_setup.cpp
- precache switch textures from ANIMATED lump
2019-12-23 13:11:06 +01:00
p_setup.h
p_states.cpp
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp
dictionary from empty string is not an error, but empty dictionary
2019-12-31 17:04:37 +01:00
serializer.h
export TMap<FString, FString> to ZScript
2019-12-29 13:37:38 +01:00
st_start.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
- migrate vid_enablevulkan to vid_preferbackend in config file
2019-12-06 12:05:52 -05:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp