gzdoom-gles/src/win32
Randy Heit 590eb5cb76 - Joystick axes can be configured in the menu again. TODO: Config saving
and loading, XInput, allow axes to be used as buttons (for the Xbox
  controller's trigger buttons), allow the joystick to move through the
  menus, and my PS2 adapter which has no Vista x64 drivers.
  * I'm sure SDL is broken again. Don't bother reporting it, because I already know.

SVN r1680 (trunk)
2009-06-26 02:45:05 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
cursor1.cur
deadguy.bmp
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test. 2009-02-01 03:39:00 +00:00
fb_d3d9_shaders.h
fb_d3d9_wipe.cpp
fb_ddraw.cpp - GCC warning removal. 2008-10-14 03:21:53 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom. 2009-03-10 23:07:37 +00:00
i_dijoy.cpp - Joystick axes can be configured in the menu again. TODO: Config saving 2009-06-26 02:45:05 +00:00
i_input.cpp - Joystick axes can be configured in the menu again. TODO: Config saving 2009-06-26 02:45:05 +00:00
i_input.h - Joystick axes can be configured in the menu again. TODO: Config saving 2009-06-26 02:45:05 +00:00
i_keyboard.cpp - Moved Raw Input processing into a seperate method of FInputDevice so that 2009-06-11 03:41:24 +00:00
i_main.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
i_mouse.cpp - Moved Raw Input processing into a seperate method of FInputDevice so that 2009-06-11 03:41:24 +00:00
i_movie.cpp
i_system.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
i_system.h - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
icon1.ico
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h
st_start.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
win32iface.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
win32video.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
winres.h
wrappers.asm - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
zdoom.exe.manifest
zdoom.rc - Added Win64 support to the crash report generator. 2008-08-24 04:51:15 +00:00
zdoom.RES