gzdoom-gles/src/textures
2018-12-17 00:03:36 +01:00
..
formats - fixed: Patch rotations were not applied during true color texture composition. 2018-12-17 00:03:36 +01:00
hires - continued work on texture management. 2018-12-12 18:39:38 +01:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp - make the FWarpTexture class local to the software renderer. 2018-12-07 00:58:37 +01:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - added caching for true color images as well 2018-12-10 02:35:10 +01:00
image.cpp - fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller. 2018-12-16 19:17:53 +01:00
image.h - must merge before continuing... 2018-12-11 20:26:33 +01:00
imagehelpers.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
imagetexture.cpp - added caching for true color images as well 2018-12-10 02:35:10 +01:00
multipatchtexturebuilder.cpp Merge branch 'Texture_Cleanup' 2018-12-16 10:19:58 +01:00
skyboxtexture.cpp - a few more fixes. 2018-12-16 00:37:34 +01:00
skyboxtexture.h Let FSkyboxTexture map to the last defined regular texture of the same name instead of its first face 2018-12-10 02:56:49 +01:00
texture.cpp - added a 'forceworldpanning' map flag. 2018-12-15 16:29:37 +01:00
texturemanager.cpp - fixed layer creation. 2018-12-12 20:08:12 +01:00
textures.h - reimplemented the GetRawTexture redirect. 2018-12-15 16:05:48 +01:00