.. |
asm_ia32
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
asm_x86_64
|
- Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm
|
2008-08-12 03:20:50 +00:00 |
g_doom
|
- Added Gez's Skulltag feature patch, including:
|
2009-06-09 17:13:03 +00:00 |
g_heretic
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
g_hexen
|
- Added Karate Chris's poison cloud fix.
|
2009-06-07 09:41:22 +00:00 |
g_raven
|
Oops...
|
2009-06-14 14:56:34 +00:00 |
g_shared
|
- Joystick axes can be configured in the menu again. TODO: Config saving
|
2009-06-26 02:45:05 +00:00 |
g_strife
|
- Added a 'resetinventory' MAPINFO option.
|
2009-06-06 12:46:35 +00:00 |
oplsynth
|
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
|
2009-06-03 03:05:02 +00:00 |
resourcefiles
|
- Changed wad namespacing so that wads with a missing end marker will be
|
2009-06-11 22:58:06 +00:00 |
sdl
|
- Added I_GetAxes() stub for the SDL side.
|
2009-06-21 02:08:50 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- Fixed: Adding GME support accidentally removed DUMB support.
|
2009-06-11 03:48:53 +00:00 |
textures
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
thingdef
|
- added bugfix patch by Gez.
|
2009-06-10 20:14:47 +00:00 |
timidity
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
win32
|
- Joystick axes can be configured in the menu again. TODO: Config saving
|
2009-06-26 02:45:05 +00:00 |
xlat
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
actionspecials.h
|
- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
|
2008-07-19 12:40:10 +00:00 |
actor.h
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
am_map.cpp
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
am_map.h
|
- Changing screen resolution now adjusts the automap scale to be constant
|
2009-04-16 03:02:08 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
|
2009-02-05 04:18:08 +00:00 |
autostart.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
autozend.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
b_bot.cpp
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
b_bot.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
b_func.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
b_game.cpp
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
b_move.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
b_think.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
basicinlines.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
basictypes.h
|
- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
|
2008-09-17 20:24:08 +00:00 |
bbannouncer.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_bind.cpp
|
- Added support for horizontal mouse wheels, and set invprev/invnext as
|
2009-06-06 02:55:58 +00:00 |
c_bind.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_cmds.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
c_console.cpp
|
- Added support for horizontal mouse wheels, and set invprev/invnext as
|
2009-06-06 02:55:58 +00:00 |
c_console.h
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
c_cvars.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
c_cvars.h
|
- Fixed: You couldn't easily play with the compatibility options menu during
|
2009-03-04 23:19:46 +00:00 |
c_dispatch.cpp
|
- Added loading directories into the lump directory.
|
2009-05-31 10:49:47 +00:00 |
c_dispatch.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
cmdlib.cpp
|
- Specifying non-existent directories with -savedir or the save_dir cvar now
|
2009-05-26 01:05:01 +00:00 |
cmdlib.h
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
compatibility.cpp
|
- Added more compatibility settings, submitted by Gez.
|
2009-05-03 07:19:21 +00:00 |
compatibility.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
configfile.cpp
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
configfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
ct_chat.cpp
|
- Stopped sending double the number of wheel events as appropriate to the
|
2009-02-10 02:16:41 +00:00 |
d_dehacked.cpp
|
- Added loading directories into the lump directory.
|
2009-05-31 10:49:47 +00:00 |
d_dehacked.h
|
- Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are
|
2008-09-13 22:08:41 +00:00 |
d_event.h
|
- SetCursorState() now calls ShowCursor() again, because capturing the mouse
|
2009-05-24 03:15:04 +00:00 |
d_gui.h
|
- Added support for horizontal mouse wheels, and set invprev/invnext as
|
2009-06-06 02:55:58 +00:00 |
d_iwad.cpp
|
- re-fix of Gez's MAX_MANA patch
|
2009-06-04 22:05:12 +00:00 |
d_main.cpp
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
d_main.h
|
- Added loading directories into the lump directory.
|
2009-05-31 10:49:47 +00:00 |
d_net.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
d_netinfo.cpp
|
- fixed: level.flags2 was not stored in savegames. Also bumped min. savegame
|
2009-02-25 22:10:06 +00:00 |
d_player.h
|
- added Gez's infinite ammo powerup and random spawner fix patches.
|
2009-06-07 16:38:19 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobject.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobject.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobjgc.cpp
|
- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
|
2008-11-27 18:46:09 +00:00 |
dobjtype.cpp
|
- Added Species property for actors and separated Hexen's Demon1 and Demon2
|
2009-05-11 15:15:06 +00:00 |
dobjtype.h
|
- fixed: Parsing of color strings with 6 characters and spaces did not work.
|
2009-01-06 00:03:18 +00:00 |
doomdata.h
|
- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.
|
2009-04-28 20:53:07 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- removed gamemission variable because it wasn't used anywhere.
|
2009-03-22 11:37:56 +00:00 |
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.)
|
2008-09-17 20:51:15 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- Last commit was incomplete.
|
2008-08-16 20:47:41 +00:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
- The garbage collector now has an opportunity to step each time individual
|
2008-09-06 03:03:11 +00:00 |
dthinker.h
|
- Restructured the action function interface to remove the dependence on
|
2008-08-12 14:30:07 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- Added 'EndTitle' nextmap option which goes to the regular title loop after
|
2009-05-30 08:56:40 +00:00 |
f_finale.h
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
f_wipe.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
farchive.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
files.cpp
|
- Added support for 7z archives.
|
2009-04-15 03:58:10 +00:00 |
files.h
|
- complete restructuring of resource file handling for more flexibility and future
|
2009-04-23 22:49:38 +00:00 |
g_game.cpp
|
- Joystick axes can be configured in the menu again. TODO: Config saving
|
2009-06-26 02:45:05 +00:00 |
g_game.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_hub.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- Added a 'resetinventory' MAPINFO option.
|
2009-06-06 12:46:35 +00:00 |
g_level.h
|
- Added Gez's actor replacement per skill submission.
|
2009-06-26 17:17:52 +00:00 |
g_mapinfo.cpp
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
g_skill.cpp
|
- Added Gez's actor replacement per skill submission.
|
2009-06-26 17:17:52 +00:00 |
gameconfigfile.cpp
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- disabled Zip related code in IWAD detection for now
|
2009-03-22 11:42:46 +00:00 |
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.cpp
|
- complete restructuring of resource file handling for more flexibility and future
|
2009-04-23 22:49:38 +00:00 |
gi.h
|
- complete restructuring of resource file handling for more flexibility and future
|
2009-04-23 22:49:38 +00:00 |
gstrings.h
|
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
|
2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
hu_stuff.h
|
- Changed the co-op intermission screen to draw the stats with the small font.
|
2008-12-16 03:15:03 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
- Added Gez's actor replacement per skill submission.
|
2009-06-26 17:17:52 +00:00 |
info.h
|
- Added Gez's actor replacement per skill submission.
|
2009-06-26 17:17:52 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Fixed: Removing malloc.h for every system because FreeBSD doesn't like
|
2009-04-08 04:14:37 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_bbox.cpp
|
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
|
2008-04-09 18:35:21 +00:00 |
m_bbox.h
|
- fixed: The compatibility parser applied the last map's settings to all
|
2009-02-06 00:16:57 +00:00 |
m_cheat.cpp
|
- Reintroduced damage thrust clamping but with a higher threshold. The clamping
|
2009-06-16 22:04:26 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
|
2007-02-02 23:41:51 +00:00 |
m_menu.cpp
|
- removed gamemission variable because it wasn't used anywhere.
|
2009-03-22 11:37:56 +00:00 |
m_menu.h
|
- Joystick axes can be configured in the menu again. TODO: Config saving
|
2009-06-26 02:45:05 +00:00 |
m_misc.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
m_misc.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_options.cpp
|
- Joystick axes can be configured in the menu again. TODO: Config saving
|
2009-06-26 02:45:05 +00:00 |
m_png.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
md5.cpp
|
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
|
2009-02-05 04:18:08 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
mscinlines.h
|
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
|
2008-05-22 05:17:21 +00:00 |
mus2midi.cpp
|
- Added the writewave command to write the internal TiMidity's output to a
|
2008-04-19 21:36:53 +00:00 |
mus2midi.h
|
- Reimplemented snd_midiprecache, now for MIDI as well as MUS, and
|
2008-04-09 03:55:04 +00:00 |
name.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- Reintroduced damage thrust clamping but with a higher threshold. The clamping
|
2009-06-16 22:04:26 +00:00 |
nodebuild.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
nodebuild.h
|
- Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
|
2009-03-17 03:34:31 +00:00 |
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
nodebuild_gl.cpp
|
- Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
|
2009-03-17 03:34:31 +00:00 |
nodebuild_utility.cpp
|
- Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
|
2008-12-31 12:02:08 +00:00 |
p_3dfloors.cpp
|
- Added a CopyInfo function to FTexture that contains all code required to
|
2009-01-18 09:31:49 +00:00 |
p_3dfloors.h
|
- made 3D floor constants available even when 3D floor code is defined out.
|
2009-01-24 09:07:14 +00:00 |
p_3dmidtex.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_3dmidtex.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_acs.cpp
|
- Added Gez's Skulltag feature patch, including:
|
2009-06-09 17:13:03 +00:00 |
p_acs.h
|
- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
|
2009-06-05 21:44:34 +00:00 |
p_buildmap.cpp
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
p_ceiling.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
p_conversation.cpp
|
- Fixed: The map name display on the automap was incomplete.
|
2009-02-23 21:55:36 +00:00 |
p_conversation.h
|
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
|
2009-02-22 10:25:12 +00:00 |
p_doors.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_effect.cpp
|
- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
p_effect.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_enemy.cpp
|
- Added a 'resetinventory' MAPINFO option.
|
2009-06-06 12:46:35 +00:00 |
p_enemy.h
|
- changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will
|
2009-03-03 21:17:00 +00:00 |
p_enemy_a_lookex.cpp
|
- Fixed: Doom's fullscreen HUD was limited to 6 keys.
|
2009-05-02 09:14:01 +00:00 |
p_floor.cpp
|
- Last commit was incomplete.
|
2008-08-16 20:47:41 +00:00 |
p_interaction.cpp
|
- Reintroduced damage thrust clamping but with a higher threshold. The clamping
|
2009-06-16 22:04:26 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_linkedsectors.cpp
|
- Fixed: Altering a link type with Sector_SetLink did not work.
|
2009-03-29 08:55:15 +00:00 |
p_lnspec.cpp
|
Added Line_SetTextureScale.
|
2009-06-08 23:49:27 +00:00 |
p_lnspec.h
|
- Added sector type translation to xlat_parser and removed the old sectorx
|
2008-03-23 00:23:47 +00:00 |
p_local.h
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
p_map.cpp
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
p_maputl.cpp
|
- And again...
|
2009-04-09 02:02:55 +00:00 |
p_mobj.cpp
|
- Reintroduced damage thrust clamping but with a higher threshold. The clamping
|
2009-06-16 22:04:26 +00:00 |
p_pillar.cpp
|
- Replaced the naive area sound implementation with one that takes into
|
2008-06-15 02:25:09 +00:00 |
p_plats.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
p_pspr.cpp
|
- Added Skulltag's PowerDoubleFiringSpeed.
|
2009-05-26 01:16:39 +00:00 |
p_pspr.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
p_saveg.cpp
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
p_saveg.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
p_sectors.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_setup.cpp
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
p_setup.h
|
- Added handling for UDMF user keys.
|
2009-05-11 21:05:40 +00:00 |
p_sight.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
p_slopes.cpp
|
- Fixed: Since UDMF allows for fractional vertex coordinates, it is no longer
|
2009-06-23 02:33:18 +00:00 |
p_spec.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
p_spec.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_states.cpp
|
- More GCC warning removal, the most egregious of which was the potential
|
2009-01-28 05:29:41 +00:00 |
p_switch.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_teleport.cpp
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
p_terrain.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
p_terrain.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
p_things.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
p_trace.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_udmf.cpp
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
p_user.cpp
|
- Added 'EndTitle' nextmap option which goes to the regular title loop after
|
2009-05-30 08:56:40 +00:00 |
p_writemap.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
p_xlat.cpp
|
- Fixed: When using BOOM-style sector flags and specials together, the
|
2009-03-04 23:07:18 +00:00 |
parsecontext.cpp
|
- Removed some unnecessary morphing code.
|
2008-04-08 17:25:19 +00:00 |
parsecontext.h
|
- Removed some GCC warnings.
|
2008-04-12 05:33:20 +00:00 |
po_man.cpp
|
- Added ACS GetChar function.
|
2009-05-15 17:21:45 +00:00 |
r_anim.cpp
|
- added a compatibility option to restore the original Heretic bug where
|
2009-06-14 13:47:38 +00:00 |
r_blend.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_bsp.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
r_bsp.h
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
r_data.cpp
|
- Fixed non-POD passing in G_BuildSaveName() and other things GCC warned
|
2009-05-15 03:11:44 +00:00 |
r_data.h
|
- Fixed: A_Jump used a wrong index into the jump address table.
|
2008-08-14 19:08:38 +00:00 |
r_defs.h
|
Added Line_SetTextureScale.
|
2009-06-08 23:49:27 +00:00 |
r_draw.cpp
|
- Changed: Making the gameinfo customizable by MAPINFO requires different
|
2009-03-23 17:46:59 +00:00 |
r_draw.h
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
r_drawt.cpp
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
r_interpolate.cpp
|
- copied some 3D floor fixes from GZDoom.
|
2009-01-07 18:45:39 +00:00 |
r_interpolate.h
|
- Fixed: Wall scrolling interpolations incremented their reference count twice.
|
2008-06-11 12:17:45 +00:00 |
r_jpeg.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_local.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_main.cpp
|
- Added MF6_FORCEPAIN flag that forces the target to go into the pain state
|
2009-06-05 21:44:34 +00:00 |
r_main.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
r_plane.cpp
|
- Fixed: R_DrawSkyStriped used frontyScale without initializing it first.
|
2009-06-09 07:45:04 +00:00 |
r_plane.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_polymost.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- Added per-tier texture scaling with these new UDMF sidedef properties:
|
2009-06-07 01:14:14 +00:00 |
r_segs.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
r_sky.cpp
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
r_sky.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
r_state.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
r_things.cpp
|
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
|
2009-05-23 10:21:33 +00:00 |
r_things.h
|
- added a P_PointInSector function and replaced all calls to retrieve an
|
2007-12-25 10:07:58 +00:00 |
r_translate.cpp
|
SVN r1248 (trunk)
|
2008-09-27 07:11:38 +00:00 |
r_translate.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
s_advsound.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_environment.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_playlist.cpp
|
- Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
|
2008-05-11 03:02:33 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_sndseq.h
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_sound.cpp
|
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
|
2009-06-03 03:05:02 +00:00 |
s_sound.h
|
- Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp.
|
2009-05-23 03:09:50 +00:00 |
sc_man.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
sc_man.h
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
sc_man_scanner.h
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
sc_man_scanner.re
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
st_stuff.cpp
|
- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
|
2008-09-17 20:24:08 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statnums.h
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
|
2006-10-20 04:04:04 +00:00 |
stats.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
stats.h
|
- So, I guess if you're doing the inline asm properly, tsc doesn't need to be marked as
|
2009-03-29 02:40:41 +00:00 |
stringtable.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Added GCC headers for intptr_t to tarray.h.
|
2009-02-24 21:19:10 +00:00 |
teaminfo.cpp
|
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
|
2009-02-05 04:18:08 +00:00 |
teaminfo.h
|
- Applied latest TEAMINFO patch.
|
2009-02-04 23:14:28 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- Fixed: Not all control paths through DCanvas::ParseDrawTextureTags() called va_end.
|
2009-04-08 04:47:21 +00:00 |
v_font.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
v_font.h
|
- Moved the V_InitFontColors() call earlier in the startup sequence so that
|
2009-02-11 00:16:05 +00:00 |
v_palette.cpp
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
v_palette.h
|
- Fixed: The save percentage for Doom's green armor was slightly too low
|
2008-12-07 12:11:59 +00:00 |
v_pfx.cpp
|
- Implemented some more controllers for the OPL player:
|
2008-09-05 02:04:50 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Last was incomplete commit.
|
2009-04-08 04:47:44 +00:00 |
v_text.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
v_video.cpp
|
- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
v_video.h
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
version.h
|
- Added Hirogen2's unlimited pickup patch.
|
2009-06-06 15:21:57 +00:00 |
w_wad.cpp
|
- Reintroduced damage thrust clamping but with a higher threshold. The clamping
|
2009-06-16 22:04:26 +00:00 |
w_wad.h
|
- Added loading directories into the lump directory.
|
2009-05-31 10:49:47 +00:00 |
w_zip.h
|
- Found a copy of PKZIP 1.1 and verified that Implode support works with
|
2009-05-16 03:10:37 +00:00 |
weightedlist.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
wi_stuff.cpp
|
- complete restructuring of resource file handling for more flexibility and future
|
2009-04-23 22:49:38 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
- Changed Windows to use the performance counter instead of rdtsc.
|
2008-08-10 03:56:53 +00:00 |
x86.h
|
- fixed DUMB-compile problem with gcc.
|
2009-06-24 22:16:51 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
zstring.h
|
- Fixed spurious warnings on 32-bit VC++ debug builds.
|
2008-08-03 03:54:48 +00:00 |